using ANX.Framework.NonXNA; using SharpDX.Direct3D10; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.DX10 { public class EffectPass_DX10 : INativeEffectPass { public EffectPass NativePass { get; internal set; } public string Name { get { return NativePass.Description.Name; } } internal EffectPass_DX10(EffectPass setNativePass) { NativePass = setNativePass; } } }