SharpDX.Direct3D11
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ID3DX11SegmentedScan
Creates a segmented scan context.
Pointer to an interface.
Maximum single scan size, in elements (FLOAT, UINT, or INT).
HRESULT D3DX11CreateSegmentedScan([In] ID3D11DeviceContext* pDeviceContext,[None] int MaxElementScanSize,[Out] ID3DX11SegmentedScan** ppScan)
Initializes a new instance of the class.
The native pointer.
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HRESULT ID3DX11SegmentedScan::SetScanDirection([In] D3DX11_SCAN_DIRECTION Direction)
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HRESULT ID3DX11SegmentedScan::SegScan([In] D3DX11_SCAN_DATA_TYPE ElementType,[In] D3DX11_SCAN_OPCODE OpCode,[In] unsigned int ElementScanSize,[In, Optional] ID3D11UnorderedAccessView* pSrc,[In] ID3D11UnorderedAccessView* pSrcElementFlags,[In] ID3D11UnorderedAccessView* pDst)
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ID3DX11EffectRenderTargetViewVariable
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ID3DX11EffectVariable
Set data.
A reference to the variable.
size in bytes of data to write.
Returns one of the following {{Direct3D 10 Return Codes}}.
This method does no conversion or type checking; it is therefore a very quick way to access array items.
HRESULT ID3D11EffectVariable::SetRawValue([None] void* pData,[None] int Offset,[None] int Count)
Get data.
This method does no conversion or type checking; it is therefore a very quick way to access array items.
The number of bytes to get.
Returns a filled with the value.
HRESULT ID3D11EffectVariable::GetRawValue([None] void* pData,[None] int Offset,[None] int Count)
Get a scalar variable.
AsScalar returns a version of the effect variable that has been specialized to a scalar variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain scalar data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a scalar variable. See .
ID3D11EffectScalarVariable* ID3D11EffectVariable::AsScalar()
Get a vector variable.
AsVector returns a version of the effect variable that has been specialized to a vector variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain vector data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a vector variable. See .
ID3D11EffectVectorVariable* ID3D11EffectVariable::AsVector()
Get a matrix variable.
AsMatrix returns a version of the effect variable that has been specialized to a matrix variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain matrix data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a matrix variable. See .
ID3D11EffectMatrixVariable* ID3D11EffectVariable::AsMatrix()
Get a string variable.
AsString returns a version of the effect variable that has been specialized to a string variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain string data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a string variable. See .
ID3D11EffectStringVariable* ID3D11EffectVariable::AsString()
Get a shader-resource variable.
AsShaderResource returns a version of the effect variable that has been specialized to a shader-resource variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader-resource data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a shader-resource variable. See .
ID3D11EffectShaderResourceVariable* ID3D11EffectVariable::AsShaderResource()
Get a render-target-view variable.
This method returns a version of the effect variable that has been specialized to a render-target-view variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain render-target-view data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a render-target-view variable. See .
ID3D11EffectRenderTargetViewVariable* ID3D11EffectVariable::AsRenderTargetView()
Get a depth-stencil-view variable.
This method returns a version of the effect variable that has been specialized to a depth-stencil-view variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain depth-stencil-view data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a depth-stencil-view variable. See .
ID3D11EffectDepthStencilViewVariable* ID3D11EffectVariable::AsDepthStencilView()
Get a class instance variable.
A reference to a .
ID3D11EffectClassInstanceVariable* ID3D11EffectVariable::AsClassInstance()
Get an unordered access view variable.
A reference to a .
ID3D11EffectUnorderedAccessViewVariable* ID3D11EffectVariable::AsDepthStencilView()
Get a constant buffer.
AsConstantBuffer returns a version of the effect variable that has been specialized to a constant buffer. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain constant buffer data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a constant buffer. See .
ID3D11EffectConstantBuffer* ID3D11EffectVariable::AsConstantBuffer()
Get a shader variable.
AsShader returns a version of the effect variable that has been specialized to a shader variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a shader variable. See .
ID3D11EffectShaderVariable* ID3D11EffectVariable::AsShader()
Get a effect-blend variable.
AsBlend returns a version of the effect variable that has been specialized to an effect-blend variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain effect-blend data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to an effect blend variable. See .
ID3D11EffectBlendVariable* ID3D11EffectVariable::AsBlend()
Get a depth-stencil variable.
AsDepthStencil returns a version of the effect variable that has been specialized to a depth-stencil variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain depth-stencil data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a depth-stencil variable. See .
ID3D11EffectDepthStencilVariable* ID3D11EffectVariable::AsDepthStencil()
Get a rasterizer variable.
AsRasterizer returns a version of the effect variable that has been specialized to a rasterizer variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain rasterizer data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a rasterizer variable. See .
ID3D11EffectRasterizerVariable* ID3D11EffectVariable::AsRasterizer()
Get a sampler variable.
AsSampler returns a version of the effect variable that has been specialized to a sampler variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain sampler data. Applications can test the returned object for validity by calling {{IsValid}}.
A reference to a sampler variable. See .
ID3D11EffectSamplerVariable* ID3D11EffectVariable::AsSampler()
Initializes a new instance of the class.
The native pointer.
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BOOL ID3DX11EffectVariable::IsValid()
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ID3DX11EffectType* ID3DX11EffectVariable::GetType()
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HRESULT ID3DX11EffectVariable::GetDesc([Out] D3DX11_EFFECT_VARIABLE_DESC* pDesc)
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ID3DX11EffectVariable* ID3DX11EffectVariable::GetAnnotationByIndex([In] unsigned int Index)
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ID3DX11EffectVariable* ID3DX11EffectVariable::GetAnnotationByName([In] const char* Name)
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ID3DX11EffectVariable* ID3DX11EffectVariable::GetMemberByIndex([In] unsigned int Index)
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ID3DX11EffectVariable* ID3DX11EffectVariable::GetMemberByName([In] const char* Name)
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ID3DX11EffectVariable* ID3DX11EffectVariable::GetMemberBySemantic([In] const char* Semantic)
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ID3DX11EffectVariable* ID3DX11EffectVariable::GetElement([In] unsigned int Index)
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ID3DX11EffectConstantBuffer* ID3DX11EffectVariable::GetParentConstantBuffer()
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ID3DX11EffectScalarVariable* ID3DX11EffectVariable::AsScalar()
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ID3DX11EffectVectorVariable* ID3DX11EffectVariable::AsVector()
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ID3DX11EffectMatrixVariable* ID3DX11EffectVariable::AsMatrix()
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ID3DX11EffectStringVariable* ID3DX11EffectVariable::AsString()
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ID3DX11EffectClassInstanceVariable* ID3DX11EffectVariable::AsClassInstance()
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ID3DX11EffectInterfaceVariable* ID3DX11EffectVariable::AsInterface()
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ID3DX11EffectShaderResourceVariable* ID3DX11EffectVariable::AsShaderResource()
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ID3DX11EffectUnorderedAccessViewVariable* ID3DX11EffectVariable::AsUnorderedAccessView()
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ID3DX11EffectRenderTargetViewVariable* ID3DX11EffectVariable::AsRenderTargetView()
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ID3DX11EffectDepthStencilViewVariable* ID3DX11EffectVariable::AsDepthStencilView()
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ID3DX11EffectConstantBuffer* ID3DX11EffectVariable::AsConstantBuffer()
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ID3DX11EffectShaderVariable* ID3DX11EffectVariable::AsShader()
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ID3DX11EffectBlendVariable* ID3DX11EffectVariable::AsBlend()
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ID3DX11EffectDepthStencilVariable* ID3DX11EffectVariable::AsDepthStencil()
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ID3DX11EffectRasterizerVariable* ID3DX11EffectVariable::AsRasterizer()
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ID3DX11EffectSamplerVariable* ID3DX11EffectVariable::AsSampler()
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HRESULT ID3DX11EffectVariable::SetRawValue([In] const void* pData,[In] unsigned int Offset,[In] unsigned int Count)
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HRESULT ID3DX11EffectVariable::GetRawValue([In] void* pData,[In] unsigned int Offset,[In] unsigned int Count)
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IsValid
BOOL ID3DX11EffectVariable::IsValid()
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GetType
ID3DX11EffectType* ID3DX11EffectVariable::GetType()
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GetDesc
HRESULT ID3DX11EffectVariable::GetDesc([Out] D3DX11_EFFECT_VARIABLE_DESC* pDesc)
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GetParentConstantBuffer
ID3DX11EffectConstantBuffer* ID3DX11EffectVariable::GetParentConstantBuffer()
Set an array of render-targets.
Set an array of render-target-view interfaces. See .
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count)
Set an array of render-targets.
Set an array of render-target-view interfaces. See .
The zero-based array index to store the first interface.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count)
Get an array of render-targets.
The number of elements in the array.
Returns an array of .
HRESULT ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count)
Get an array of render-targets.
The zero-based array index to get the first interface.
The number of elements in the array.
Returns an array of .
HRESULT ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
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HRESULT ID3DX11EffectRenderTargetViewVariable::SetRenderTarget([In] ID3D11RenderTargetView* pResource)
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HRESULT ID3DX11EffectRenderTargetViewVariable::GetRenderTarget([Out] ID3D11RenderTargetView** ppResource)
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HRESULT ID3DX11EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D11RenderTargetView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
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HRESULT ID3DX11EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D11RenderTargetView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
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HRESULT ID3DX11EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D11RenderTargetView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
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ID3DX11EffectSamplerVariable
Get a reference to a sampler interface.
Returns a reference to a sampler interface (see ).
HRESULT ID3D10EffectSamplerVariable::GetSampler([None] int Index,[Out] ID3D10SamplerState** ppSampler)
Initializes a new instance of the class.
The native pointer.
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HRESULT ID3DX11EffectSamplerVariable::GetSampler([In] unsigned int Index,[Out] ID3D11SamplerState** ppSampler)
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HRESULT ID3DX11EffectSamplerVariable::SetSampler([In] unsigned int Index,[In] ID3D11SamplerState* pSampler)
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HRESULT ID3DX11EffectSamplerVariable::UndoSetSampler([In] unsigned int Index)
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HRESULT ID3DX11EffectSamplerVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_SAMPLER_DESC* pSamplerDesc)
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ID3DX11Effect
Initializes a new instance of the class.
The device.
The effect byte code.
Initializes a new instance of the class.
The device.
The effect byte code.
Effect compile options
Initializes a new instance of the class.
The native pointer.
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BOOL ID3DX11Effect::IsValid()
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HRESULT ID3DX11Effect::GetDevice([Out] ID3D11Device** ppDevice)
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HRESULT ID3DX11Effect::GetDesc([Out] D3DX11_EFFECT_DESC* pDesc)
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ID3DX11EffectConstantBuffer* ID3DX11Effect::GetConstantBufferByIndex([In] unsigned int Index)
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ID3DX11EffectConstantBuffer* ID3DX11Effect::GetConstantBufferByName([In] const char* Name)
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ID3DX11EffectVariable* ID3DX11Effect::GetVariableByIndex([In] unsigned int Index)
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ID3DX11EffectVariable* ID3DX11Effect::GetVariableByName([In] const char* Name)
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ID3DX11EffectVariable* ID3DX11Effect::GetVariableBySemantic([In] const char* Semantic)
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ID3DX11EffectGroup* ID3DX11Effect::GetGroupByIndex([In] unsigned int Index)
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ID3DX11EffectGroup* ID3DX11Effect::GetGroupByName([In] const char* Name)
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ID3DX11EffectTechnique* ID3DX11Effect::GetTechniqueByIndex([In] unsigned int Index)
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ID3DX11EffectTechnique* ID3DX11Effect::GetTechniqueByName([In] const char* Name)
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ID3D11ClassLinkage* ID3DX11Effect::GetClassLinkage()
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HRESULT ID3DX11Effect::CloneEffect([In] unsigned int Flags,[In] ID3DX11Effect** ppClonedEffect)
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HRESULT ID3DX11Effect::Optimize()
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BOOL ID3DX11Effect::IsOptimized()
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IsValid
BOOL ID3DX11Effect::IsValid()
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GetDevice
HRESULT ID3DX11Effect::GetDevice([Out] ID3D11Device** ppDevice)
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GetDesc
HRESULT ID3DX11Effect::GetDesc([Out] D3DX11_EFFECT_DESC* pDesc)
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GetClassLinkage
ID3D11ClassLinkage* ID3DX11Effect::GetClassLinkage()
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IsOptimized
BOOL ID3DX11Effect::IsOptimized()
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ID3D11DeviceContext
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ID3D11DeviceChild
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice)
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HRESULT ID3D11DeviceChild::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData)
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HRESULT ID3D11DeviceChild::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData)
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HRESULT ID3D11DeviceChild::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData)
Gets or sets the debug-name for this object.
