using System; using System.Reflection; using System.Runtime.InteropServices; using OpenTK.Platform; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Windows.GL3.Helpers { internal static class LinuxInterop { #region XVisualInfo (Helper struct) [StructLayout(LayoutKind.Sequential)] private struct XVisualInfo { public IntPtr Visual; public IntPtr VisualID; public int Screen; public int Depth; public int Class; public long RedMask; public long GreenMask; public long blueMask; public int ColormapSize; public int BitsPerRgb; public override string ToString() { return String.Format("id ({0}), screen ({1}), depth ({2}), class ({3})", VisualID, Screen, Depth, Class); } } #endregion #region Invokes [DllImport("libX11")] private static extern IntPtr XCreateColormap(IntPtr display, IntPtr window, IntPtr visual, int alloc); [DllImport("libX11", EntryPoint = "XGetVisualInfo")] private static extern IntPtr XGetVisualInfoInternal(IntPtr display, IntPtr vinfo_mask, ref XVisualInfo template, out int nitems); [DllImport("libX11")] private static extern int XPending(IntPtr diplay); [DllImport("libX11")] private static extern void XResizeWindow(IntPtr display, IntPtr window, int width, int height); #endregion #region GetStaticFieldValue private static object GetStaticFieldValue(Type type, string fieldName) { return type.GetField(fieldName, BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); } #endregion #region SetStaticFieldValue private static void SetStaticFieldValue(Type type, string fieldName, object value) { type.GetField(fieldName, BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, value); } #endregion #region CreateX11WindowInfo public static IWindowInfo CreateX11WindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle) { // Use reflection to retrieve the necessary values from Mono's // Windows.Forms implementation. Type xplatui = Type.GetType( "System.Windows.Forms.XplatUIX11, System.Windows.Forms"); if (xplatui == null) { throw new PlatformNotSupportedException( "System.Windows.Forms.XplatUIX11 missing. Unsupported platform " + "or Mono runtime version, aborting."); } // get the required handles from the X11 API. IntPtr display = (IntPtr)GetStaticFieldValue(xplatui, "DisplayHandle"); IntPtr rootWindow = (IntPtr)GetStaticFieldValue(xplatui, "RootWindow"); int screen = (int)GetStaticFieldValue(xplatui, "ScreenNo"); // get the XVisualInfo for this GraphicsMode XVisualInfo info = new XVisualInfo() { VisualID = graphicsModeHandle, }; int dummy; IntPtr infoPtr = XGetVisualInfoInternal(display, (IntPtr)1 /* VisualInfoMask.ID */, ref info, out dummy); info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo)); // set the X11 colormap. SetStaticFieldValue(xplatui, "CustomVisual", info.Visual); SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0)); return Utilities.CreateX11WindowInfo(display, screen, windowHandle, rootWindow, infoPtr); } #endregion #region ResizeWindow public static void ResizeWindow(IntPtr windowHandle, int backBufferWidth, int backBufferHeight) { XResizeWindow(IntPtr.Zero, windowHandle, backBufferWidth, backBufferHeight); } #endregion } }