#region Using Statements using System; using ANX.Framework.Input; using SharpDX.XInput; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.InputDevices.Windows.XInput { internal class FormatConverter { public static ANX.Framework.Input.Keys Translate(SharpDX.DirectInput.Key key) { //TODO: implement all keys //TODO: test if a array with the mapping which is constructed once is faster switch (key) { case SharpDX.DirectInput.Key.A: return Keys.A; case SharpDX.DirectInput.Key.AT: break; case SharpDX.DirectInput.Key.AX: break; case SharpDX.DirectInput.Key.AbntC1: break; case SharpDX.DirectInput.Key.AbntC2: break; case SharpDX.DirectInput.Key.Add: return Keys.Add; case SharpDX.DirectInput.Key.Apostrophe: break; case SharpDX.DirectInput.Key.Applications: //check return Keys.Apps; case SharpDX.DirectInput.Key.B: return Keys.B; case SharpDX.DirectInput.Key.Back: return Keys.Back; case SharpDX.DirectInput.Key.Backslash: return Keys.OemBackslash; case SharpDX.DirectInput.Key.C: return Keys.C; case SharpDX.DirectInput.Key.Calculator: break; case SharpDX.DirectInput.Key.Capital: //check return Keys.CapsLock; case SharpDX.DirectInput.Key.Colon: break; case SharpDX.DirectInput.Key.Comma: return Keys.OemComma; case SharpDX.DirectInput.Key.Convert: return Keys.ImeConvert; case SharpDX.DirectInput.Key.D: return Keys.D; case SharpDX.DirectInput.Key.D0: return Keys.D0; case SharpDX.DirectInput.Key.D1: return Keys.D1; case SharpDX.DirectInput.Key.D2: return Keys.D2; case SharpDX.DirectInput.Key.D3: return Keys.D3; case SharpDX.DirectInput.Key.D4: return Keys.D4; case SharpDX.DirectInput.Key.D5: return Keys.D5; case SharpDX.DirectInput.Key.D6: return Keys.D6; case SharpDX.DirectInput.Key.D7: return Keys.D7; case SharpDX.DirectInput.Key.D8: return Keys.D8; case SharpDX.DirectInput.Key.D9: return Keys.D9; case SharpDX.DirectInput.Key.Decimal: return Keys.Decimal; case SharpDX.DirectInput.Key.Delete: return Keys.Delete; case SharpDX.DirectInput.Key.Divide: return Keys.Divide; case SharpDX.DirectInput.Key.Down: return Keys.Down; case SharpDX.DirectInput.Key.E: return Keys.E; case SharpDX.DirectInput.Key.End: return Keys.End; case SharpDX.DirectInput.Key.Equals: break; case SharpDX.DirectInput.Key.Escape: return Keys.Escape; case SharpDX.DirectInput.Key.F: return Keys.F; case SharpDX.DirectInput.Key.F1: return Keys.F1; case SharpDX.DirectInput.Key.F10: return Keys.F10; case SharpDX.DirectInput.Key.F11: return Keys.F11; case SharpDX.DirectInput.Key.F12: return Keys.F12; case SharpDX.DirectInput.Key.F13: return Keys.F13; case SharpDX.DirectInput.Key.F14: return Keys.F14; case SharpDX.DirectInput.Key.F15: return Keys.F15; case SharpDX.DirectInput.Key.F2: return Keys.F2; case SharpDX.DirectInput.Key.F3: return Keys.F3; case SharpDX.DirectInput.Key.F4: return Keys.F4; case SharpDX.DirectInput.Key.F5: return Keys.F5; case SharpDX.DirectInput.Key.F6: return Keys.F6; case SharpDX.DirectInput.Key.F7: return Keys.F7; case SharpDX.DirectInput.Key.F8: return Keys.F8; case SharpDX.DirectInput.Key.F9: return Keys.F9; case SharpDX.DirectInput.Key.G: return Keys.G; case SharpDX.DirectInput.Key.Grave: break; case SharpDX.DirectInput.Key.H: return Keys.H; case SharpDX.DirectInput.Key.Home: return Keys.Home; case SharpDX.DirectInput.Key.I: return Keys.I; case SharpDX.DirectInput.Key.Insert: return Keys.Insert; case SharpDX.DirectInput.Key.J: return