using System; using System.Runtime.InteropServices; #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Windows.GL3.Helpers { internal static class WindowsInterop { #region RECT (Helper struct) [StructLayout(LayoutKind.Sequential)] private struct RECT { /// /// X position of upper-left corner. /// public int Left; /// /// Y position of upper-left corner. /// public int Top; /// /// X position of lower-right corner. /// public int Right; /// /// Y position of lower-right corner. /// public int Bottom; } #endregion #region Invokes [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint uFlags); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect); #endregion #region ResizeWindow public static void ResizeWindow(IntPtr windowHandle, int backBufferWidth, int backBufferHeight) { RECT windowRect; RECT clientRect; if (GetWindowRect(windowHandle, out windowRect) && GetClientRect(windowHandle, out clientRect)) { int width = backBufferWidth + ((windowRect.Right - windowRect.Left) - clientRect.Right); int height = backBufferHeight + ((windowRect.Bottom - windowRect.Top) - clientRect.Bottom); SetWindowPos(windowHandle, IntPtr.Zero, windowRect.Left, windowRect.Top, width, height, 0); } } #endregion } }