using System; using System.IO; using ANX.Framework; using ANX.Framework.NonXNA.PlatformSystem; using ANX.Framework.Storage; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.PlatformSystem.Linux { /// /// http://blog.wolfire.com/2012/05/Game-File-Systems-File-Paths /// public class LinuxStorageDevice : INativeStorageDevice { private string storagePath; private StorageDevice parent; private DriveInfo storageDrive; #region Public public long FreeSpace { get { try { return storageDrive.AvailableFreeSpace; } catch (IOException) { return -1; } } } public long TotalSpace { get { try { return storageDrive.TotalSize; } catch (IOException) { return -1; } } } public bool IsConnected { get { return storageDrive.IsReady; } } #endregion #region Constructor public LinuxStorageDevice(StorageDevice setParent, PlayerIndex player, int sizeInBytes, int directoryCount) { parent = setParent; string playerPath; switch (player) { case PlayerIndex.One: playerPath = "Player1"; break; case PlayerIndex.Two: playerPath = "Player2"; break; case PlayerIndex.Three: playerPath = "Player3"; break; case PlayerIndex.Four: playerPath = "Player4"; break; default: playerPath = "AllPlayers"; break; } // TODO: find the correct linux location for this stuff! string myDocsPath = Environment.GetFolderPath( Environment.SpecialFolder.MyDocuments); storagePath = Path.Combine(myDocsPath, "SavedGames", playerPath); storagePath = Path.GetFullPath(storagePath); storageDrive = new DriveInfo(Path.GetPathRoot(myDocsPath).Substring(0, 1)); } #endregion #region DeleteContainer public void DeleteContainer(string titleName) { Directory.Delete(Path.Combine(parent.StoragePath, titleName), true); } #endregion } }