using System; using System.IO; using ANX.Framework.Audio; using ANX.Framework.NonXNA.SoundSystem; namespace ANX.SoundSystem.OpenAL { public class OpenALSoundEffect : ISoundEffect { #region Private internal SoundEffect parent; #endregion #region Public (TODO) public TimeSpan Duration { get { throw new NotImplementedException(); } } #endregion #region Constructor internal OpenALSoundEffect(SoundEffect setParent, Stream stream) { parent = setParent; } #endregion #region Dispose (TODO) public void Dispose() { throw new NotImplementedException(); } #endregion } }