#region Using Statements using System; using System.Collections.Generic; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework { public struct BoundingSphere : IEquatable { #region fields public Vector3 Center; public float Radius; #endregion #region constructors public BoundingSphere(Vector3 center, float radius) { this.Center = center; this.Radius = radius; } #endregion #region public methods public ContainmentType Contains(BoundingBox box) { ContainmentType result; this.Contains(ref box, out result); return result; } public void Contains(ref BoundingBox box, out ContainmentType result) { byte value = 0; if (Vector3.DistanceSquared(box.Max, this.Center) < this.Radius * this.Radius) { value++; } if (Vector3.DistanceSquared(box.Min, this.Center) < this.Radius * this.Radius) { value++; } result = value == 0 ? ContainmentType.Disjoint : value == 1 ? ContainmentType.Intersects : ContainmentType.Contains; } public ContainmentType Contains(BoundingFrustum frustum) { ContainmentType result; this.Contains(ref frustum, out result); return result; } public ContainmentType Contains(ref BoundingFrustum frustum, out ContainmentType result) { throw new Exception("method has not yet been implemented"); } public ContainmentType Contains(BoundingSphere sphere) { ContainmentType result; this.Contains(ref sphere, out result); return result; } public void Contains(ref BoundingSphere sphere, out ContainmentType result) { float distance = Vector3.Distance(this.Center, sphere.Center); float bothRadius = this.Radius + sphere.Radius; if (distance > bothRadius) { result = ContainmentType.Disjoint; return; } if (distance + sphere.Radius < this.Radius) { result = ContainmentType.Contains; return; } result = ContainmentType.Intersects; } public ContainmentType Contains(Vector3 point) { ContainmentType result; this.Contains(ref point, out result); return result; } public void Contains(ref Vector3 point, out ContainmentType result) { float distance = Vector3.DistanceSquared(point, this.Center); if (distance > this.Radius*this.Radius) result= ContainmentType.Disjoint; else if (distance < this.Radius * this.Radius) result= ContainmentType.Contains; result= ContainmentType.Intersects; } public static BoundingSphere CreateFromBoundingBox(BoundingBox box) { throw new Exception("method has not yet been implemented"); } public static void CreateFromBoundingBox(ref BoundingBox box, out BoundingSphere result) { throw new Exception("method has not yet been implemented"); } public static BoundingSphere CreateFromFrustum(BoundingFrustum frustum) { throw new Exception("method has not yet been implemented"); } public static BoundingSphere CreateFromPoints(IEnumerable points) { throw new Exception("method has not yet been implemented"); } public static BoundingSphere CreateMerged(BoundingSphere original, BoundingSphere additional) { throw new Exception("method has not yet been implemented"); } public static void CreateMerged(ref BoundingSphere original, ref BoundingSphere additional, out BoundingSphere result) { throw new Exception("method has not yet been implemented"); } public override int GetHashCode() { throw new Exception("method has not yet been implemented"); } public bool Intersects(BoundingBox box) { throw new Exception("method has not yet been implemented"); } public void Intersects(ref BoundingBox box, out bool result) { throw new Exception("method has not yet been implemented"); } public bool Intersects(BoundingFrustum frustum) { throw new Exception("method has not yet been implemented"); } public bool Intersects(BoundingSphere sphere) { throw new Exception("method has not yet been implemented"); } public void Intersects(ref BoundingSphere sphere, out bool result) { throw new Exception("method has not yet been implemented"); } public PlaneIntersectionType Intersects(Plane plane) { throw new Exception("method has not yet been implemented"); } public void Intersects(ref Plane plane, out PlaneIntersectionType result) { throw new Exception("method has not yet been implemented"); } public Nullable Intersects(Ray ray) { throw new Exception("method has not yet been implemented"); } public void Intersects(ref Ray ray, out Nullable result) { throw new Exception("method has not yet been implemented"); } public BoundingSphere Transform(Matrix matrix) { throw new NotImplementedException(); } public void Transform(ref Matrix matrix, out BoundingSphere result) { throw new NotImplementedException(); } public override string ToString() { throw new Exception("method has not yet been implemented"); } #endregion #region IEquatable implementation public override bool Equals(Object obj) { return (obj is BoundingSphere) ? this.Equals((BoundingSphere)obj) : false; } public bool Equals(BoundingSphere other) { return this.Center.Equals(other.Center) && this.Radius == other.Radius; } #endregion #region operator overloading public static bool operator ==(BoundingSphere a, BoundingSphere b) { throw new Exception("operator overloading has not yet been implemented"); } public static bool operator !=(BoundingSphere a, BoundingSphere b) { throw new Exception("operator overloading has not yet been implemented"); } #endregion } }