The debug name.
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GetDevice
void ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice)
Constructs a new deferred context .
The device with which to associate the state object.
The newly created object.
Create a command list and record graphics commands into it.
A flag indicating whether the immediate context state is saved (prior) and restored (after) the execution of a command list.
The created command list containing the queued rendering commands.
Determines whether asynhronous query data is available.
The data.
true if asynhronous query data is available; otherwise, false.
HRESULT ID3D11DeviceContext::GetData([In] ID3D11Asynchronous* pAsync,[Out, Buffer, Optional] void* pData,[In] unsigned int DataSize,[In] D3D11_ASYNC_GETDATA_FLAG GetDataFlags)
Determines whether asynhronous query data is available.
The data.
true if asynhronous query data is available; otherwise, false.
HRESULT ID3D11DeviceContext::GetData([In] ID3D11Asynchronous* pAsync,[Out, Buffer, Optional] void* pData,[In] unsigned int DataSize,[In] D3D11_ASYNC_GETDATA_FLAG GetDataFlags)
Gets data from the GPU asynchronously.
The asynchronous data provider.
The data retrieved from the GPU.
Gets data from the GPU asynchronously.
The asynchronous data provider.
The data retrieved from the GPU.
Gets data from the GPU asynchronously.
The asynchronous data provider.
The data retrieved from the GPU.
True if result contains valid data, false otherwise.
Gets data from the GPU asynchronously.
The asynchronous data provider.
Flags specifying how the command should operate.
The data retrieved from the GPU.
Gets data from the GPU asynchronously.
The asynchronous data provider.
Flags specifying how the command should operate.
The data retrieved from the GPU.
Gets data from the GPU asynchronously.
The asynchronous data provider.
Flags specifying how the command should operate.
The data retrieved from the GPU.
True if result contains valid data, false otherwise.
Copy the entire contents of the source resource to the destination resource using the GPU.
This method is unusual in that it causes the GPU to perform the copy operation (similar to a memcpy by the CPU). As a result, it has a few restrictions designed for improving performance. For instance, the source and destination resources: Must be different resources. Must be the same type. Must have identical dimensions (including width, height, depth, and size as appropriate). Will only be copied. CopyResource does not support any stretch, color key, blend, or format conversions. Must have compatible DXGI formats, which means the formats must be identical or at least from the same type group. For example, a DXGI_FORMAT_R32G32B32_FLOAT texture can be copied to an DXGI_FORMAT_R32G32B32_UINT texture since both of these formats are in the DXGI_FORMAT_R32G32B32_TYPELESS group. Might not be currently mapped. You cannot use an {{Immutable}} resource as a destination. You can use a {{depth-stencil}} resource as either a source or a destination. Resources created with multisampling capability (see ) can be used as source and destination only if both source and destination have identical multisampled count and quality. If source and destination differ in multisampled count and quality or if one is multisampled and the other is not multisampled the call to ID3D11DeviceContext::CopyResource fails. The method is an asynchronous call which may be added to the command-buffer queue. This attempts to remove pipeline stalls that may occur when copying data. An application that only needs to copy a portion of the data in a resource should use instead.
A reference to the source resource (see ).
A reference to the destination resource (see ).
void ID3D11DeviceContext::CopyResource([In] ID3D11Resource* pDstResource,[In] ID3D11Resource* pSrcResource)
Copy a region from a source resource to a destination resource.
The source box must be within the size of the source resource. The destination offsets, (x, y, and z) allow the source box to be offset when writing into the destination resource; however, the dimensions of the source box and the offsets must be within the size of the resource. If the resources are buffers, all coordinates are in bytes; if the resources are textures, all coordinates are in texels. {{D3D11CalcSubresource}} is a helper function for calculating subresource indexes. CopySubresourceRegion performs the copy on the GPU (similar to a memcpy by the CPU). As a consequence, the source and destination resources: Must be different subresources (although they can be from the same resource). Must be the same type. Must have compatible DXGI formats (identical or from the same type group). For example, a DXGI_FORMAT_R32G32B32_FLOAT texture can be copied to an DXGI_FORMAT_R32G32B32_UINT texture since both of these formats are in the DXGI_FORMAT_R32G32B32_TYPELESS group. May not be currently mapped. CopySubresourceRegion only supports copy; it does not support any stretch, color key, blend, or format conversions. An application that needs to copy an entire resource should use instead. CopySubresourceRegion is an asynchronous call which may be added to the command-buffer queue, this attempts to remove pipeline stalls that may occur when copying data. See performance considerations for more details. Note??If you use CopySubresourceRegion with a depth-stencil buffer or a multisampled resource, you must copy the whole subresource. In this situation, you must pass 0 to the DstX, DstY, and DstZ parameters and NULL to the pSrcBox parameter. In addition, source and destination resources, which are represented by the pSrcResource and pDstResource parameters, should have identical sample count values. Example The following code snippet copies a box (located at (120,100),(200,220)) from a source texture into a reqion (10,20),(90,140) in a destination texture.
D3D11_BOX sourceRegion;
sourceRegion.left = 120;
sourceRegion.right = 200;
sourceRegion.top = 100;
sourceRegion.bottom = 220;
sourceRegion.front = 0;
sourceRegion.back = 1; pd3dDeviceContext->CopySubresourceRegion( pDestTexture, 0, 10, 20, 0, pSourceTexture, 0, &sourceRegion );
Notice, that for a 2D texture, front and back are set to 0 and 1 respectively.
A reference to the source resource (see ).
Source subresource index.
A reference to a 3D box (see ) that defines the source subresources that can be copied. If NULL, the entire source subresource is copied. The box must fit within the source resource.
A reference to the destination resource (see ).
Destination subresource index.
The x-coordinate of the upper left corner of the destination region.
The y-coordinate of the upper left corner of the destination region. For a 1D subresource, this must be zero.
The z-coordinate of the upper left corner of the destination region. For a 1D or 2D subresource, this must be zero.
void ID3D11DeviceContext::CopySubresourceRegion([In] ID3D11Resource* pDstResource,[In] int DstSubresource,[In] int DstX,[In] int DstY,[In] int DstZ,[In] ID3D11Resource* pSrcResource,[In] int SrcSubresource,[In, Optional] const D3D11_BOX* pSrcBox)
Copy a multisampled resource into a non-multisampled resource.
This API is most useful when re-using the resulting rendertarget of one render pass as an input to a second render pass. The source and destination resources must be the same resource type and have the same dimensions. In addition, they must have compatible formats. There are three scenarios for this: ScenarioRequirements Source and destination are prestructured and typedBoth the source and destination must have identical formats and that format must be specified in the Format parameter. One resource is prestructured and typed and the other is prestructured and typelessThe typed resource must have a format that is compatible with the typeless resource (i.e. the typed resource is DXGI_FORMAT_R32_FLOAT and the typeless resource is DXGI_FORMAT_R32_TYPELESS). The format of the typed resource must be specified in the Format parameter. Source and destination are prestructured and typelessBoth the source and desintation must have the same typeless format (i.e. both must have DXGI_FORMAT_R32_TYPELESS), and the Format parameter must specify a format that is compatible with the source and destination (i.e. if both are DXGI_FORMAT_R32_TYPELESS then DXGI_FORMAT_R32_FLOAT could be specified in the Format parameter). For example, given the DXGI_FORMAT_R16G16B16A16_TYPELESS format: The source (or dest) format could be DXGI_FORMAT_R16G16B16A16_UNORM The dest (or source) format could be DXGI_FORMAT_R16G16B16A16_FLOAT ?
Source resource. Must be multisampled.
>The source subresource of the source resource.
Destination resource. Must be a created with the flag and be single-sampled. See .
A zero-based index, that identifies the destination subresource. Use {{D3D11CalcSubresource}} to calculate the index.
A that indicates how the multisampled resource will be resolved to a single-sampled resource. See remarks.
void ID3D11DeviceContext::ResolveSubresource([In] ID3D11Resource* pDstResource,[In] int DstSubresource,[In] ID3D11Resource* pSrcResource,[In] int SrcSubresource,[In] DXGI_FORMAT Format)
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
The resource.
The mip slice.
The array slice.
The mode.
The flags.
The output stream containing the pointer.
The locked
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
The resource.
The mip slice.
The array slice.
The mode.
The flags.
The output stream containing the pointer.
The locked
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
The resource.
The mip slice.
The array slice.
The mode.
The flags.
The output stream containing the pointer.
The locked
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
The resource.
The mode.
The flags.
The output stream containing the pointer.
The locked
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
The resource.
The mip slice.
The array slice.
The mode.
The flags.
Size of the selected miplevel.
The locked
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
The resource.
The subresource.
The mode.
The flags.
The output stream containing the pointer.
The locked
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Copies data from the CPU to to a non-mappable subresource region.
Type of the data to upload
A reference to the data to upload.
The destination resource.
The destination subresource.
The row pitch.
The depth pitch.
Copies data from the CPU to to a non-mappable subresource region.
Type of the data to upload
A reference to the data to upload.
The destination resource.
The destination subresource.
The row pitch.
The depth pitch.
Copies data from the CPU to to a non-mappable subresource region.
The source data.
The destination resource.
The destination subresource.
Copies data from the CPU to to a non-mappable subresource region.
The source data.
The destination resource.
The destination subresource.
The destination region within the resource.
Initializes a new instance of the class.
The native pointer.
Update nested inner interfaces pointer
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void ID3D11DeviceContext::DrawIndexed([In] unsigned int IndexCount,[In] unsigned int StartIndexLocation,[In] int BaseVertexLocation)
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void ID3D11DeviceContext::Draw([In] unsigned int VertexCount,[In] unsigned int StartVertexLocation)
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HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
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void ID3D11DeviceContext::Unmap([In] ID3D11Resource* pResource,[In] unsigned int Subresource)
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void ID3D11DeviceContext::DrawIndexedInstanced([In] unsigned int IndexCountPerInstance,[In] unsigned int InstanceCount,[In] unsigned int StartIndexLocation,[In] int BaseVertexLocation,[In] unsigned int StartInstanceLocation)
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void ID3D11DeviceContext::DrawInstanced([In] unsigned int VertexCountPerInstance,[In] unsigned int InstanceCount,[In] unsigned int StartVertexLocation,[In] unsigned int StartInstanceLocation)
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void ID3D11DeviceContext::Begin([In] ID3D11Asynchronous* pAsync)
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void ID3D11DeviceContext::End([In] ID3D11Asynchronous* pAsync)
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HRESULT ID3D11DeviceContext::GetData([In] ID3D11Asynchronous* pAsync,[Out, Buffer, Optional] void* pData,[In] unsigned int DataSize,[In] D3D11_ASYNC_GETDATA_FLAG GetDataFlags)
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void ID3D11DeviceContext::SetPredication([In, Optional] ID3D11Predicate* pPredicate,[In] BOOL PredicateValue)
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void ID3D11DeviceContext::DrawAuto()
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void ID3D11DeviceContext::DrawIndexedInstancedIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs)
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void ID3D11DeviceContext::DrawInstancedIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs)
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void ID3D11DeviceContext::Dispatch([In] unsigned int ThreadGroupCountX,[In] unsigned int ThreadGroupCountY,[In] unsigned int ThreadGroupCountZ)
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void ID3D11DeviceContext::DispatchIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs)
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void ID3D11DeviceContext::CopySubresourceRegion([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] unsigned int DstX,[In] unsigned int DstY,[In] unsigned int DstZ,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In, Optional] const D3D11_BOX* pSrcBox)
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void ID3D11DeviceContext::CopyResource([In] ID3D11Resource* pDstResource,[In] ID3D11Resource* pSrcResource)
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void ID3D11DeviceContext::UpdateSubresource([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In, Optional] const D3D11_BOX* pDstBox,[In] const void* pSrcData,[In] unsigned int SrcRowPitch,[In] unsigned int SrcDepthPitch)
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void ID3D11DeviceContext::CopyStructureCount([In] ID3D11Buffer* pDstBuffer,[In] unsigned int DstAlignedByteOffset,[In] ID3D11UnorderedAccessView* pSrcView)
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void ID3D11DeviceContext::ClearRenderTargetView([In] ID3D11RenderTargetView* pRenderTargetView,[In] const SHARPDX_COLOR4* ColorRGBA)
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void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const unsigned int* Values)
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void ID3D11DeviceContext::ClearUnorderedAccessViewFloat([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const float* Values)
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void ID3D11DeviceContext::ClearDepthStencilView([In] ID3D11DepthStencilView* pDepthStencilView,[In] D3D11_CLEAR_FLAG ClearFlags,[In] float Depth,[In] unsigned char Stencil)
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void ID3D11DeviceContext::GenerateMips([In] ID3D11ShaderResourceView* pShaderResourceView)
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void ID3D11DeviceContext::SetResourceMinLOD([In] ID3D11Resource* pResource,[In] float MinLOD)
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float ID3D11DeviceContext::GetResourceMinLOD([In] ID3D11Resource* pResource)
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void ID3D11DeviceContext::ResolveSubresource([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In] DXGI_FORMAT Format)
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void ID3D11DeviceContext::ExecuteCommandList([In] ID3D11CommandList* pCommandList,[In] BOOL RestoreContextState)
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void ID3D11DeviceContext::GetPredication([Out, Optional] ID3D11Predicate** ppPredicate,[Out, Optional] BOOL* pPredicateValue)
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void ID3D11DeviceContext::ClearState()
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void ID3D11DeviceContext::Flush()
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D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext::GetType()
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unsigned int ID3D11DeviceContext::GetContextFlags()
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HRESULT ID3D11DeviceContext::FinishCommandList([In] BOOL RestoreDeferredContextState,[Out, Optional] ID3D11CommandList** ppCommandList)
Inner interface giving access to VertexShaderStage methods.
