Release Notes (2011-09-24) * SharpDX goes 2.0 beta * Adding missing DirectX APIs including Direct3D9 (not finished yet for Beta but WPF Interop is working), DirectInput, RawInput, XInput, X3DAudio, XACT3, WIC (integrated with Direct2D1). * API Support for upcomming Win8/DirectX11.1 (D3DCompiler 44, DXGI 1.2, Direct3D11.1, Direct2D1.1) and including support for DirectX Metro application in C#/.Net! * New Samples (Direct3D10 WPF Interop, Direct3D11 MiniCube, WIC RenderToTarget, WIC EncodeDecode, XAudio2 play XWMA,ADPCM,WAV) * New 2 Samples for Win8/Metro Preview (MiniCube and port of Win8 C++ DirectX Tutorial) * NuGet Package available for all SharpDX 2.0 assemblies with symbols (enabling "source step into" debugging) * Lots of bugfixes, apis simplification and helpers. * Interop performance slightly improved for method calls. * Full rewrite of SharpGen, the core technology of SharpDX, a genuine C# code generator directly from C++ Headers using now gccxml. SharpGen is now able to parse all Windows headers! Release Notes (2011-02-17) * SharpDX goes 1.3 * Full support for Mono 2.10 * Various bugfixes and enhancement. See ChangeLog.txt file. Release Notes (2010-12-19) * SharpDX goes 1.1 * SharpDX is now compatible with all .Net Frameworks 2.0 / 3.5 / 4.0 * Various bugfixes and enhancement. See ChangeLog.txt file.