#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Windows.GL3 { internal static class ShaderByteCode { #region SpriteBatchShader internal static byte[] SpriteBatchByteCode = new byte[] { 160, 003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 095, 046, 094, 078, 240, 054, 006, 106, 005, 190, 104, 250, 201, 129, 166, 050, 199, 249, 189, 159, 008, 207, 084, 062, 171, 010, 076, 101, 119, 047, 079, 245, 134, 024, 149, 110, 166, 213, 153, 023, 179, 120, 191, 146, 106, 047, 180, 084, 037, 088, 036, 132, 126, 030, 027, 054, 044, 236, 120, 086, 102, 211, 178, 125 }; #endregion //SpriteBatchShader #region AlphaTestEffectShader internal static byte[] AlphaTestEffectByteCode = new byte[] { 160, 003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 095, 046, 094, 078, 240, 054, 006, 106, 005, 190, 104, 250, 201, 129, 166, 050, 199, 249, 189, 159, 008, 207, 084, 062, 171, 010, 076, 101, 119, 047, 079, 245, 134, 024, 149, 110, 166, 213, 153, 023, 179, 120, 191, 146, 106, 047, 180, 084, 037, 088, 036, 132, 126, 030, 027, 054, 044, 236, 120, 086, 102, 211, 178, 125 }; #endregion //AlphaTestEffectShader #region BasicEffectShader internal static byte[] BasicEffectByteCode = new byte[] { 160, 003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 095, 046, 094, 078, 240, 054, 006, 106, 005, 190, 104, 250, 201, 129, 166, 050, 199, 249, 189, 159, 008, 207, 084, 062, 171, 010, 076, 101, 119, 047, 079, 245, 134, 024, 149, 110, 166, 213, 153, 023, 179, 120, 191, 146, 106, 047, 180, 084, 037, 088, 036, 132, 126, 030, 027, 054, 044, 236, 120, 086, 102, 211, 178, 125 }; #endregion //BasicEffectShader #region DualTextureEffectShader internal static byte[] DualTextureEffectByteCode = new byte[] { 160, 003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 095, 046, 094, 078, 240, 054, 006, 106, 005, 190, 104, 250, 201, 129, 166, 050, 199, 249, 189, 159, 008, 207, 084, 062, 171, 010, 076, 101, 119, 047, 079, 245, 134, 024, 149, 110, 166, 213, 153, 023, 179, 120, 191, 146, 106, 047, 180, 084, 037, 088, 036, 132, 126, 030, 027, 054, 044, 236, 120, 086, 102, 211, 178, 125 }; #endregion //DualTextureEffectShader #region EnvironmentMapEffectShader internal static byte[] EnvironmentMapEffectByteCode = new byte[] { 160, 003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 095, 046, 094, 078, 240, 054, 006, 106, 005, 190, 104, 250, 201, 129, 166, 050, 199, 249, 189, 159, 008, 207, 084, 062, 171, 010, 076, 101, 119, 047, 079, 245, 134, 024, 149, 110, 166, 213, 153, 023, 179, 120, 191, 146, 106, 047, 180, 084, 037, 088, 036, 132, 126, 030, 027, 054, 044, 236, 120, 086, 102, 211, 178, 125 }; #endregion //EnvironmentMapEffectShader #region SkinnedEffectShader internal static byte[] SkinnedEffectByteCode = new byte[] { 160, 003, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 010, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 118, 101, 099, 050, 032, 116, 101, 120, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 042, 112, 111, 115, 059, 010, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 061, 116, 101, 120, 059, 010, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 061, 099, 111, 108, 059, 125, 010, 035, 035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 010, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 010, 095, 046, 094, 078, 240, 054, 006, 106, 005, 190, 104, 250, 201, 129, 166, 050, 199, 249, 189, 159, 008, 207, 084, 062, 171, 010, 076, 101, 119, 047, 079, 245, 134, 024, 149, 110, 166, 213, 153, 023, 179, 120, 191, 146, 106, 047, 180, 084, 037, 088, 036, 132, 126, 030, 027, 054, 044, 236, 120, 086, 102, 211, 178, 125 }; #endregion //SkinnedEffectShader } }