#region Using Statements using System; using ANX.Framework.Graphics; using ANX.Framework.NonXNA.Development; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.NonXNA { [PercentageComplete(100)] [TestState(TestStateAttribute.TestState.Untested)] [Developer("Glatzemann")] public interface INativeEffectParameter : IDisposable { string Name { get; } string Semantic { get; } int ColumnCount { get; } int RowCount { get; } EffectParameterClass ParameterClass { get; } EffectParameterType ParameterType { get; } EffectAnnotationCollection Annotations { get; } EffectParameterCollection Elements { get; } EffectParameterCollection StructureMembers { get; } #region GetValue bool GetValueBoolean(); bool[] GetValueBooleanArray(int count); int GetValueInt32(); int[] GetValueInt32Array(int count); Matrix GetValueMatrix(); Matrix[] GetValueMatrixArray(int count); Matrix GetValueMatrixTranspose(); Matrix[] GetValueMatrixTransposeArray(int count); Quaternion GetValueQuaternion(); Quaternion[] GetValueQuaternionArray(int count); float GetValueSingle(); float[] GetValueSingleArray(int count); string GetValueString(); Texture2D GetValueTexture2D(); Texture3D GetValueTexture3D(); TextureCube GetValueTextureCube(); Vector2 GetValueVector2(); Vector2[] GetValueVector2Array(int count); Vector3 GetValueVector3(); Vector3[] GetValueVector3Array(int count); Vector4 GetValueVector4(); Vector4[] GetValueVector4Array(int count); #endregion #region SetValue void SetValue(bool value); void SetValue(bool[] value); void SetValue(int value); void SetValue(int[] value); void SetValue(Matrix value, bool transpose); void SetValue(Matrix[] value, bool transpose); void SetValue(Quaternion value); void SetValue(Quaternion[] value); void SetValue(float value); void SetValue(float[] value); void SetValue(Vector2 value); void SetValue(Vector2[] value); void SetValue(Vector3 value); void SetValue(Vector3[] value); void SetValue(Vector4 value); void SetValue(Vector4[] value); void SetValue(string value); void SetValue(Texture value); #endregion } }