Keys.J; case SharpDX.DirectInput.Key.K: return Keys.K; case SharpDX.DirectInput.Key.Kana: return Keys.Kana; case SharpDX.DirectInput.Key.Kanji: return Keys.Kanji; case SharpDX.DirectInput.Key.L: return Keys.L; case SharpDX.DirectInput.Key.Left: return Keys.Left; case SharpDX.DirectInput.Key.LeftAlt: return Keys.LeftAlt; case SharpDX.DirectInput.Key.LeftBracket: return Keys.OemOpenBrackets; case SharpDX.DirectInput.Key.LeftControl: return Keys.LeftControl; case SharpDX.DirectInput.Key.LeftShift: return Keys.LeftShift; case SharpDX.DirectInput.Key.LeftWindowsKey: return Keys.LeftWindows; case SharpDX.DirectInput.Key.M: return Keys.M; case SharpDX.DirectInput.Key.Mail: return Keys.LaunchMail; case SharpDX.DirectInput.Key.MediaSelect: return Keys.SelectMedia; case SharpDX.DirectInput.Key.MediaStop: return Keys.MediaStop; case SharpDX.DirectInput.Key.Minus: break; case SharpDX.DirectInput.Key.Multiply: return Keys.Multiply; case SharpDX.DirectInput.Key.Mute: return Keys.VolumeMute; case SharpDX.DirectInput.Key.MyComputer: break; case SharpDX.DirectInput.Key.N: return Keys.N; case SharpDX.DirectInput.Key.NextTrack: return Keys.MediaNextTrack; case SharpDX.DirectInput.Key.NoConvert: return Keys.ImeNoConvert; case SharpDX.DirectInput.Key.NumberLock: return Keys.NumLock; case SharpDX.DirectInput.Key.NumberPad0: return Keys.NumPad0; case SharpDX.DirectInput.Key.NumberPad1: return Keys.NumPad1; case SharpDX.DirectInput.Key.NumberPad2: return Keys.NumPad2; case SharpDX.DirectInput.Key.NumberPad3: return Keys.NumPad3; case SharpDX.DirectInput.Key.NumberPad4: return Keys.NumPad4; case SharpDX.DirectInput.Key.NumberPad5: return Keys.NumPad5; case SharpDX.DirectInput.Key.NumberPad6: return Keys.NumPad6;; case SharpDX.DirectInput.Key.NumberPad7: return Keys.NumPad7; case SharpDX.DirectInput.Key.NumberPad8: return Keys.NumPad8; case SharpDX.DirectInput.Key.NumberPad9: return Keys.NumPad9; case SharpDX.DirectInput.Key.NumberPadComma: return Keys.OemComma; case SharpDX.DirectInput.Key.NumberPadEnter: return Keys.Enter; case SharpDX.DirectInput.Key.NumberPadEquals: break; case SharpDX.DirectInput.Key.O: return Keys.O; case SharpDX.DirectInput.Key.Oem102: break; case SharpDX.DirectInput.Key.P: return Keys.P; case SharpDX.DirectInput.Key.PageDown: return Keys.PageDown; case SharpDX.DirectInput.Key.PageUp: return Keys.PageUp; case SharpDX.DirectInput.Key.Pause: return Keys.Pause; case SharpDX.DirectInput.Key.Period: return Keys.OemPeriod; case SharpDX.DirectInput.Key.PlayPause: return Keys.MediaPlayPause; case SharpDX.DirectInput.Key.Power: break; case SharpDX.DirectInput.Key.PreviousTrack: return Keys.MediaPreviousTrack; case SharpDX.DirectInput.Key.PrintScreen: return Keys.PrintScreen; case SharpDX.DirectInput.Key.Q: return Keys.Q; case SharpDX.DirectInput.Key.R: return Keys.R; case SharpDX.DirectInput.Key.Return: //check return Keys.Enter; case SharpDX.DirectInput.Key.Right: return Keys.Right; case SharpDX.DirectInput.Key.RightAlt: return Keys.RightAlt; case SharpDX.DirectInput.Key.RightBracket: return Keys.OemCloseBrackets; case SharpDX.DirectInput.Key.RightControl: return Keys.RightControl; case SharpDX.DirectInput.Key.RightShift: return Keys.RightShift; case SharpDX.DirectInput.Key.RightWindowsKey: return Keys.RightWindows; case SharpDX.DirectInput.Key.S: return Keys.S; case SharpDX.DirectInput.Key.ScrollLock: //check