Inner interface giving access to PixelShaderStage methods.
Inner interface giving access to InputAssemblerStage methods.
Inner interface giving access to GeometryShaderStage methods.
Inner interface giving access to OutputMergerStage methods.
Inner interface giving access to StreamOutputStage methods.
Inner interface giving access to RasterizerStage methods.
Inner interface giving access to HullShaderStage methods.
Inner interface giving access to DomainShaderStage methods.
Inner interface giving access to ComputeShaderStage methods.
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GetType
D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext::GetType()
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GetContextFlags
unsigned int ID3D11DeviceContext::GetContextFlags()
Interface ComputeShaderStage.
ID3D11DeviceContext
Common Shader class. Provides a common set of methods for a Shader Stage.
TODO: check if usage of abstract is not introducing an unacceptable overhead...
Type of the shader
Common Shader class. Provides a common set of methods for a Shader Stage.
TODO: check if usage of abstract is not introducing an unacceptable overhead...
Type of the shader
Initializes a new instance of the class.
The pointer.
Gets the constant buffers used by the shader stage.
Index into the device's zero-based array from which to begin retrieving constant buffers.
Number of buffers to retrieve.
An array of constant buffers.
Gets the sampler states used by the shader stage.
Index into the device's zero-based array from which to begin retrieving samplers.
Number of samplers to retrieve.
An array of sampler states.
Gets the shader resources used by the shader stage.
Index into the device's zero-based array from which to begin retrieving shader resources.
Number of resources to retrieve.
An array of shader resources.
Sets a single constant buffer to be used by the shader stage.
Index into the device's zero-based array to which to set the constant buffer.
constant buffer to set
Sets a single sampler to be used by the shader stage.
Index into the device's zero-based array to which to set the sampler.
sampler state to set
Sets a single shader resource to be used by the shader stage.
Index into the device's zero-based array to which to set the resource.
Resource view to attach
Get the shader resources.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Index into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
The number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
Array of {{shader resource view}} interfaces to be returned by the device.
void PSGetShaderResources([In] UINT StartSlot,[In] UINT NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
Get an array of sampler states from the shader pipeline stage.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
Arry of sampler-state interface pointers (see ) to be returned by the device.
void PSGetSamplers([In] UINT StartSlot,[In] UINT NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
Get the constant buffers used by the shader pipeline stage.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
Array of constant buffer interface pointers (see ) to be returned by the method.
void PSGetConstantBuffers([In] UINT StartSlot,[In] UINT NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
Bind an array of shader resources to the shader stage.
If an overlapping resource view is already bound to an output slot, such as a rendertarget, then this API will fill the destination shader resource slot with NULL.For information about creating shader-resource views, see . The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
Array of {{shader resource view}} interfaces to set to the device.
void PSSetShaderResources([In] UINT StartSlot,[In] UINT NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews)
Bind an array of shader resources to the shader stage.
If an overlapping resource view is already bound to an output slot, such as a rendertarget, then this API will fill the destination shader resource slot with NULL.For information about creating shader-resource views, see . The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
Array of {{shader resource view}} interfaces to set to the device.
void PSSetShaderResources([In] UINT StartSlot,[In] UINT NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews)
Bind an array of shader resources to the shader stage.
If an overlapping resource view is already bound to an output slot, such as a rendertarget, then this API will fill the destination shader resource slot with NULL.For information about creating shader-resource views, see . The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
Array of {{shader resource view}} interfaces to set to the device.
void PSSetShaderResources([In] UINT StartSlot,[In] UINT NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews)
Set an array of sampler states to the shader pipeline stage.
Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.StateDefault ValueFilterD3D11_FILTER_MIN_MAG_MIP_LINEARAddressUD3D11_TEXTURE_ADDRESS_CLAMPAddressVD3D11_TEXTURE_ADDRESS_CLAMPAddressWD3D11_TEXTURE_ADDRESS_CLAMPMipLODBias0MaxAnisotropy1ComparisonFuncD3D11_COMPARISON_NEVERBorderColor[0]1.0fBorderColor[1]1.0fBorderColor[2]1.0fBorderColor[3]1.0fMinLOD-FLT_MAXMaxLODFLT_MAX The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
Pointer to an array of sampler-state interfaces (see ). See Remarks.
void PSSetSamplers([In] UINT StartSlot,[In] UINT NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
Set the constant buffers used by the shader pipeline stage.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
Array of constant buffers (see ) being given to the device.
void PSSetConstantBuffers([In] UINT StartSlot,[In] UINT NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
Set an array of sampler states to the shader pipeline stage.
Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.StateDefault ValueFilterD3D11_FILTER_MIN_MAG_MIP_LINEARAddressUD3D11_TEXTURE_ADDRESS_CLAMPAddressVD3D11_TEXTURE_ADDRESS_CLAMPAddressWD3D11_TEXTURE_ADDRESS_CLAMPMipLODBias0MaxAnisotropy1ComparisonFuncD3D11_COMPARISON_NEVERBorderColor[0]1.0fBorderColor[1]1.0fBorderColor[2]1.0fBorderColor[3]1.0fMinLOD-FLT_MAXMaxLODFLT_MAX The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
Pointer to an array of sampler-state interfaces (see ). See Remarks.
void PSSetSamplers([In] UINT StartSlot,[In] UINT NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
Set the constant buffers used by the shader pipeline stage.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
Array of constant buffers (see ) being given to the device.
void PSSetConstantBuffers([In] UINT StartSlot,[In] UINT NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
Initializes a new instance of the class.
The pointer.
Gets the shader currently assigned to the device.
The shader (null if no shader is assigned).
Gets the shader currently assigned to the device.
An array that will be used to contain any class instances currently active.
The shader (null if no shader is assigned).
Assigns a compute shader to the device.
The shader to assign to the device. Assign null to disable the compute shader.
Assigns a compute shader to the device.
The shader to assign to the device. Assign null to disable the compute shader.
An array of class-instance interfaces. Each interface used by a shader must have a corresponding class instance or the shader will get disabled.
Assigns a compute shader to the device.
The shader to assign to the device. Assign null to disable the compute shader.
An array of class-instance interfaces. Each interface used by a shader must have a corresponding class instance or the shader will get disabled.
Gets an array of views for an unordered resource.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).
Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).
void CSGetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[Out, Buffer] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
Sets an array of views for an unordered resource.
Index of the first element in the zero-based array to begin setting.
A reference to an references to be set by the method.
void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts)
Sets an array of views for an unordered resource.
Index of the first element in the zero-based array to begin setting.
A reference to an references to be set by the method.
An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. uAVInitialCount is only relevant for UAVs which have the flag, otherwise the argument is ignored.
void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts)
Sets an array of views for an unordered resource.
Index of the first element in the zero-based array to begin setting.
A reference to an array of references to be set by the method.
void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts)
Sets an array of views for an unordered resource.
Index of the first element in the zero-based array to begin setting.
A reference to an array of references to be set by the method.
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. pUAVInitialCounts is only relevant for UAVs which have the flag, otherwise the argument is ignored.
void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts)
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::CSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const void** ppShaderResourceViews)
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void ID3D11DeviceContext::CSSetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const unsigned int* pUAVInitialCounts)
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void ID3D11DeviceContext::CSSetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const unsigned int* pUAVInitialCounts)
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void ID3D11DeviceContext::CSSetShader([In, Optional] ID3D11ComputeShader* pComputeShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::CSSetShader([In, Optional] ID3D11ComputeShader* pComputeShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::CSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::CSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::CSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::CSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::CSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
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void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
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void ID3D11DeviceContext::CSGetShader([Out] ID3D11ComputeShader** ppComputeShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances)
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void ID3D11DeviceContext::CSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::CSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
Interface OutputMergerStage.
ID3D11DeviceContext
Get references to the render targets that are available to the {{output-merger stage}}.
Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks.
a depth-stencil view (see ) to be filled with the depth-stencil information from the device.
void OMGetRenderTargets([In] int NumViews,[Out, Buffer, Optional] ID3D10RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D10DepthStencilView** ppDepthStencilView)
Get references to the render targets that are available to the {{output-merger stage}}.
Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks.
Number of render targets to retrieve.
an array of render targets views (see ) to be filled with the render targets from the device.
void OMGetRenderTargets([In] int NumViews,[Out, Buffer, Optional] ID3D10RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D10DepthStencilView** ppDepthStencilView)
Get references to the render targets and the depth-stencil buffer that are available to the {{output-merger stage}}.
Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks.
Number of render targets to retrieve.
Pointer to a depth-stencil view (see ) to be filled with the depth-stencil information from the device.
an array of render targets views (see ) to be filled with the render targets from the device.
void OMGetRenderTargets([In] int NumViews,[Out, Buffer, Optional] ID3D10RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D10DepthStencilView** ppDepthStencilView)
Get the {{blend state}} of the output-merger stage.
The reference count of the returned interface will be incremented by one when the blend state is retrieved. Applications must release returned reference(s) when they are no longer needed, or else there will be a memory leak.
Array of blend factors, one for each RGBA component.
Pointer to a {{sample mask}}.
a reference to a blend-state interface (see ).
void OMGetBlendState([Out, Optional] ID3D10BlendState** ppBlendState,[Out, Optional] float BlendFactor[4],[Out, Optional] int* pSampleMask)
Gets the {{depth-stencil}} state of the output-merger stage.
Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks.
Pointer to the stencil reference value used in the {{depth-stencil}} test.
a reference to a depth-stencil state interface (see ) to be filled with information from the device.
void OMGetDepthStencilState([Out, Optional] ID3D10DepthStencilState** ppDepthStencilState,[Out, Optional] int* pStencilRef)
Gets an array of views for an unordered resource.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).
Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).
void OMGetRenderTargetsAndUnorderedAccessViews([In] int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] int UAVStartSlot,[In] int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
Binds a set of render targets to the output-merger stage.
A set of render target views to bind.
Binds a single render target to the output-merger stage.
A view of the render target to bind.
Binds a depth-stencil buffer and a set of render targets to the output-merger stage.
A view of the depth-stencil buffer to bind.
A set of render target views to bind.
Binds a depth-stencil buffer and a single render target to the output-merger stage.
A view of the depth-stencil buffer to bind.
A view of the render target to bind.
Binds a set of unordered access views and a single render target to the output-merger stage.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A view of the render target to bind.
Binds a set of unordered access views and a set of render targets to the output-merger stage.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A set of render target views to bind.
Binds a depth-stencil buffer, a set of unordered access views, and a single render target to the output-merger stage.
A view of the depth-stencil buffer to bind.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A view of the render target to bind.
Binds a depth-stencil buffer, a set of unordered access views, and a set of render targets to the output-merger stage.
A view of the depth-stencil buffer to bind.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A set of render target views to bind.
Binds a set of unordered access views and a single render target to the output-merger stage.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A view of the render target to bind.
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV.
Binds a set of unordered access views and a set of render targets to the output-merger stage.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A set of render target views to bind.
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV.
Binds a depth-stencil buffer, a set of unordered access views, and a single render target to the output-merger stage.
A view of the depth-stencil buffer to bind.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A view of the render target to bind.
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV.
Binds a depth-stencil buffer, a set of unordered access views, and a set of render targets to the output-merger stage.
A view of the depth-stencil buffer to bind.
Index into a zero-based array to begin setting unordered access views.
A set of unordered access views to bind.
A set of render target views to bind.
An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV.
Initializes a new instance of the class.
The native pointer.
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No documentation.
