/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If * you cannot locate the Apache License, Version 2.0, please send an email to * vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound * by the terms of the Apache License, Version 2.0. * * You must not remove this notice, or any other, from this software. * * ***************************************************************************/ using System; using System.Diagnostics; namespace Microsoft.VisualStudio { struct DebugTimer : IDisposable { #if DEBUG public static Stopwatch _timer = MakeStopwatch(); private readonly long _start, _minReportTime; private readonly string _description; private static Stopwatch MakeStopwatch() { var res = new Stopwatch(); res.Start(); return res; } #endif /// /// Creates a new DebugTimer which logs timing information from when it's created /// to when it's disposed. /// /// The message which is logged in addition to the timing information /// The minimum amount of time (in milliseconds) which needs to elapse for a message to be logged public DebugTimer(string description, long minReportTime = 0) { #if DEBUG _start = _timer.ElapsedMilliseconds; _description = description; _minReportTime = minReportTime; #endif } #region IDisposable Members public void Dispose() { #if DEBUG var elapsed = _timer.ElapsedMilliseconds - _start; if (elapsed >= _minReportTime) { Debug.WriteLine(String.Format("{0}: {1}ms elapsed", _description, elapsed)); } #endif } #endregion } }