#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework { public abstract class GameWindow { private string title; public event EventHandler Activated; public event EventHandler ClientSizeChanged; public event EventHandler Deactivated; public event EventHandler OrientationChanged; public event EventHandler Paint; public event EventHandler ScreenDeviceNameChanged; public abstract IntPtr Handle { get; } public abstract bool IsMinimized { get; } public abstract void BeginScreenDeviceChange(bool willBeFullScreen); public void EndScreenDeviceChange(string screenDeviceName) { this.EndScreenDeviceChange(screenDeviceName, this.ClientBounds.Width, this.ClientBounds.Height); } public abstract void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight); protected abstract void SetTitle(string title); protected void OnActivated() { if (this.Activated != null) { this.Activated(this, EventArgs.Empty); } } protected void OnDeactivated() { if (this.Deactivated != null) { this.Deactivated(this, EventArgs.Empty); } } protected void OnOrientationChanged() { if (this.OrientationChanged != null) { this.OrientationChanged(this, EventArgs.Empty); } } protected void OnPaint() { if (this.Paint != null) { this.Paint(this, EventArgs.Empty); } } protected void OnScreenDeviceNameChanged() { if (this.ScreenDeviceNameChanged != null) { this.ScreenDeviceNameChanged(this, EventArgs.Empty); } } protected void OnClientSizeChanged() { if (this.ClientSizeChanged != null) { this.ClientSizeChanged(this, EventArgs.Empty); } } public string Title { get { return this.title; } set { if (string.IsNullOrEmpty(value)) { throw new ArgumentNullException(); } if (value != this.title) { this.title = value; SetTitle(value); } } } public abstract bool AllowUserResizing { get; set; } public abstract Rectangle ClientBounds { get; } public abstract string ScreenDeviceName { get; } public abstract DisplayOrientation CurrentOrientation { get; } } }