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void ID3D11DeviceContext::OMSetRenderTargets([In] unsigned int NumViews,[In, Buffer, Optional] const ID3D11RenderTargetView** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView)
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void ID3D11DeviceContext::OMSetRenderTargets([In] unsigned int NumViews,[In, Buffer, Optional] const ID3D11RenderTargetView** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView)
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void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const ID3D11RenderTargetView** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer, Optional] const unsigned int* pUAVInitialCounts)
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void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const ID3D11RenderTargetView** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer, Optional] const unsigned int* pUAVInitialCounts)
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void ID3D11DeviceContext::OMSetBlendState([In, Optional] ID3D11BlendState* pBlendState,[In, Optional] const SHARPDX_COLOR4* BlendFactor,[In] unsigned int SampleMask)
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void ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef)
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void ID3D11DeviceContext::OMGetRenderTargets([In] unsigned int NumViews,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView)
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void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
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void ID3D11DeviceContext::OMGetBlendState([Out, Optional] ID3D11BlendState** ppBlendState,[Out, Optional] SHARPDX_COLOR4* BlendFactor,[Out, Optional] unsigned int* pSampleMask)
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void ID3D11DeviceContext::OMGetDepthStencilState([Out, Optional] ID3D11DepthStencilState** ppDepthStencilState,[Out, Optional] unsigned int* pStencilRef)
Gets or sets the blend factor.
The blend factor.
Gets or sets the blend sample mask.
The blend sample mask.
Gets or sets the state of the blend.
The state of the blend.
Gets or sets the depth stencil reference.
The depth stencil reference.
Gets or sets the state of the depth stencil.
The state of the depth stencil.
Interface InputAssemblerStage.
ID3D11DeviceContext
Binds a single vertex buffer to the input assembler.
Index of the slot to which to bind the vertex buffer.
A binding for the input vertex buffer.
Binds an array of vertex buffers to the input assembler.
Index of the first input slot to use for binding. The first vertex buffer is explicitly bound to the start slot; this causes each additional vertex buffer in the array to be implicitly bound to each subsequent input slot. There are 16 input slots.
An array of bindings for input vertex buffers.
Binds an array of vertex buffers to the input assembler.
Index of the first input slot to use for binding. The first vertex buffer is explicitly bound to the start slot; this causes each additional vertex buffer in the array to be implicitly bound to each subsequent input slot. There are 16 input slots.
The vertex buffers.
The strides.
The offsets.
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout)
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void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const void* ppVertexBuffers,[In, Buffer] const void* pStrides,[In, Buffer] const void* pOffsets)
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void ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset)
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void ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology)
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void ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout)
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void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)
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void ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset)
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void ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology)
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IAGetInputLayout
void ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout)
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IAGetPrimitiveTopology
void ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology)
Interface StreamOutputStage.
ID3D11DeviceContext
Set the target output {{buffers}} for the {{StreamOutput}} stage, which enables/disables the pipeline to stream-out data.
Call ID3D10Device::SOSetTargets (before any draw calls) to stream data out; call SOSetTargets with NULL to stop streaming data out. For an example, see Exercise 01 from the GDC 2007 workshop, which sets the stream output rendertargets before calling draw methods in the RenderInstanceToStream function. An offset of -1 will cause the stream output buffer to be appended, continuing after the last location written to the buffer in a previous stream output pass. Calling this method using a buffer that is currently bound for writing will effectively bind NULL instead because a buffer cannot be bound as both an input and an output at the same time. The {{Debug Layer}} will generate a warning whenever a resource is prevented from being bound simultaneously as an input and an output, but this will not prevent invalid data from being used by the runtime. The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
an array of output buffers (see ) to bind to the device. The buffers must have been created with the flag.
void SOSetTargets([In] int NumBuffers,[In, Buffer, Optional] const ID3D10Buffer** ppSOTargets,[In, Buffer, Optional] const int* pOffsets)
Get the target output {{buffers}} for the {{StreamOutput}} stage of the pipeline.
Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks.
Number of buffers to get. A maximum of four output buffers can be retrieved.
an array of output buffers (see ) to bind to the device.
void SOGetTargets([In] int NumBuffers,[Out, Buffer, Optional] ID3D10Buffer** ppSOTargets,[Out, Buffer, Optional] int* pOffsets)
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::SOSetTargets([In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppSOTargets,[In, Buffer, Optional] const unsigned int* pOffsets)
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void ID3D11DeviceContext::SOSetTargets([In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppSOTargets,[In, Buffer, Optional] const unsigned int* pOffsets)
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void ID3D11DeviceContext::SOGetTargets([In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppSOTargets)
Interface RasterizerStage.
ID3D11DeviceContext
Get the array of {{viewports}} bound to the {{rasterizer stage}}
An array of viewports (see ).
void RSGetViewports([InOut] int* NumViewports,[Out, Buffer, Optional] D3D10_VIEWPORT* pViewports)
Get the array of {{viewports}} bound to the {{rasterizer stage}}
An array of viewports (see ).
void RSGetViewports([InOut] int* NumViewports,[Out, Buffer, Optional] D3D10_VIEWPORT* pViewports)
Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}.
An array of scissor rectangles (see ).
void RSGetScissorRects([InOut] int* NumRects,[Out, Buffer, Optional] D3D10_RECT* pRects)
Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}.
An array of scissor rectangles (see ).
void RSGetScissorRects([InOut] int* NumRects,[Out, Buffer, Optional] D3D10_RECT* pRects)
Binds a single scissor rectangle to the rasterizer stage.
The scissor rectangle to bind.
Binds a set of scissor rectangles to the rasterizer stage.
The set of scissor rectangles to bind.
Binds a set of viewports to the rasterizer stage.
The set of viewports to bind.
Binds a single viewport to the rasterizer stage.
The viewport to bind.
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::RSSetState([In, Optional] ID3D11RasterizerState* pRasterizerState)
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void ID3D11DeviceContext::RSSetViewports([In] unsigned int NumViewports,[In, Buffer, Optional] const D3D11_VIEWPORT* pViewports)
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void ID3D11DeviceContext::RSSetScissorRects([In] unsigned int NumRects,[In, Buffer, Optional] const RECT* pRects)
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void ID3D11DeviceContext::RSGetState([Out] ID3D11RasterizerState** ppRasterizerState)
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void ID3D11DeviceContext::RSGetViewports([InOut] unsigned int* pNumViewports,[Out, Buffer, Optional] D3D11_VIEWPORT* pViewports)
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void ID3D11DeviceContext::RSGetScissorRects([InOut] unsigned int* pNumRects,[Out, Buffer, Optional] RECT* pRects)
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RSGetState
void ID3D11DeviceContext::RSGetState([Out] ID3D11RasterizerState** ppRasterizerState)
Interface VertexShaderStage.
ID3D11DeviceContext
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::VSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::VSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::VSSetShader([In, Optional] ID3D11VertexShader* pVertexShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::VSSetShader([In, Optional] ID3D11VertexShader* pVertexShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::VSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const void** ppShaderResourceViews)
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void ID3D11DeviceContext::VSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::VSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::VSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::VSGetShader([Out] ID3D11VertexShader** ppVertexShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances)
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void ID3D11DeviceContext::VSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
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void ID3D11DeviceContext::VSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
Interface PixelShaderStage.
ID3D11DeviceContext
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::PSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const void** ppShaderResourceViews)
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void ID3D11DeviceContext::PSSetShader([In, Optional] ID3D11PixelShader* pPixelShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::PSSetShader([In, Optional] ID3D11PixelShader* pPixelShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::PSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::PSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::PSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
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void ID3D11DeviceContext::PSGetShader([Out] ID3D11PixelShader** ppPixelShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances)
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void ID3D11DeviceContext::PSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::PSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
Interface GeometryShaderStage.
ID3D11DeviceContext
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::GSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::GSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::GSSetShader([In, Optional] ID3D11GeometryShader* pShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::GSSetShader([In, Optional] ID3D11GeometryShader* pShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::GSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const void** ppShaderResourceViews)
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void ID3D11DeviceContext::GSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::GSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::GSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::GSGetShader([Out] ID3D11GeometryShader** ppGeometryShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances)
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void ID3D11DeviceContext::GSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
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void ID3D11DeviceContext::GSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
Interface HullShaderStage.
ID3D11DeviceContext
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::HSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const void** ppShaderResourceViews)
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void ID3D11DeviceContext::HSSetShader([In, Optional] ID3D11HullShader* pHullShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::HSSetShader([In, Optional] ID3D11HullShader* pHullShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::HSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::HSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::HSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::HSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
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void ID3D11DeviceContext::HSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
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void ID3D11DeviceContext::HSGetShader([Out] ID3D11HullShader** ppHullShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances)
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void ID3D11DeviceContext::HSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
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void ID3D11DeviceContext::HSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
Interface DomainShaderStage.
ID3D11DeviceContext
Initializes a new instance of the class.
The native pointer.
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void ID3D11DeviceContext::DSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const void** ppShaderResourceViews)
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void ID3D11DeviceContext::DSSetShader([In, Optional] ID3D11DomainShader* pDomainShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::DSSetShader([In, Optional] ID3D11DomainShader* pDomainShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances)
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void ID3D11DeviceContext::DSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
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No documentation.
No documentation.
void ID3D11DeviceContext::DSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers)
No documentation.
No documentation.
No documentation.
No documentation.
void ID3D11DeviceContext::DSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
No documentation.
No documentation.
No documentation.
No documentation.
void ID3D11DeviceContext::DSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers)
No documentation.
No documentation.
No documentation.
No documentation.
void ID3D11DeviceContext::DSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews)
No documentation.
No documentation.
No documentation.
No documentation.
void ID3D11DeviceContext::DSGetShader([Out] ID3D11DomainShader** ppDomainShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances)
No documentation.
No documentation.
No documentation.
No documentation.
void ID3D11DeviceContext::DSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers)
No documentation.
No documentation.
No documentation.
No documentation.
void ID3D11DeviceContext::DSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers)
Counter metadata that contains the type, name, units of measure, and a description of an existing counter.
Gets the data type of a counter (see ).
The type.
Gets the number of hardware counters that are needed for this counter type to be created. All instances of the same counter type use the same hardware counters.
The hardware counter count.
Gets a brief name for the counter.
The name.
Gets the units a counter measures.
The units.
Gets a description of the counter.
The description.
No documentation.
ID3D11BlendState
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11BlendState::GetDesc([Out] D3D11_BLEND_DESC* pDesc)
No documentation.
GetDesc
void ID3D11BlendState::GetDesc([Out] D3D11_BLEND_DESC* pDesc)
No documentation.
ID3D11Resource
Constant MaximumMipLevels.
D3D11_REQ_MIP_LEVELS
Constant ResourceSizeInMegabytes.
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
Constant MaximumTexture1DArraySize.
D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
Constant MaximumTexture2DArraySize.
D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
Constant MaximumTexture1DSize.
D3D11_REQ_TEXTURE1D_U_DIMENSION
Constant MaximumTexture2DSize.
D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
Constant MaximumTexture3DSize.
D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
Constant MaximumTextureCubeSize.
D3D11_REQ_TEXTURECUBE_DIMENSION
Gets a swap chain back buffer.
The type of the buffer.
The swap chain to get the buffer from.
The index of the desired buffer.
The buffer interface, or null on failure.
Loads a texture from an image file.
The device used to load the texture.
Path to the file on disk.
The loaded texture object.
Loads a texture from an image file.
The device used to load the texture.
Path to the file on disk.
Specifies information used to load the texture.
The loaded texture object.
Load a texture from a texture.
A reference to a valid
Pointer to the source texture. See .
Pointer to the destination texture. See .
Pointer to texture loading parameters. See .
The return value is one of the values listed in {{Direct3D 10 Return Codes}}.
HRESULT D3DX10LoadTextureFromTexture([None] ID3D10Resource* pSrcTexture,[None] D3DX10_TEXTURE_LOAD_INFO* pLoadInfo,[None] ID3D10Resource* pDstTexture)
Saves a texture to file.
The device used to save the texture.
The texture to save.
The format the texture will be saved as.
Name of the destination output file where the texture will be saved.
A object describing the result of the operation.
Loads a texture from an image in memory.
The device used to load the texture.
Array of memory containing the image data to load.
The loaded texture object.
Loads a texture from an image in memory.
The device used to load the texture.
Array of memory containing the image data to load.
Specifies information used to load the texture.
The loaded texture object.
Loads a texture from a stream of data.
The device used to load the texture.
A stream containing the image data to load.
Size of the image to load.
The loaded texture object.
Loads a texture from a stream of data.
The device used to load the texture.
A stream containing the image data to load.
Size of the image to load.
Specifies information used to load the texture.
The loaded texture object.
Saves a texture to a stream.
The device used to save the texture.
The texture to save.
The format the texture will be saved as.
Destination memory stream where the image will be saved.
A object describing the result of the operation.
Calculates the sub resource index from a miplevel.
A zero-based index for the mipmap level to address; 0 indicates the first, most detailed mipmap level.
The zero-based index for the array level to address; always use 0 for volume (3D) textures.
