using ANX.Framework.NonXNA; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.InputSystem.Recording { public enum RecordingState { /// <summary> /// This device is recording input. /// </summary> Recording, /// <summary> /// This device plays back recorded input. /// </summary> Playback, /// <summary> /// Playback and Recording paused, the current values will be passed through. /// </summary> None } //0-1 are reserved for the recording Engine, 2-255 can be used using WriteUserState(). enum PacketType : byte { NullFrameCounter = 0, InputData = 1 } /// <summary> /// Static Helper-class containing some recording-related stuff. /// </summary> public static class RecordingHelper { /// <summary> /// Returns the RecordingMouse of the RecordingInput-System. /// </summary> public static RecordingMouse GetMouse() { return ((RecordingMouse)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Mouse); } /// <summary> /// Returns the RecordingKeyboard of the RecordingInput-System. /// </summary> public static RecordingKeyboard GetKeyboard() { return ((RecordingKeyboard)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Keyboard); } /// <summary> /// Returns the RecordingGamePad of the RecordingInput-System. /// </summary> public static RecordingGamePad GetGamepad() { return ((RecordingGamePad)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").GamePad); } } }