#region Using Statements
using System;
#endregion // Using Statements

#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license. 
// If you do not accept the license, do not use the software.
//
// 1.Definitions
//   The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning 
//   here as under U.S. copyright law.
//   A "contribution" is the original software, or any additions or changes to the software.
//   A "contributor" is any person that distributes its contribution under this license.
//   "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
//   (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations 
//       in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to 
//       reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
//       or any derivative works that you create.
//   (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in 
//       section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
//       patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution 
//       in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
//   (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
//   (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your 
//       patent license from such contributor to the software ends automatically.
//   (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
//       notices that are present in the software.
//   (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
//       a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or 
//       object code form, you may only do so under a license that complies with this license.
//   (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
//       or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
//       extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a 
//       particular purpose and non-infringement.
#endregion // License

namespace ANX.Framework.Windows.GL3
{
	internal static class ShaderByteCode
	{
		#region SpriteBatchShader
		internal static byte[] SpriteBatchByteCode = new byte[]
		{
			187, 
			004, 118, 101, 114, 116, 101, 120, 115, 104, 097, 100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 
			114, 032, 034, 083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 
			114, 034, 123, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 
			105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 097, 116, 116, 114, 105, 098, 117, 116, 
			101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 
			032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 
			118, 101, 099, 050, 032, 116, 101, 120, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 
			052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 
			110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 
			111, 114, 100, 059, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 
			080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 
			102, 111, 114, 109, 042, 112, 111, 115, 059, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 
			111, 111, 114, 100, 061, 116, 101, 120, 059, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 
			114, 061, 099, 111, 108, 059, 125, 125, 125, 102, 114, 097, 103, 109, 101, 110, 116, 115, 104, 097, 
			100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 114, 032, 034, 083, 112, 114, 105, 116, 101, 070, 
			114, 097, 103, 109, 101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 123, 117, 110, 105, 102, 111, 
			114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 
			059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 
			101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 118, 111, 105, 100, 
			032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 
			114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 
			102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 
			117, 101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 083, 112, 114, 105, 116, 
			101, 084, 101, 099, 104, 110, 105, 113, 117, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 
			083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 114, 034, 102, 
			114, 097, 103, 109, 101, 110, 116, 032, 034, 083, 112, 114, 105, 116, 101, 070, 114, 097, 103, 109, 
			101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 125, 125, 085, 005, 093, 183, 066, 090, 070, 104, 
			093, 184, 253, 199, 246, 081, 152, 083, 013, 048, 171, 074, 063, 021, 247, 182, 129, 011, 094, 003, 
			189, 026, 178, 121, 230, 157, 193, 056, 001, 064, 136, 044, 054, 172, 146, 241, 173, 160, 182, 034, 
			092, 221, 158, 045, 049, 229, 144, 171, 015, 022, 089, 025, 248, 163, 175, 081
		};
		#endregion //SpriteBatchShader

		#region AlphaTestEffectShader
		internal static byte[] AlphaTestEffectByteCode = new byte[]
		{
			187, 
			004, 118, 101, 114, 116, 101, 120, 115, 104, 097, 100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 
			114, 032, 034, 083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 
			114, 034, 123, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 
			105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 097, 116, 116, 114, 105, 098, 117, 116, 
			101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 
			032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 
			118, 101, 099, 050, 032, 116, 101, 120, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 
			052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 
			110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 
			111, 114, 100, 059, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 
			080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 
			102, 111, 114, 109, 042, 112, 111, 115, 059, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 
			111, 111, 114, 100, 061, 116, 101, 120, 059, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 
			114, 061, 099, 111, 108, 059, 125, 125, 125, 102, 114, 097, 103, 109, 101, 110, 116, 115, 104, 097, 
			100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 114, 032, 034, 083, 112, 114, 105, 116, 101, 070, 
			114, 097, 103, 109, 101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 123, 117, 110, 105, 102, 111, 
			114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 
			059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 
			101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 118, 111, 105, 100, 
			032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 
			114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 
			102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 
			117, 101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 083, 112, 114, 105, 116, 
			101, 084, 101, 099, 104, 110, 105, 113, 117, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 
			083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 114, 034, 102, 
			114, 097, 103, 109, 101, 110, 116, 032, 034, 083, 112, 114, 105, 116, 101, 070, 114, 097, 103, 109, 
			101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 125, 125, 085, 005, 093, 183, 066, 090, 070, 104, 
			093, 184, 253, 199, 246, 081, 152, 083, 013, 048, 171, 074, 063, 021, 247, 182, 129, 011, 094, 003, 
			189, 026, 178, 121, 230, 157, 193, 056, 001, 064, 136, 044, 054, 172, 146, 241, 173, 160, 182, 034, 
			092, 221, 158, 045, 049, 229, 144, 171, 015, 022, 089, 025, 248, 163, 175, 081
		};
		#endregion //AlphaTestEffectShader

