#region Using Statements using System; using System.Collections.Generic; using System.Collections; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.GamerServices { public sealed class AchievementCollection : IList, ICollection, IEnumerable, IEnumerable, IDisposable { public int IndexOf(Achievement item) { throw new NotImplementedException(); } public void Insert(int index, Achievement item) { throw new NotImplementedException(); } public void RemoveAt(int index) { throw new NotImplementedException(); } public Achievement this[int index] { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public void Add(Achievement item) { throw new NotImplementedException(); } public void Clear() { throw new NotImplementedException(); } public bool Contains(Achievement item) { throw new NotImplementedException(); } public void CopyTo(Achievement[] array, int arrayIndex) { throw new NotImplementedException(); } public int Count { get { throw new NotImplementedException(); } } public bool IsReadOnly { get { throw new NotImplementedException(); } } public bool Remove(Achievement item) { throw new NotImplementedException(); } public IEnumerator GetEnumerator() { throw new NotImplementedException(); } IEnumerator IEnumerable.GetEnumerator() { throw new NotImplementedException(); } public void Dispose() { throw new NotImplementedException(); } public bool IsDisposed { get { throw new NotImplementedException(); } } public Achievement this[string name] { get { throw new NotImplementedException(); } } } }