#region Using Statements using System; using ANX.Framework.Graphics; using ANX.Framework.NonXNA.RenderSystem; using SharpDX; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license #if DX10 using Dx = SharpDX.Direct3D10; using DxDevice = SharpDX.Direct3D10.Device; namespace ANX.RenderSystem.Windows.DX10 #endif #if DX11 using Dx = SharpDX.Direct3D11; using DxDevice = SharpDX.Direct3D11.Device; namespace ANX.RenderSystem.Windows.DX11 #endif { public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable { public Dx.Buffer NativeBuffer { get; protected set; } private Dx.Device device; #region Constructor public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) { GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX; this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null; InitializeBuffer(device, vertexDeclaration, vertexCount, usage); } internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) { InitializeBuffer(device, vertexDeclaration, vertexCount, usage); } #endregion #region InitializeBuffer private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) { this.vertexStride = vertexDeclaration.VertexStride; //TODO: translate and use usage if (device != null) { var description = new Dx.BufferDescription() { Usage = Dx.ResourceUsage.Dynamic, SizeInBytes = vertexDeclaration.VertexStride * vertexCount, BindFlags = Dx.BindFlags.VertexBuffer, CpuAccessFlags = Dx.CpuAccessFlags.Write, OptionFlags = Dx.ResourceOptionFlags.None }; NativeBuffer = new Dx.Buffer(device, description); NativeBuffer.Unmap(); } } #endregion private DataStream MapBufferWrite() { return NativeBuffer.Map(Dx.MapMode.WriteDiscard); } private DataStream MapBufferRead() { return NativeBuffer.Map(Dx.MapMode.Read); } private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer) { return buffer.Map(Dx.MapMode.ReadWrite); } private void UnmapBuffer() { NativeBuffer.Unmap(); } private void UnmapBuffer(Dx.Buffer buffer) { buffer.Unmap(); } private void CopySubresource(Dx.Buffer source, Dx.Buffer destination) { this.device.CopyResource(source, destination); } private Dx.Buffer CreateStagingBuffer(int sizeInBytes) { var description = new Dx.BufferDescription() { Usage = Dx.ResourceUsage.Staging, SizeInBytes = sizeInBytes, CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write, OptionFlags = Dx.ResourceOptionFlags.None }; return new Dx.Buffer(device, description); } } }