		#region BasicEffectShader
		internal static byte[] BasicEffectByteCode = new byte[]
		{
			187, 
			004, 118, 101, 114, 116, 101, 120, 115, 104, 097, 100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 
			114, 032, 034, 083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 
			114, 034, 123, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 
			105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 097, 116, 116, 114, 105, 098, 117, 116, 
			101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 
			032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 
			118, 101, 099, 050, 032, 116, 101, 120, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 
			052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 
			110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 
			111, 114, 100, 059, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 
			080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 
			102, 111, 114, 109, 042, 112, 111, 115, 059, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 
			111, 111, 114, 100, 061, 116, 101, 120, 059, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 
			114, 061, 099, 111, 108, 059, 125, 125, 125, 102, 114, 097, 103, 109, 101, 110, 116, 115, 104, 097, 
			100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 114, 032, 034, 083, 112, 114, 105, 116, 101, 070, 
			114, 097, 103, 109, 101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 123, 117, 110, 105, 102, 111, 
			114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 
			059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 
			101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 118, 111, 105, 100, 
			032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 
			114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 
			102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 
			117, 101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 083, 112, 114, 105, 116, 
			101, 084, 101, 099, 104, 110, 105, 113, 117, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 
			083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 114, 034, 102, 
			114, 097, 103, 109, 101, 110, 116, 032, 034, 083, 112, 114, 105, 116, 101, 070, 114, 097, 103, 109, 
			101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 125, 125, 085, 005, 093, 183, 066, 090, 070, 104, 
			093, 184, 253, 199, 246, 081, 152, 083, 013, 048, 171, 074, 063, 021, 247, 182, 129, 011, 094, 003, 
			189, 026, 178, 121, 230, 157, 193, 056, 001, 064, 136, 044, 054, 172, 146, 241, 173, 160, 182, 034, 
			092, 221, 158, 045, 049, 229, 144, 171, 015, 022, 089, 025, 248, 163, 175, 081
		};
		#endregion //BasicEffectShader

		#region DualTextureEffectShader
		internal static byte[] DualTextureEffectByteCode = new byte[]
		{
			187, 
			004, 118, 101, 114, 116, 101, 120, 115, 104, 097, 100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 
			114, 032, 034, 083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 
			114, 034, 123, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 
			105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 097, 116, 116, 114, 105, 098, 117, 116, 
			101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 
			032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 
			118, 101, 099, 050, 032, 116, 101, 120, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 
			052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 
			110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 
			111, 114, 100, 059, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 
			080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 
			102, 111, 114, 109, 042, 112, 111, 115, 059, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 
			111, 111, 114, 100, 061, 116, 101, 120, 059, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 
			114, 061, 099, 111, 108, 059, 125, 125, 125, 102, 114, 097, 103, 109, 101, 110, 116, 115, 104, 097, 
			100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 114, 032, 034, 083, 112, 114, 105, 116, 101, 070, 
			114, 097, 103, 109, 101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 123, 117, 110, 105, 102, 111, 
			114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 
			059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 
			101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 118, 111, 105, 100, 
			032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 
			114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 
			102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 
			117, 101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 083, 112, 114, 105, 116, 
			101, 084, 101, 099, 104, 110, 105, 113, 117, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 
			083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 114, 034, 102, 
			114, 097, 103, 109, 101, 110, 116, 032, 034, 083, 112, 114, 105, 116, 101, 070, 114, 097, 103, 109, 
			101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 125, 125, 085, 005, 093, 183, 066, 090, 070, 104, 
			093, 184, 253, 199, 246, 081, 152, 083, 013, 048, 171, 074, 063, 021, 247, 182, 129, 011, 094, 003, 
			189, 026, 178, 121, 230, 157, 193, 056, 001, 064, 136, 044, 054, 172, 146, 241, 173, 160, 182, 034, 
			092, 221, 158, 045, 049, 229, 144, 171, 015, 022, 089, 025, 248, 163, 175, 081
		};
		#endregion //DualTextureEffectShader