Number of mipmap levels in the resource.
The index which equals MipSlice + (ArraySlice * MipLevels).
D3D11CalcSubresource
Calculates the resulting size at a single level for an original size.
The mip level to get the size.
Size of the base.
Size of the mipLevel
Calculates the sub resource index for a particular mipSlice and arraySlice.
The mip slice.
The array slice.
The size of slice. This values is resource dependent. Texture1D -> mipSize of the Width. Texture2D -> mipSize of the Height. Texture3D -> mipsize of the Depth
The resulting miplevel calulated for this instance with this mipSlice and arraySlice.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Resource::GetType([Out] D3D11_RESOURCE_DIMENSION* pResourceDimension)
No documentation.
No documentation.
void ID3D11Resource::SetEvictionPriority([In] unsigned int EvictionPriority)
No documentation.
No documentation.
unsigned int ID3D11Resource::GetEvictionPriority()
No documentation.
GetType
void ID3D11Resource::GetType([Out] D3D11_RESOURCE_DIMENSION* pResourceDimension)
No documentation.
GetEvictionPriority
unsigned int ID3D11Resource::GetEvictionPriority()
No documentation.
ID3DX11EffectDepthStencilVariable
Get a pointer to a depth-stencil interface.
Returns a pointer to a blend-state interface (see ).
HRESULT ID3D10EffectDepthStencilVariable::GetDepthStencilState([None] int Index,[Out] ID3D10DepthStencilState** ppDepthStencilState)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilVariable::GetDepthStencilState([In] unsigned int Index,[Out] ID3D11DepthStencilState** ppDepthStencilState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilVariable::SetDepthStencilState([In] unsigned int Index,[In] ID3D11DepthStencilState* pDepthStencilState)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilVariable::UndoSetDepthStencilState([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc)
No documentation.
ID3D11VertexShader
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the class.
The native pointer.
Properties defining the way a buffer is bound to the pipeline as a target for stream output operations.
Initializes a new instance of the struct.
The buffer being bound.
The offset to the first vertex (in bytes).
Gets or sets the buffer being bound.
Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).
No documentation.
ID3D11ShaderResourceView
No documentation.
ID3D11View
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11View::GetResource([Out] ID3D11Resource** ppResource)
No documentation.
GetResource
void ID3D11View::GetResource([Out] ID3D11Resource** ppResource)
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the ShaderResource flag.
ID3D11Device::CreateShaderResourceView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the ShaderResource flag.
A structure describing the to be created.
ID3D11Device::CreateShaderResourceView
Create a shader-resource view from a file. Read the characteristics of a texture when the texture is loaded.
A reference to the device (see ) that will use the resource.
Name of the file that contains the shader-resource view.
Returns a reference to the shader-resource view (see ).
HRESULT D3DX11CreateShaderResourceViewFromFileW([None] ID3D10Device* pDevice,[None] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult)
Create a shader-resource view from a file.
A reference to the device (see ) that will use the resource.
Name of the file that contains the shader-resource view.
Identifies the characteristics of a texture (see ) when the data processor is created.
Returns a reference to the shader-resource view (see ).
HRESULT D3DX11CreateShaderResourceViewFromFileW([None] ID3D10Device* pDevice,[None] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult)
Create a shader-resource view from a file in memory.
A reference to the device (see ) that will use the resource.
Pointer to a memory location that contains the shader-resource view.
Returns a reference to the shader-resource view (see ).
HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult)
Create a shader-resource view from a file in memory.
A reference to the device (see ) that will use the resource.
Pointer to a memory location that contains the shader-resource view.
Identifies the characteristics of a texture (see ) when the data processor is created.
Returns a reference to the shader-resource view (see ).
HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult)
Create a shader-resource view from a file in a stream..
A reference to the device (see ) that will use the resource.
Pointer to the file in memory that contains the shader-resource view.
Size of the file to read from the stream
Returns a reference to the shader-resource view (see ).
HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult)
Create a shader-resource view from a file in a stream..
A reference to the device (see ) that will use the resource.
Pointer to the file in memory that contains the shader-resource view.
Size of the file to read from the stream
Identifies the characteristics of a texture (see ) when the data processor is created.
Returns a reference to the shader-resource view (see ).
HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11ShaderResourceView::GetDesc([Out] D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
No documentation.
GetDesc
void ID3D11ShaderResourceView::GetDesc([Out] D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
No documentation.
ID3D11Query
No documentation.
ID3D11Asynchronous
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
unsigned int ID3D11Asynchronous::GetDataSize()
No documentation.
GetDataSize
unsigned int ID3D11Asynchronous::GetDataSize()
Constructs a new based on the specified description.
The device with which to associate the state object.
The query description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Query::GetDesc([Out] D3D11_QUERY_DESC* pDesc)
No documentation.
GetDesc
void ID3D11Query::GetDesc([Out] D3D11_QUERY_DESC* pDesc)
No documentation.
ID3D11HullShader
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the class.
The native pointer.
No documentation.
ID3D11UnorderedAccessView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the UnorderedAccess flag.
ID3D11Device::CreateUnorderedAccessView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the UnorderedAccess flag.
A structure describing the to be created.
ID3D11Device::CreateUnorderedAccessView
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11UnorderedAccessView::GetDesc([Out] D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc)
No documentation.
GetDesc
void ID3D11UnorderedAccessView::GetDesc([Out] D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc)
No documentation.
ID3DX11EffectUnorderedAccessViewVariable
Sets the specified view.
The view.
A object describing the result of the operation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
Sets the specified data ref.
The data ref.
The offset.
A object describing the result of the operation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
Sets the specified data ref.
The data ref.
A object describing the result of the operation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
Sets the specified data ref.
The data ref.
The offset.
A object describing the result of the operation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
Gets the unordered access view array.
The count.
A object describing the result of the operation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray([Out, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
Gets the unordered access view array.
The offset.
The count.
A object describing the result of the operation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray([Out, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessView([In] ID3D11UnorderedAccessView* pResource)
No documentation.
No documentation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessView([In] ID3D11UnorderedAccessView** ppResource)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray([Out, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3DX11EffectStringVariable
Get the string.
Returns a reference to the string.
HRESULT ID3D10EffectStringVariable::GetString([Out] const char** ppString)
Get an array of strings.
The number of strings in the returned array.
Returns a reference to the first string in the array.
HRESULT ID3D10EffectStringVariable::GetStringArray([Out, Buffer] const char** ppStrings,[None] int Offset,[None] int Count)
Get an array of strings.
The offset (in number of strings) between the start of the array and the first string to get.
The number of strings in the returned array.
Returns a reference to the first string in the array.
HRESULT ID3D10EffectStringVariable::GetStringArray([Out, Buffer] const char** ppStrings,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectStringVariable::GetString([Out] const void** ppString)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectStringVariable::GetStringArray([Out, Buffer] const void** ppStrings,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3D11Device
Constructor for a D3D11 Device. See for more information.
Constructor for a D3D11 Device. See for more information.
Constructor for a D3D11 Device. See for more information.
Constructor for a D3D11 Device. See for more information.
Constructor for a D3D11 Device. See for more information.
Constructor for a D3D11 Device. See for more information.
Internal CreateDevice
Initializes a new instance of the class along with a new used for rendering.
The type of device to create.
A list of runtime layers to enable.
Details used to create the swap chain.
When the method completes, contains the created device instance.
When the method completes, contains the created swap chain instance.
A object describing the result of the operation.
Initializes a new instance of the class along with a new used for rendering.
The video adapter on which the device should be created.
A list of runtime layers to enable.
Details used to create the swap chain.
When the method completes, contains the created device instance.
When the method completes, contains the created swap chain instance.
A object describing the result of the operation.
Initializes a new instance of the class along with a new used for rendering.
The type of device to create.
A list of runtime layers to enable.
A list of feature levels which determine the order of feature levels to attempt to create.
Details used to create the swap chain.
When the method completes, contains the created device instance.
When the method completes, contains the created swap chain instance.
A object describing the result of the operation.
Initializes a new instance of the class along with a new used for rendering.
The video adapter on which the device should be created.
A list of runtime layers to enable.
A list of feature levels which determine the order of feature levels to attempt to create.
Details used to create the swap chain.
When the method completes, contains the created device instance.
When the method completes, contains the created swap chain instance.
A object describing the result of the operation.
This overload has been deprecated. Use one of the alternatives that does not take both an adapter and a driver type.
Get the type, name, units of measure, and a description of an existing counter.
The counter description.
Description of the counter
Give a device access to a shared resource created on a different Direct3d device.
The type of the resource we are gaining access to.
A resource handle. See remarks.
This method returns a reference to the resource we are gaining access to.
To share a resource between two Direct3D 10 devices the resource must have been created with the flag, if it was created using the ID3D10Device interface. If it was created using the IDXGIDevice interface, then the resource is always shared. The REFIID, or GUID, of the interface to the resource can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D10Buffer) will get the GUID of the interface to a buffer resource. When sharing a resource between two Direct3D 10 devices the unique handle of the resource can be obtained by querying the resource for the interface and then calling {{GetSharedHandle}}.
IDXGIResource* pOtherResource(NULL);
hr = pOtherDeviceResource->QueryInterface( __uuidof(IDXGIResource), (void**)&pOtherResource );
HANDLE sharedHandle;
pOtherResource->GetSharedHandle(&sharedHandle);
The only resources that can be shared are 2D non-mipmapped textures. To share a resource between a Direct3D 9 device and a Direct3D 10 device the texture must have been created using the pSharedHandle argument of {{CreateTexture}}. The shared Direct3D 9 handle is then passed to OpenSharedResource in the hResource argument. The following code illustrates the method calls involved.
sharedHandle = NULL; // must be set to NULL to create, can use a valid handle here to open in D3D9
pDevice9->CreateTexture(..., pTex2D_9, &sharedHandle);
...
pDevice10->OpenSharedResource(sharedHandle, __uuidof(ID3D10Resource), (void**)(&tempResource10));
tempResource10->QueryInterface(__uuidof(ID3D10Texture2D), (void**)(&pTex2D_10));
tempResource10->Release();
// now use pTex2D_10 with pDevice10
Textures being shared from D3D9 to D3D10 have the following restrictions. Textures must be 2D Only 1 mip level is allowed Texture must have default usage Texture must be write only MSAA textures are not allowed Bind flags must have SHADER_RESOURCE and RENDER_TARGET set Only R10G10B10A2_UNORM, R16G16B16A16_FLOAT and R8G8B8A8_UNORM formats are allowed If a shared texture is updated on one device must be called on that device.
HRESULT ID3D10Device::OpenSharedResource([In] void* hResource,[In] GUID* ReturnedInterface,[Out, Optional] void** ppResource)
Check if this device is supporting compute shaders for the specified format.
The format for which to check support.
Flags indicating usage contexts in which the specified format is supported.
Check if this device is supporting a feature.
The feature to check.
Returns true if this device supports this feature, otherwise false.
Check if this device is supporting threading.
Support concurrent resources.
Support command lists.
A object describing the result of the operation.
Gets the highest supported hardware feature level of the primary adapter.
The highest supported hardware feature level.
Gets the highest supported hardware feature level of the primary adapter.
The adapter.
The highest supported hardware feature level.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateTexture1D([In] const D3D11_TEXTURE1D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture1D** ppTexture1D)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateShaderResourceView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,[Out, Fast] ID3D11ShaderResourceView** ppSRView)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateUnorderedAccessView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,[Out, Fast] ID3D11UnorderedAccessView** ppUAView)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateRenderTargetView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,[Out, Fast] ID3D11RenderTargetView** ppRTView)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateDepthStencilView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,[Out, Fast] ID3D11DepthStencilView** ppDepthStencilView)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateVertexShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11VertexShader** ppVertexShader)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateGeometryShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateGeometryShaderWithStreamOutput([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Buffer, Optional] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,[In] unsigned int NumEntries,[In, Buffer, Optional] const unsigned int* pBufferStrides,[In] unsigned int NumStrides,[In] unsigned int RasterizedStream,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreatePixelShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11PixelShader** ppPixelShader)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateHullShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11HullShader** ppHullShader)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateDomainShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11DomainShader** ppDomainShader)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateComputeShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11ComputeShader** ppComputeShader)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateClassLinkage([Out, Fast] ID3D11ClassLinkage** ppLinkage)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateBlendState([In] const D3D11_BLEND_DESC* pBlendStateDesc,[Out, Fast] ID3D11BlendState** ppBlendState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateDepthStencilState([In] const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,[Out, Fast] ID3D11DepthStencilState** ppDepthStencilState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateRasterizerState([In] const D3D11_RASTERIZER_DESC* pRasterizerDesc,[Out, Fast] ID3D11RasterizerState** ppRasterizerState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateSamplerState([In] const D3D11_SAMPLER_DESC* pSamplerDesc,[Out, Fast] ID3D11SamplerState** ppSamplerState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateQuery([In] const D3D11_QUERY_DESC* pQueryDesc,[Out, Fast] ID3D11Query** ppQuery)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreatePredicate([In] const D3D11_QUERY_DESC* pPredicateDesc,[Out, Fast] ID3D11Predicate** ppPredicate)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateCounter([In] const D3D11_COUNTER_DESC* pCounterDesc,[Out, Fast] ID3D11Counter** ppCounter)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CreateDeferredContext([In] unsigned int ContextFlags,[Out, Fast] ID3D11DeviceContext** ppDeferredContext)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::OpenSharedResource([In] void* hResource,[In] const GUID& ReturnedInterface,[Out, Optional] void** ppResource)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CheckFormatSupport([In] DXGI_FORMAT Format,[Out] D3D11_FORMAT_SUPPORT* pFormatSupport)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CheckMultisampleQualityLevels([In] DXGI_FORMAT Format,[In] unsigned int SampleCount,[Out] unsigned int* pNumQualityLevels)
No documentation.
void ID3D11Device::CheckCounterInfo([Out] D3D11_COUNTER_INFO* pCounterInfo)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::CheckFeatureSupport([In] D3D11_FEATURE Feature,[Out, Buffer] void* pFeatureSupportData,[In] unsigned int FeatureSupportDataSize)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData)
No documentation.
