using System; using ANX.Framework.NonXNA; namespace WindowsGame1 { #if WINDOWS || XBOX static class Program { /// /// The main entry point for the application. /// static void Main(string[] args) { //AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3"; //AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11"; using (Game1 game = new Game1()) { game.Run(); } } } #endif }