using System;
using ANX.Framework.NonXNA;

namespace TextRendering
{
	static class Program
	{
		/// <summary>
		/// Der Haupteinstiegspunkt für die Anwendung.
		/// </summary>
		static void Main(string[] args)
		{
			//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
			AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
			//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");

			using (Game1 game = new Game1())
			{
				game.Run();
			}
		}
	}
}