No documentation.
D3D_FEATURE_LEVEL ID3D11Device::GetFeatureLevel()
No documentation.
No documentation.
unsigned int ID3D11Device::GetCreationFlags()
No documentation.
No documentation.
HRESULT ID3D11Device::GetDeviceRemovedReason()
No documentation.
No documentation.
void ID3D11Device::GetImmediateContext([Out] ID3D11DeviceContext** ppImmediateContext)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Device::SetExceptionMode([In] unsigned int RaiseFlags)
No documentation.
No documentation.
unsigned int ID3D11Device::GetExceptionMode()
Get the imediate attached to this Device.
Gets a value indicating whether the current device is using the reference rasterizer.
Gets or sets the debug-name for this object.
The debug name.
No documentation.
GetFeatureLevel
D3D_FEATURE_LEVEL ID3D11Device::GetFeatureLevel()
No documentation.
GetCreationFlags
unsigned int ID3D11Device::GetCreationFlags()
No documentation.
GetDeviceRemovedReason
HRESULT ID3D11Device::GetDeviceRemovedReason()
No documentation.
GetExceptionMode
unsigned int ID3D11Device::GetExceptionMode()
No documentation.
ID3D11Counter
Constructs a new based on the specified description.
The device with which to associate the state object.
The counter description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Counter::GetDesc([Out] D3D11_COUNTER_DESC* pDesc)
No documentation.
GetDesc
void ID3D11Counter::GetDesc([Out] D3D11_COUNTER_DESC* pDesc)
No documentation.
ID3D11Buffer
Initializes a new instance of the class.
The device with which to associate the buffer.
The description of the buffer.
Initializes a new instance of the class.
The device with which to associate the buffer.
Initial data used to initialize the buffer.
The description of the buffer.
Initializes a new instance of the class.
The device with which to associate the buffer.
The size, in bytes, of the buffer.
The usage pattern for the buffer.
Flags specifying how the buffer will be bound to the pipeline.
Flags specifying how the buffer will be accessible from the CPU.
Miscellaneous resource options.
The size (in bytes) of the structure element for structured buffers.
Initializes a new instance of the class.
The device with which to associate the buffer.
Initial data used to initialize the buffer.
The size, in bytes, of the buffer.
The usage pattern for the buffer.
Flags specifying how the buffer will be bound to the pipeline.
Flags specifying how the buffer will be accessible from the CPU.
Miscellaneous resource options.
The size (in bytes) of the structure element for structured buffers.
Creates a new instance of the class.
Type of the data to upload
The device with which to associate the buffer.
Flags specifying how the buffer will be bound to the pipeline.
Initial data used to initialize the buffer.
The size, in bytes, of the buffer. If 0 is specified, sizeof(T) is used.
The usage pattern for the buffer.
Flags specifying how the buffer will be accessible from the CPU.
Miscellaneous resource options.
The size (in bytes) of the structure element for structured buffers.
An initialized buffer
Creates a new instance of the class.
Type of the data to upload
The device with which to associate the buffer.
Flags specifying how the buffer will be bound to the pipeline.
Initial data used to initialize the buffer.
The size, in bytes, of the buffer. If 0 is specified, sizeof(T) * data.Length is used.
The usage pattern for the buffer.
Flags specifying how the buffer will be accessible from the CPU.
Miscellaneous resource options.
The size (in bytes) of the structure element for structured buffers.
An initialized buffer
Creates a new instance of the class.
Type of the data to upload
The device with which to associate the buffer.
Initial data used to initialize the buffer.
The description.
An initialized buffer
If the is at 0, sizeof(T) is used.
Creates a new instance of the class.
Type of the data to upload
The device with which to associate the buffer.
Initial data used to initialize the buffer.
The description.
An initialized buffer
If the is at 0, sizeof(T) * data.Length is used.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Buffer::GetDesc([Out] D3D11_BUFFER_DESC* pDesc)
No documentation.
GetDesc
void ID3D11Buffer::GetDesc([Out] D3D11_BUFFER_DESC* pDesc)
No documentation.
ID3D11PixelShader
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the class.
The native pointer.
No documentation.
ID3DX11EffectVectorVariable
Get a four-component vector that contains integer data.
Returns a four-component vector that contains integer data
HRESULT ID3D10EffectVectorVariable::GetIntVector([Out] int* pData)
Get a four-component vector that contains floating-point data.
Returns a four-component vector that contains floating-point data.
HRESULT ID3D10EffectVectorVariable::GetFloatVector([Out] float* pData)
Get a four-component vector that contains boolean data.
a four-component vector that contains boolean data.
HRESULT ID3D10EffectVectorVariable::GetBoolVector([Out, Buffer] BOOL* pData)
Set an array of four-component vectors that contain integer data.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetIntVectorArray([In, Buffer] int* pData,[None] int Offset,[None] int Count)
Set an array of four-component vectors that contain floating-point data.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetFloatVectorArray([In, Buffer] float* pData,[None] int Offset,[None] int Count)
Set a two-component vector that contains floating-point data.
A reference to the first component.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetFloatVector([In] float* pData)
Set a three-component vector that contains floating-point data.
A reference to the first component.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetFloatVector([In] float* pData)
Set a four-component color that contains floating-point data.
A reference to the first component.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetFloatVector([In] float* pData)
Set an array of four-component color that contain floating-point data.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetFloatVectorArray([In, Buffer] float* pData,[None] int Offset,[None] int Count)
Set an array of four-component vectors that contain boolean data.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectVectorVariable::SetBoolVectorArray([In, Buffer] BOOL* pData,[None] int Offset,[None] int Count)
Get an array of four-component vectors that contain integer data.
The number of array elements to set.
Returns an array of four-component vectors that contain integer data.
HRESULT ID3D10EffectVectorVariable::GetIntVectorArray([Out, Buffer] int* pData,[None] int Offset,[None] int Count)
Get an array of four-component vectors that contain floating-point data.
The number of array elements to set.
Returns an array of four-component vectors that contain floating-point data.
HRESULT ID3D10EffectVectorVariable::GetFloatVectorArray([None] float* pData,[None] int Offset,[None] int Count)
Get an array of four-component vectors that contain boolean data.
The number of array elements to set.
an array of four-component vectors that contain boolean data.
HRESULT ID3D10EffectVectorVariable::GetBoolVectorArray([Out, Buffer] BOOL* pData,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::SetBoolVector([In, Buffer] const BOOL* pData)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::SetIntVector([In] const SHARPDX_INT4* pData)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::SetFloatVector([In] const SHARPDX_VECTOR4* pData)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::GetBoolVector([Out, Buffer] BOOL* pData)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::GetIntVector([Out] SHARPDX_INT4* pData)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::GetFloatVector([Out] SHARPDX_VECTOR4* pData)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::SetBoolVectorArray([In, Buffer] const BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::SetIntVectorArray([In, Buffer] const SHARPDX_INT4* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::SetFloatVectorArray([In, Buffer] const SHARPDX_VECTOR4* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::GetBoolVectorArray([Out, Buffer] BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::GetIntVectorArray([Out, Buffer] SHARPDX_INT4* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectVectorVariable::GetFloatVectorArray([Out, Buffer] SHARPDX_VECTOR4* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3DX11EffectMatrixVariable
Set a floating-point matrix.
A pointer to the first element in the matrix.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectMatrixVariable::SetMatrix([In] float* pData)
Set an array of floating-point matrices.
A pointer to the first matrix.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectMatrixVariable::SetMatrixArray([In, Buffer] float* pData,[None] int Offset,[None] int Count)
Set an array of floating-point matrices.
A pointer to the first matrix.
The number of matrix elements to skip from the start of the array.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectMatrixVariable::SetMatrixArray([In, Buffer] float* pData,[None] int Offset,[None] int Count)
Get an array of matrices.
The number of matrices in the returned array.
Returns an array of matrix.
HRESULT ID3D10EffectMatrixVariable::GetMatrixArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count)
Get an array of matrices.
The offset (in number of matrices) between the start of the array and the first matrix returned.
The number of matrices in the returned array.
Returns an array of matrix.
HRESULT ID3D10EffectMatrixVariable::GetMatrixArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count)
Transpose and set a floating-point matrix.
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
A pointer to the first element of a matrix.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectMatrixVariable::SetMatrixTranspose([In] float* pData)
Transpose and set an array of floating-point matrices.
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
A pointer to an array of matrices.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectMatrixVariable::SetMatrixTransposeArray([In] float* pData,[None] int Offset,[None] int Count)
Transpose and set an array of floating-point matrices.
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
A pointer to an array of matrices.
The offset (in number of matrices) between the start of the array and the first matrix to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectMatrixVariable::SetMatrixTransposeArray([In] float* pData,[None] int Offset,[None] int Count)
Transpose and get an array of floating-point matrices.
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
The number of matrices in the array to get.
Returns an array of transposed .
HRESULT ID3D10EffectMatrixVariable::GetMatrixTransposeArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count)
Transpose and get an array of floating-point matrices.
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
The offset (in number of matrices) between the start of the array and the first matrix to get.
The number of matrices in the array to get.
Returns an array of transposed .
HRESULT ID3D10EffectMatrixVariable::GetMatrixTransposeArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::SetMatrix([In] const SHARPDX_MATRIX* pData)
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::GetMatrix([Out] SHARPDX_MATRIX* pData)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::SetMatrixArray([In, Buffer] const SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::GetMatrixArray([Out, Buffer] SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::SetMatrixTranspose([In] const SHARPDX_MATRIX* pData)
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::GetMatrixTranspose([Out] SHARPDX_MATRIX* pData)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::SetMatrixTransposeArray([In, Buffer] const SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectMatrixVariable::GetMatrixTransposeArray([Out, Buffer] SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3D11Debug
Initializes a new instance of the class.
The device.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::SetFeatureMask([In] unsigned int Mask)
No documentation.
No documentation.
unsigned int ID3D11Debug::GetFeatureMask()
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::SetPresentPerRenderOpDelay([In] unsigned int Milliseconds)
No documentation.
No documentation.
unsigned int ID3D11Debug::GetPresentPerRenderOpDelay()
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::SetSwapChain([In, Optional] IDXGISwapChain* pSwapChain)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::GetSwapChain([Out] IDXGISwapChain** ppSwapChain)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::ValidateContext([In] ID3D11DeviceContext* pContext)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::ReportLiveDeviceObjects([In] D3D11_RLDO_FLAGS Flags)
No documentation.
No documentation.
No documentation.
HRESULT ID3D11Debug::ValidateContextForDispatch([In] ID3D11DeviceContext* pContext)
Gets or sets the feature flags that indicates which debug features are on or off.
The feature flags.
No documentation.
GetPresentPerRenderOpDelay
unsigned int ID3D11Debug::GetPresentPerRenderOpDelay()
No documentation.
GetSwapChain
HRESULT ID3D11Debug::GetSwapChain([Out] IDXGISwapChain** ppSwapChain)
No documentation.
ID3D11Texture1D
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
The initial texture data.
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
An array of initial texture data for each subresource.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Texture1D::GetDesc([Out] D3D11_TEXTURE1D_DESC* pDesc)
No documentation.
GetDesc
void ID3D11Texture1D::GetDesc([Out] D3D11_TEXTURE1D_DESC* pDesc)
No documentation.
D3DX11_IMAGE_INFO
Retrieves information about a given image file.
File name of image to retrieve information about.
