using System; using System.Collections; using System.Collections.Generic; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework { public class CurveKeyCollection : ICollection, IEnumerable, IEnumerable { #region Private private List keys; #endregion #region Public public int Count { get { return keys.Count; } } public bool IsReadOnly { get { return false; } } public CurveKey this[int index] { get { return keys[index]; } set { if (value == null) throw new ArgumentNullException(); if (index >= keys.Count) throw new IndexOutOfRangeException(); //if fitting add here if (keys[index].Position == value.Position) keys[index] = value; else { //if not let it be sorted keys.RemoveAt(index); keys.Add(value); } } } #endregion #region Constructor public CurveKeyCollection() { keys = new List(); } #endregion #region Add public void Add(CurveKey item) { if (item == null) { throw new ArgumentNullException(); } // keys.Add(item); if (this.keys.Count == 0) { //No list items this.keys.Add(item); return; } if (item.CompareTo(this[Count - 1]) > 0) { //Bigger than Max this.keys.Add(item); return; } int min = 0; int max = Count - 1; while ((max - min) > 1) { //Find half point int half = min + ((max - min) / 2); //Compare if it's bigger or smaller than the current item. int comp = item.CompareTo(this[half]); if (comp == 0) { //Item is equal to half point this.keys.Insert(half+1, item); return; } else if (comp < 0) max = half; //Item is smaller else min = half; //Item is bigger } if (item.CompareTo(this[min]) <= 0) this.keys.Insert(min, item); else this.keys.Insert(min + 1, item); } #endregion #region Clear public void Clear() { keys.Clear(); } #endregion #region Contains public bool Contains(CurveKey item) { return keys.Contains(item); } #endregion #region CopyTo public void CopyTo(CurveKey[] array, int arrayIndex) { keys.CopyTo(array, arrayIndex); } #endregion #region Remove public bool Remove(CurveKey item) { return keys.Remove(item); } #endregion #region RemoveAt public void RemoveAt(int index) { keys.RemoveAt(index); } #endregion #region IndexOf public int IndexOf(CurveKey item) { return keys.IndexOf(item); } #endregion #region Clone public CurveKeyCollection Clone() { CurveKeyCollection result = new CurveKeyCollection(); foreach (CurveKey key in this.keys) result.Add(key); return result; } #endregion #region GetEnumerator public IEnumerator GetEnumerator() { return keys.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable)keys).GetEnumerator(); } #endregion } }