		#region EnvironmentMapEffectShader
		internal static byte[] EnvironmentMapEffectByteCode = new byte[]
		{
			187, 
			004, 118, 101, 114, 116, 101, 120, 115, 104, 097, 100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 
			114, 032, 034, 083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 
			114, 034, 123, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 
			105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 097, 116, 116, 114, 105, 098, 117, 116, 
			101, 032, 118, 101, 099, 052, 032, 112, 111, 115, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 
			032, 118, 101, 099, 052, 032, 099, 111, 108, 059, 097, 116, 116, 114, 105, 098, 117, 116, 101, 032, 
			118, 101, 099, 050, 032, 116, 101, 120, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 
			052, 032, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 
			110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 
			111, 114, 100, 059, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 
			080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 
			102, 111, 114, 109, 042, 112, 111, 115, 059, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 
			111, 111, 114, 100, 061, 116, 101, 120, 059, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 
			114, 061, 099, 111, 108, 059, 125, 125, 125, 102, 114, 097, 103, 109, 101, 110, 116, 115, 104, 097, 
			100, 101, 114, 115, 123, 115, 104, 097, 100, 101, 114, 032, 034, 083, 112, 114, 105, 116, 101, 070, 
			114, 097, 103, 109, 101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 123, 117, 110, 105, 102, 111, 
			114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 
			059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 
			101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 118, 111, 105, 100, 
			032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 070, 114, 097, 103, 067, 111, 108, 111, 
			114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 
			102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 
			117, 101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 083, 112, 114, 105, 116, 
			101, 084, 101, 099, 104, 110, 105, 113, 117, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 
			083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 114, 034, 102, 
			114, 097, 103, 109, 101, 110, 116, 032, 034, 083, 112, 114, 105, 116, 101, 070, 114, 097, 103, 109, 
			101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 125, 125, 085, 005, 093, 183, 066, 090, 070, 104, 
			093, 184, 253, 199, 246, 081, 152, 083, 013, 048, 171, 074, 063, 021, 247, 182, 129, 011, 094, 003, 
			189, 026, 178, 121, 230, 157, 193, 056, 001, 064, 136, 044, 054, 172, 146, 241, 173, 160, 182, 034, 
			092, 221, 158, 045, 049, 229, 144, 171, 015, 022, 089, 025, 248, 163, 175, 081
		};
		#endregion //EnvironmentMapEffectShader

		#region SkinnedEffectShader
		internal static byte[] SkinnedEffectByteCode = new byte[]
		{
			187, 
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			110, 103, 032, 118, 101, 099, 050, 032, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 
			111, 114, 100, 059, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 032, 041, 123, 103, 108, 095, 
			080, 111, 115, 105, 116, 105, 111, 110, 061, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 
			102, 111, 114, 109, 042, 112, 111, 115, 059, 100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 
			111, 111, 114, 100, 061, 116, 101, 120, 059, 100, 105, 102, 102, 117, 115, 101, 067, 111, 108, 111, 
			114, 061, 099, 111, 108, 059, 125, 125, 125, 102, 114, 097, 103, 109, 101, 110, 116, 115, 104, 097, 
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			114, 097, 103, 109, 101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 123, 117, 110, 105, 102, 111, 
			114, 109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 
			059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 052, 032, 100, 105, 102, 102, 117, 115, 
			101, 067, 111, 108, 111, 114, 059, 118, 097, 114, 121, 105, 110, 103, 032, 118, 101, 099, 050, 032, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 059, 118, 111, 105, 100, 
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			114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068, 040, 084, 101, 120, 116, 117, 114, 101, 044, 
			100, 105, 102, 102, 117, 115, 101, 084, 101, 120, 067, 111, 111, 114, 100, 041, 042, 100, 105, 102, 
			102, 117, 115, 101, 067, 111, 108, 111, 114, 059, 125, 125, 125, 116, 101, 099, 104, 110, 105, 113, 
			117, 101, 115, 123, 116, 101, 099, 104, 110, 105, 113, 117, 101, 032, 034, 083, 112, 114, 105, 116, 
			101, 084, 101, 099, 104, 110, 105, 113, 117, 101, 034, 123, 118, 101, 114, 116, 101, 120, 032, 034, 
			083, 112, 114, 105, 116, 101, 086, 101, 114, 116, 101, 120, 083, 104, 097, 100, 101, 114, 034, 102, 
			114, 097, 103, 109, 101, 110, 116, 032, 034, 083, 112, 114, 105, 116, 101, 070, 114, 097, 103, 109, 
			101, 110, 116, 083, 104, 097, 100, 101, 114, 034, 125, 125, 085, 005, 093, 183, 066, 090, 070, 104, 
			093, 184, 253, 199, 246, 081, 152, 083, 013, 048, 171, 074, 063, 021, 247, 182, 129, 011, 094, 003, 
			189, 026, 178, 121, 230, 157, 193, 056, 001, 064, 136, 044, 054, 172, 146, 241, 173, 160, 182, 034, 
			092, 221, 158, 045, 049, 229, 144, 171, 015, 022, 089, 025, 248, 163, 175, 081
		};
		#endregion //SkinnedEffectShader

	}
}