If the function succeeds, returns a filled with the description of the data in the source file. else returns null
HRESULT D3DX11GetImageInfoFromFileW([None] const wchar_t* pSrcFile,[None] ID3DX11ThreadPump* pPump,[None] D3DX11_IMAGE_INFO* pSrcInfo,[None] HRESULT* pHResult)
Retrieves information about a given image file from a memory location.
an array to the image in memory
If the function succeeds, returns a filled with the description of the data from the image memory. else returns null
HRESULT D3DX11GetImageInfoFromFileW([None] const wchar_t* pSrcFile,[None] ID3DX11ThreadPump* pPump,[None] D3DX11_IMAGE_INFO* pSrcInfo,[None] HRESULT* pHResult)
No documentation.
unsigned int Width
No documentation.
unsigned int Height
No documentation.
unsigned int Depth
No documentation.
unsigned int ArraySize
No documentation.
unsigned int MipLevels
No documentation.
D3D11_RESOURCE_MISC_FLAG MiscFlags
No documentation.
DXGI_FORMAT Format
No documentation.
D3D11_RESOURCE_DIMENSION ResourceDimension
No documentation.
D3DX11_IMAGE_FILE_FORMAT ImageFileFormat
No documentation.
D3D11_BLEND_DESC
No documentation.
BOOL AlphaToCoverageEnable
No documentation.
BOOL IndependentBlendEnable
No documentation.
D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]
No documentation.
D3D11_BUFFER_DESC
No documentation.
unsigned int ByteWidth
No documentation.
D3D11_USAGE Usage
No documentation.
D3D11_BIND_FLAG BindFlags
No documentation.
D3D11_CPU_ACCESS_FLAG CPUAccessFlags
No documentation.
D3D11_RESOURCE_MISC_FLAG MiscFlags
No documentation.
unsigned int StructureByteStride
Initializes a new instance of the struct.
The size in bytes.
The usage.
The bind flags.
The cpu access flags.
The option flags.
The structure byte stride.
No documentation.
D3D11_CLASS_INSTANCE_DESC
No documentation.
unsigned int InstanceId
No documentation.
unsigned int InstanceIndex
No documentation.
unsigned int TypeId
No documentation.
unsigned int ConstantBuffer
No documentation.
unsigned int BaseConstantBufferOffset
No documentation.
unsigned int BaseTexture
No documentation.
unsigned int BaseSampler
No documentation.
BOOL Created
No documentation.
D3D11_COUNTER_INFO
No documentation.
D3D11_COUNTER LastDeviceDependentCounter
No documentation.
unsigned int NumSimultaneousCounters
No documentation.
unsigned char NumDetectableParallelUnits
No documentation.
D3D11_COUNTER_DESC
No documentation.
D3D11_COUNTER Counter
No documentation.
unsigned int MiscFlags
No documentation.
D3D11_DEPTH_STENCILOP_DESC
No documentation.
D3D11_STENCIL_OP StencilFailOp
No documentation.
D3D11_STENCIL_OP StencilDepthFailOp
No documentation.
D3D11_STENCIL_OP StencilPassOp
No documentation.
D3D11_COMPARISON_FUNC StencilFunc
No documentation.
D3D11_DEPTH_STENCIL_DESC
No documentation.
D3D11_DEPTH_WRITE_MASK DepthWriteMask
No documentation.
D3D11_COMPARISON_FUNC DepthFunc
No documentation.
unsigned char StencilReadMask
No documentation.
unsigned char StencilWriteMask
No documentation.
D3D11_DEPTH_STENCILOP_DESC FrontFace
No documentation.
D3D11_DEPTH_STENCILOP_DESC BackFace
No documentation.
BOOL DepthEnable
No documentation.
BOOL StencilEnable
No documentation.
D3D11_DEPTH_STENCIL_VIEW_DESC
No documentation.
DXGI_FORMAT Format
No documentation.
D3D11_DSV_DIMENSION ViewDimension
No documentation.
D3D11_DSV_FLAG Flags
No documentation.
D3D11_TEX1D_DSV Texture1D
No documentation.
D3D11_TEX1D_ARRAY_DSV Texture1DArray
No documentation.
D3D11_TEX2D_DSV Texture2D
No documentation.
D3D11_TEX2D_ARRAY_DSV Texture2DArray
No documentation.
D3D11_TEX2DMS_DSV Texture2DMS
No documentation.
D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
No documentation.
D3D11_TEX2D_DSV
No documentation.
unsigned int MipSlice
No documentation.
D3D11_TEX1D_ARRAY_DSV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX2DMS_ARRAY_DSV
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX2D_ARRAY_DSV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX1D_DSV
No documentation.
unsigned int MipSlice
No documentation.
D3D11_TEX2DMS_DSV
No documentation.
unsigned int UnusedField_NothingToDefine
No documentation.
D3DX11_EFFECT_DESC
No documentation.
unsigned int ConstantBuffers
No documentation.
unsigned int GlobalVariables
No documentation.
unsigned int InterfaceVariables
No documentation.
unsigned int Techniques
No documentation.
unsigned int Groups
No documentation.
D3DX11_GROUP_DESC
No documentation.
const char* Name
No documentation.
unsigned int Techniques
No documentation.
unsigned int Annotations
No documentation.
D3DX11_PASS_DESC
No documentation.
const char* Name
No documentation.
unsigned int Annotations
No documentation.
unsigned char* pIAInputSignature
No documentation.
SIZE_T IAInputSignatureSize
No documentation.
unsigned int StencilRef
No documentation.
unsigned int SampleMask
No documentation.
SHARPDX_COLOR4 BlendFactor
Returns the signature of this Effect pass.
No documentation.
D3DX11_PASS_SHADER_DESC
No documentation.
ID3DX11EffectShaderVariable* pShaderVariable
No documentation.
unsigned int ShaderIndex
A reference to the variable that the shader came from. If it is an inline shader assignment, the returned interface will be an anonymous shader variable, which is not retrievable any other way. Its name in the variable description will be "$Anonymous". If there is no assignment of this type in the pass block, this will point to a shader variable that returns false when IsValid is called.
ID3D10EffectShaderVariable* pShaderVariable
No documentation.
D3DX11_EFFECT_SHADER_DESC
No documentation.
const unsigned char* pInputSignature
No documentation.
const unsigned char* pBytecode
No documentation.
unsigned int BytecodeLength
No documentation.
unsigned int RasterizedStream
No documentation.
unsigned int NumInputSignatureEntries
No documentation.
unsigned int NumOutputSignatureEntries
No documentation.
unsigned int NumPatchConstantSignatureEntries
No documentation.
BOOL IsInline
No documentation.
const void* SODecls[4]
Gets the signature passed into InputLayout. Only valid on a vertex shader or geometry shader.
The signature.
Gets the bytecode from the compiled shader.
The bytecode.
No documentation.
D3DX11_TECHNIQUE_DESC
No documentation.
const char* Name
No documentation.
unsigned int Passes
No documentation.
unsigned int Annotations
No documentation.
D3DX11_EFFECT_TYPE_DESC
No documentation.
const char* TypeName
No documentation.
D3D_SHADER_VARIABLE_CLASS Class
No documentation.
D3D_SHADER_VARIABLE_TYPE Type
No documentation.
unsigned int Elements
No documentation.
unsigned int Members
No documentation.
unsigned int Rows
No documentation.
unsigned int Columns
No documentation.
unsigned int PackedSize
No documentation.
unsigned int UnpackedSize
No documentation.
unsigned int Stride
No documentation.
D3DX11_EFFECT_VARIABLE_DESC
No documentation.
const char* Name
No documentation.
const char* Semantic
No documentation.
D3DX11_EFFECT_VARIABLE_FLAGS Flags
No documentation.
unsigned int Annotations
No documentation.
unsigned int BufferOffset
No documentation.
unsigned int ExplicitBindPoint
No documentation.
D3DX11_FFT_BUFFER_INFO
No documentation.
unsigned int NumTempBufferSizes
No documentation.
unsigned int NumPrecomputeBufferSizes
No documentation.
unsigned int TempBufferFloatSizes[4]
No documentation.
unsigned int PrecomputeBufferFloatSizes[4]
No documentation.
D3DX11_FFT_DESC
No documentation.
unsigned int NumDimensions
No documentation.
D3DX11_FFT_DIM_MASK DimensionMask
No documentation.
D3DX11_FFT_DATA_TYPE Type
No documentation.
unsigned int ElementLengths[32]
No documentation.
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
No documentation.
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
No documentation.
D3D11_FEATURE_DATA_DOUBLES
No documentation.
BOOL DoublePrecisionFloatShaderOps
No documentation.
D3D11_FEATURE_DATA_FORMAT_SUPPORT
No documentation.
DXGI_FORMAT InFormat
No documentation.
D3D11_FORMAT_SUPPORT OutFormatSupport
No documentation.
D3D11_FEATURE_DATA_FORMAT_SUPPORT2
No documentation.
DXGI_FORMAT InFormat
No documentation.
D3D11_FORMAT_SUPPORT2 OutFormatSupport2
No documentation.
D3D11_FEATURE_DATA_THREADING
No documentation.
BOOL DriverConcurrentCreates
No documentation.
BOOL DriverCommandLists
No documentation.
D3DX11_IMAGE_LOAD_INFO
The default value for load options.
No documentation.
unsigned int Width
No documentation.
unsigned int Height
No documentation.
unsigned int Depth
No documentation.
unsigned int FirstMipLevel
No documentation.
unsigned int MipLevels
No documentation.
D3D11_USAGE Usage
No documentation.
D3D11_BIND_FLAG BindFlags
No documentation.
D3D11_CPU_ACCESS_FLAG CpuAccessFlags
No documentation.
D3D11_RESOURCE_MISC_FLAG MiscFlags
No documentation.
DXGI_FORMAT Format
No documentation.
D3DX11_FILTER_FLAG Filter
No documentation.
D3DX11_FILTER_FLAG MipFilter
No documentation.
D3DX11_IMAGE_INFO* pSrcInfo
No documentation.
D3D11_INFO_QUEUE_FILTER
No documentation.
D3D11_INFO_QUEUE_FILTER_DESC AllowList
No documentation.
D3D11_INFO_QUEUE_FILTER_DESC DenyList
No documentation.
D3D11_INFO_QUEUE_FILTER_DESC
No documentation.
unsigned int NumCategories
No documentation.
D3D11_MESSAGE_CATEGORY* pCategoryList
No documentation.
unsigned int NumSeverities
No documentation.
D3D11_MESSAGE_SEVERITY* pSeverityList
No documentation.
unsigned int NumIDs
No documentation.
D3D11_MESSAGE_ID* pIDList
Gets or sets the categories.
The categories.
Gets or sets the severities.
The severities.
Gets or sets the ids.
The ids.
No documentation.
D3D11_INPUT_ELEMENT_DESC
No documentation.
const char* SemanticName
No documentation.
unsigned int SemanticIndex
No documentation.
DXGI_FORMAT Format
No documentation.
unsigned int InputSlot
No documentation.
unsigned int AlignedByteOffset
No documentation.
D3D11_INPUT_CLASSIFICATION InputSlotClass
No documentation.
unsigned int InstanceDataStepRate
Initializes a new instance of the struct.
The HLSL semantic associated with this element in a shader input-signature.
The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3).
The data type of the element data.
Offset (in bytes) between each element. Use AppendAligned for convenience to define the current element directly after the previous one, including any packing if necessary.
An integer value that identifies the input-assembler. Valid values are between 0 and 15.
Identifies the input data class for a single input slot.
The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data.
Initializes a new instance of the struct.
The HLSL semantic associated with this element in a shader input-signature.
The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3).
The data type of the element data.
Offset (in bytes) between each element. Use AppendAligned for convenience to define the current element directly after the previous one, including any packing if necessary.
An integer value that identifies the input-assembler. Valid values are between 0 and 15.
Initializes a new instance of the struct.
The HLSL semantic associated with this element in a shader input-signature.
The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3).
The data type of the element data.
An integer value that identifies the input-assembler. Valid values are between 0 and 15.
Returns a value that can be used for the offset parameter of an InputElement to indicate that the element
should be aligned directly after the previous element, including any packing if neccessary.
A value used to align input elements.
D3D11_APPEND_ALIGNED_ELEMENT
No documentation.
D3D11_MESSAGE
No documentation.
D3D11_MESSAGE_CATEGORY Category
No documentation.
D3D11_MESSAGE_SEVERITY Severity
No documentation.
D3D11_MESSAGE_ID ID
No documentation.
const char* pDescription
No documentation.
SIZE_T DescriptionByteLength
No documentation.