return Keys.Scroll; case SharpDX.DirectInput.Key.Semicolon: return Keys.OemSemicolon; case SharpDX.DirectInput.Key.Slash: break; case SharpDX.DirectInput.Key.Sleep: return Keys.Sleep; case SharpDX.DirectInput.Key.Space: return Keys.Space; case SharpDX.DirectInput.Key.Stop: break; case SharpDX.DirectInput.Key.Subtract: return Keys.Subtract; case SharpDX.DirectInput.Key.T: return Keys.T; case SharpDX.DirectInput.Key.Tab: return Keys.Tab; case SharpDX.DirectInput.Key.U: return Keys.U; case SharpDX.DirectInput.Key.Underline: break; case SharpDX.DirectInput.Key.Unknown: break; case SharpDX.DirectInput.Key.Unlabeled: break; case SharpDX.DirectInput.Key.UpArrow: return Keys.Up; case SharpDX.DirectInput.Key.V: return Keys.V; case SharpDX.DirectInput.Key.VolumeDown: return Keys.VolumeDown; case SharpDX.DirectInput.Key.VolumeUp: return Keys.VolumeUp; case SharpDX.DirectInput.Key.W: return Keys.W; case SharpDX.DirectInput.Key.Wake: break; case SharpDX.DirectInput.Key.WebBack: return Keys.BrowserBack; case SharpDX.DirectInput.Key.WebFavorites: return Keys.BrowserFavorites; case SharpDX.DirectInput.Key.WebForward: return Keys.BrowserForward; case SharpDX.DirectInput.Key.WebHome: return Keys.BrowserHome; case SharpDX.DirectInput.Key.WebRefresh: return Keys.BrowserRefresh; case SharpDX.DirectInput.Key.WebSearch: return Keys.BrowserSearch; case SharpDX.DirectInput.Key.WebStop: return Keys.BrowserStop; case SharpDX.DirectInput.Key.X: return Keys.X; case SharpDX.DirectInput.Key.Y: return Keys.Y; case SharpDX.DirectInput.Key.Yen: break; case SharpDX.DirectInput.Key.Z: return Keys.Z; default: break; } throw new NotImplementedException(); } public static KeyboardState Translate(SharpDX.DirectInput.KeyboardState keyboardState) { int keyCount = keyboardState.PressedKeys.Count; Keys[] keys = new Keys[keyCount]; for (int i = 0; i < keyCount; i++) { keys[i] = Translate(keyboardState.PressedKeys[i]); } KeyboardState ks = new KeyboardState(keys); return ks; } public static Buttons Translate(SharpDX.XInput.GamepadButtonFlags buttons) { Buttons tb = 0; tb |= (buttons & GamepadButtonFlags.A) == GamepadButtonFlags.A ? Buttons.A : 0; tb |= (buttons & GamepadButtonFlags.B) == GamepadButtonFlags.B ? Buttons.B : 0; tb |= (buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.Back ? Buttons.Back : 0; tb |= (buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.DPadDown ? Buttons.DPadDown : 0; tb |= (buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.DPadLeft ? Buttons.DPadLeft : 0; tb |= (buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.DPadRight ? Buttons.DPadRight : 0; tb |= (buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.DPadUp ? Buttons.DPadUp : 0; tb |= (buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.LeftShoulder ? Buttons.LeftShoulder : 0; tb |= (buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.LeftThumb ? Buttons.LeftTrigger : 0; tb |= (buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.RightShoulder ? Buttons.RightShoulder : 0; tb |= (buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.RightThumb ? Buttons.RightTrigger : 0; tb |= (buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.Start ? Buttons.Start : 0; tb |= (buttons & GamepadButtonFlags.X) == GamepadButtonFlags.X ? Buttons.X : 0; tb |= (buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.Y ? Buttons.Y : 0; return tb; } } }