/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Apache License, Version 2.0, please send an email to
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Apache License, Version 2.0.
*
* You must not remove this notice, or any other, from this software.
*
* ***************************************************************************/
using System;
using System.Diagnostics;
namespace Microsoft.VisualStudio {
struct DebugTimer : IDisposable {
#if DEBUG
public static Stopwatch _timer = MakeStopwatch();
private readonly long _start, _minReportTime;
private readonly string _description;
private static Stopwatch MakeStopwatch() {
var res = new Stopwatch();
res.Start();
return res;
}
#endif
///
/// Creates a new DebugTimer which logs timing information from when it's created
/// to when it's disposed.
///
/// The message which is logged in addition to the timing information
/// The minimum amount of time (in milliseconds) which needs to elapse for a message to be logged
public DebugTimer(string description, long minReportTime = 0) {
#if DEBUG
_start = _timer.ElapsedMilliseconds;
_description = description;
_minReportTime = minReportTime;
#endif
}
#region IDisposable Members
public void Dispose() {
#if DEBUG
var elapsed = _timer.ElapsedMilliseconds - _start;
if (elapsed >= _minReportTime) {
Debug.WriteLine(String.Format("{0}: {1}ms elapsed", _description, elapsed));
}
#endif
}
#endregion
}
}