#region Using Statements using System; using ANX.Framework.Audio; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.GamerServices { public sealed class SignedInGamer : Gamer { public PlayerIndex PlayerIndex { get { throw new NotImplementedException(); } } public bool IsSignedInToLive { get { throw new NotImplementedException(); } } public bool IsGuest { get { throw new NotImplementedException(); } } public GameDefaults GameDefaults { get { throw new NotImplementedException(); } } public GamerPrivileges Privileges { get { throw new NotImplementedException(); } } public int PartySize { get { throw new NotImplementedException(); } } public GamerPresence Presence { get { throw new NotImplementedException(); } } public event EventHandler SignedIn; public event EventHandler SignedOut; public bool IsFriend(Gamer gamer) { throw new NotImplementedException(); } public FriendCollection GetFriends() { throw new NotImplementedException(); } public bool IsHeadset(Microphone microphone) { throw new NotImplementedException(); } public IAsyncResult BeginAwardAchievement(string achievementKey, AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public void EndAwardAchievement(IAsyncResult result) { throw new NotImplementedException(); } public void AwardAchievement(string achievementKey) { throw new NotImplementedException(); } public IAsyncResult BeginGetAchievements(AsyncCallback callback, object asyncState) { throw new NotImplementedException(); } public AchievementCollection EndGetAchievements(IAsyncResult result) { throw new NotImplementedException(); } public AchievementCollection GetAchievements() { throw new NotImplementedException(); } } }