using System; using System.IO; namespace ANX.Framework.NonXNA { internal static class ManifestHelper { public static Stream GetManifestResourceStream(Game game, string name) { Type gameType = game.GetType(); #if WINDOWSMETRO return gameType.GetTypeInfo().Assembly.GetManifestResourceStream(name); #else return gameType.Assembly.GetManifestResourceStream(name); #endif } } }