using System; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [TestState(TestStateAttribute.TestState.Untested)] public struct GamePadState { #region Private private GamePadThumbSticks thumbSticks; private GamePadTriggers triggers; private GamePadButtons buttons; private GamePadDPad dPad; private Buttons buttonsValue; #endregion #region Public public GamePadButtons Buttons { get { return this.buttons; } } public GamePadDPad DPad { get { return this.dPad; } } public bool IsConnected { get; internal set; } public int PacketNumber { get; internal set; } public GamePadThumbSticks ThumbSticks { get { return this.thumbSticks; } } public GamePadTriggers Triggers { get { return this.triggers; } } #endregion public GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad) : this() { this.thumbSticks = thumbSticks; this.triggers = triggers; this.buttons = buttons; this.dPad = dPad; this.buttonsValue = this.buttons.Buttons | this.dPad.Buttons; this.IsConnected = true; this.PacketNumber = 0; } public GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger, params Buttons[] buttons) : this() { this.thumbSticks = new GamePadThumbSticks(leftThumbStick, rightThumbStick); this.triggers = new GamePadTriggers(leftTrigger, rightTrigger); Buttons buttonField = 0; for (int i = 0; i < buttons.Length; i++) buttonField |= buttons[i]; this.buttonsValue = buttonField; this.IsConnected = true; this.PacketNumber = 0; this.buttons = new GamePadButtons(this.buttonsValue); this.dPad = new GamePadDPad(this.buttonsValue); } public override bool Equals(object obj) { if (obj != null && obj.GetType() == typeof(GamePadState)) return this == (GamePadState)obj; return false; } public static bool operator ==(GamePadState lhs, GamePadState rhs) { return lhs.buttonsValue == rhs.buttonsValue; } public static bool operator !=(GamePadState lhs, GamePadState rhs) { return lhs.buttonsValue != rhs.buttonsValue; } public override int GetHashCode() { return (int)buttonsValue; } public override string ToString() { return String.Format("{{IsConnected:{0}}}", IsConnected); } public bool IsButtonDown(Buttons button) { return (this.buttonsValue & button) == button; } public bool IsButtonUp(Buttons button) { return (this.buttonsValue & button) != button; } } }