D3D11_QUERY_DATA_PIPELINE_STATISTICS
No documentation.
unsigned longlong IAVertices
No documentation.
unsigned longlong IAPrimitives
No documentation.
unsigned longlong VSInvocations
No documentation.
unsigned longlong GSInvocations
No documentation.
unsigned longlong GSPrimitives
No documentation.
unsigned longlong CInvocations
No documentation.
unsigned longlong CPrimitives
No documentation.
unsigned longlong PSInvocations
No documentation.
unsigned longlong HSInvocations
No documentation.
unsigned longlong DSInvocations
No documentation.
unsigned longlong CSInvocations
No documentation.
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
No documentation.
unsigned longlong Frequency
No documentation.
BOOL Disjoint
No documentation.
D3D11_QUERY_DESC
No documentation.
D3D11_QUERY Query
No documentation.
D3D11_QUERY_MISC_FLAG MiscFlags
No documentation.
D3D11_RASTERIZER_DESC
No documentation.
D3D11_FILL_MODE FillMode
No documentation.
D3D11_CULL_MODE CullMode
No documentation.
int DepthBias
No documentation.
float DepthBiasClamp
No documentation.
float SlopeScaledDepthBias
No documentation.
BOOL FrontCounterClockwise
No documentation.
BOOL DepthClipEnable
No documentation.
BOOL ScissorEnable
No documentation.
BOOL MultisampleEnable
No documentation.
BOOL AntialiasedLineEnable
No documentation.
D3D11_RENDER_TARGET_BLEND_DESC
No documentation.
D3D11_BLEND SrcBlend
No documentation.
D3D11_BLEND DestBlend
No documentation.
D3D11_BLEND_OP BlendOp
No documentation.
D3D11_BLEND SrcBlendAlpha
No documentation.
D3D11_BLEND DestBlendAlpha
No documentation.
D3D11_BLEND_OP BlendOpAlpha
No documentation.
D3D11_COLOR_WRITE_ENABLE RenderTargetWriteMask
No documentation.
BOOL BlendEnable
No documentation.
D3D11_RENDER_TARGET_VIEW_DESC
No documentation.
DXGI_FORMAT Format
No documentation.
D3D11_RTV_DIMENSION ViewDimension
No documentation.
D3D11_BUFFER_RTV Buffer
No documentation.
D3D11_TEX1D_RTV Texture1D
No documentation.
D3D11_TEX1D_ARRAY_RTV Texture1DArray
No documentation.
D3D11_TEX2D_RTV Texture2D
No documentation.
D3D11_TEX2D_ARRAY_RTV Texture2DArray
No documentation.
D3D11_TEX2DMS_RTV Texture2DMS
No documentation.
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
No documentation.
D3D11_TEX3D_RTV Texture3D
No documentation.
D3D11_TEX2D_ARRAY_RTV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX2DMS_ARRAY_RTV
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX2DMS_RTV
No documentation.
unsigned int UnusedField_NothingToDefine
No documentation.
D3D11_TEX1D_RTV
No documentation.
unsigned int MipSlice
No documentation.
D3D11_TEX3D_RTV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstWSlice
No documentation.
unsigned int WSize
No documentation.
D3D11_BUFFER_RTV
No documentation.
unsigned int FirstElement
No documentation.
unsigned int ElementOffset
No documentation.
unsigned int NumElements
No documentation.
unsigned int ElementWidth
No documentation.
D3D11_TEX2D_RTV
No documentation.
unsigned int MipSlice
No documentation.
D3D11_TEX1D_ARRAY_RTV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_BOX
No documentation.
unsigned int left
No documentation.
unsigned int top
No documentation.
unsigned int front
No documentation.
unsigned int right
No documentation.
unsigned int bottom
No documentation.
unsigned int back
No documentation.
D3D11_SAMPLER_DESC
No documentation.
D3D11_FILTER Filter
No documentation.
D3D11_TEXTURE_ADDRESS_MODE AddressU
No documentation.
D3D11_TEXTURE_ADDRESS_MODE AddressV
No documentation.
D3D11_TEXTURE_ADDRESS_MODE AddressW
No documentation.
float MipLODBias
No documentation.
unsigned int MaxAnisotropy
No documentation.
D3D11_COMPARISON_FUNC ComparisonFunc
No documentation.
SHARPDX_COLOR4 BorderColor
No documentation.
float MinLOD
No documentation.
float MaxLOD
No documentation.
D3D11_SHADER_RESOURCE_VIEW_DESC
No documentation.
DXGI_FORMAT Format
No documentation.
D3D_SRV_DIMENSION ViewDimension
No documentation.
D3D11_BUFFER_SRV Buffer
No documentation.
D3D11_TEX1D_SRV Texture1D
No documentation.
D3D11_TEX1D_ARRAY_SRV Texture1DArray
No documentation.
D3D11_TEX2D_SRV Texture2D
No documentation.
D3D11_TEX2D_ARRAY_SRV Texture2DArray
No documentation.
D3D11_TEX2DMS_SRV Texture2DMS
No documentation.
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
No documentation.
D3D11_TEX3D_SRV Texture3D
No documentation.
D3D11_TEXCUBE_SRV TextureCube
No documentation.
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
No documentation.
D3D11_BUFFEREX_SRV BufferEx
No documentation.
D3D11_BUFFER_SRV
No documentation.
unsigned int FirstElement
No documentation.
unsigned int ElementOffset
No documentation.
unsigned int NumElements
No documentation.
unsigned int ElementWidth
No documentation.
D3D11_TEX2D_ARRAY_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX1D_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
D3D11_TEX1D_ARRAY_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX2D_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
D3D11_TEX2DMS_SRV
No documentation.
unsigned int UnusedField_NothingToDefine
No documentation.
D3D11_TEX2DMS_ARRAY_SRV
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX3D_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
D3D11_TEXCUBE_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
D3D11_TEXCUBE_ARRAY_SRV
No documentation.
unsigned int MostDetailedMip
No documentation.
unsigned int MipLevels
No documentation.
unsigned int First2DArrayFace
No documentation.
unsigned int NumCubes
No documentation.
D3D11_BUFFEREX_SRV
No documentation.
unsigned int FirstElement
No documentation.
unsigned int NumElements
No documentation.
D3D11_BUFFEREX_SRV_FLAG Flags
No documentation.
D3DX11_STATE_BLOCK_MASK
No documentation.
unsigned char VS
No documentation.
unsigned char HS
No documentation.
unsigned char DS
No documentation.
unsigned char GS
No documentation.
unsigned char PS
No documentation.
unsigned char PSUnorderedAccessViews
No documentation.
unsigned char CS
No documentation.
unsigned char CSUnorderedAccessViews
No documentation.
unsigned char IAIndexBuffer
No documentation.
unsigned char IAInputLayout
No documentation.
unsigned char IAPrimitiveTopology
No documentation.
unsigned char OMRenderTargets
No documentation.
unsigned char OMDepthStencilState
No documentation.
unsigned char OMBlendState
No documentation.
unsigned char RSViewports
No documentation.
unsigned char RSScissorRects
No documentation.
unsigned char RSRasterizerState
No documentation.
unsigned char SOBuffers
No documentation.
unsigned char Predication
No documentation.
unsigned char VSSamplers[2]
No documentation.
unsigned char VSShaderResources[16]
No documentation.
unsigned char VSConstantBuffers[2]
No documentation.
unsigned char VSInterfaces[32]
No documentation.
unsigned char HSSamplers[2]
No documentation.
unsigned char HSShaderResources[16]
No documentation.
unsigned char HSConstantBuffers[2]
No documentation.
unsigned char HSInterfaces[32]
No documentation.
unsigned char DSSamplers[2]
No documentation.
unsigned char DSShaderResources[16]
No documentation.
unsigned char DSConstantBuffers[2]
No documentation.
unsigned char DSInterfaces[32]
No documentation.
unsigned char GSSamplers[2]
No documentation.
unsigned char GSShaderResources[16]
No documentation.
unsigned char GSConstantBuffers[2]
No documentation.
unsigned char GSInterfaces[32]
No documentation.
unsigned char PSSamplers[2]
No documentation.
unsigned char PSShaderResources[16]
No documentation.
unsigned char PSConstantBuffers[2]
No documentation.
unsigned char PSInterfaces[32]
No documentation.
unsigned char CSSamplers[2]
No documentation.
unsigned char CSShaderResources[16]
No documentation.
unsigned char CSConstantBuffers[2]
No documentation.
unsigned char CSInterfaces[32]
No documentation.
unsigned char IAVertexBuffers[4]
No documentation.
D3D11_SO_DECLARATION_ENTRY
No documentation.
unsigned int Stream
No documentation.
const char* SemanticName
No documentation.
unsigned int SemanticIndex
No documentation.
unsigned char StartComponent
No documentation.
unsigned char ComponentCount
No documentation.
unsigned char OutputSlot
No documentation.
D3D11_QUERY_DATA_SO_STATISTICS
No documentation.
unsigned longlong NumPrimitivesWritten
No documentation.
unsigned longlong PrimitivesStorageNeeded
No documentation.
D3D11_TEXTURE1D_DESC
No documentation.
unsigned int Width
No documentation.
unsigned int MipLevels
No documentation.
unsigned int ArraySize
No documentation.
DXGI_FORMAT Format
No documentation.
D3D11_USAGE Usage
No documentation.
D3D11_BIND_FLAG BindFlags
No documentation.
D3D11_CPU_ACCESS_FLAG CPUAccessFlags
No documentation.
D3D11_RESOURCE_MISC_FLAG MiscFlags
No documentation.
D3D11_TEXTURE2D_DESC
No documentation.
unsigned int Width
No documentation.
unsigned int Height
No documentation.
unsigned int MipLevels
No documentation.
unsigned int ArraySize
No documentation.
DXGI_FORMAT Format
No documentation.
DXGI_SAMPLE_DESC SampleDesc
No documentation.
D3D11_USAGE Usage
No documentation.
D3D11_BIND_FLAG BindFlags
No documentation.
D3D11_CPU_ACCESS_FLAG CPUAccessFlags
No documentation.
D3D11_RESOURCE_MISC_FLAG MiscFlags
No documentation.
D3D11_TEXTURE3D_DESC
No documentation.
unsigned int Width
No documentation.
unsigned int Height
No documentation.
unsigned int Depth
No documentation.
unsigned int MipLevels
No documentation.
DXGI_FORMAT Format
No documentation.
D3D11_USAGE Usage
No documentation.
D3D11_BIND_FLAG BindFlags
No documentation.
D3D11_CPU_ACCESS_FLAG CPUAccessFlags
No documentation.
D3D11_RESOURCE_MISC_FLAG MiscFlags
No documentation.
D3DX11_TEXTURE_LOAD_INFO
No documentation.
D3D11_BOX* pSrcBox
No documentation.
D3D11_BOX* pDstBox
No documentation.
unsigned int SrcFirstMip
No documentation.
unsigned int DstFirstMip
No documentation.
unsigned int NumMips
No documentation.
unsigned int SrcFirstElement
No documentation.
unsigned int DstFirstElement
No documentation.
unsigned int NumElements
No documentation.
D3DX11_FILTER_FLAG Filter
No documentation.
D3DX11_FILTER_FLAG MipFilter
Source texture box (see ).
D3D11_BOX* pSrcBox
Destination texture box (see ).
D3D11_BOX* pDstBox
No documentation.
D3D11_UNORDERED_ACCESS_VIEW_DESC
No documentation.
DXGI_FORMAT Format
No documentation.
D3D11_UAV_DIMENSION ViewDimension
No documentation.
D3D11_BUFFER_UAV Buffer
No documentation.
D3D11_TEX1D_UAV Texture1D
No documentation.
D3D11_TEX1D_ARRAY_UAV Texture1DArray
No documentation.
D3D11_TEX2D_UAV Texture2D
No documentation.
D3D11_TEX2D_ARRAY_UAV Texture2DArray
No documentation.
D3D11_TEX3D_UAV Texture3D
No documentation.
D3D11_BUFFER_UAV
No documentation.
unsigned int FirstElement
No documentation.
unsigned int NumElements
No documentation.
D3D11_BUFFER_UAV_FLAG Flags
No documentation.
D3D11_TEX1D_UAV
No documentation.
unsigned int MipSlice
No documentation.
D3D11_TEX1D_ARRAY_UAV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX2D_UAV
No documentation.
unsigned int MipSlice
No documentation.
D3D11_TEX2D_ARRAY_UAV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstArraySlice
No documentation.
unsigned int ArraySize
No documentation.
D3D11_TEX3D_UAV
No documentation.
unsigned int MipSlice
No documentation.
unsigned int FirstWSlice
No documentation.
unsigned int WSize
No documentation.
D3D11_VIEWPORT
No documentation.
float TopLeftX
No documentation.
float TopLeftY
No documentation.
float Width
No documentation.
float Height
No documentation.
float MinDepth
No documentation.
float MaxDepth
Initializes a new instance of the structure.
The X coordinate of the viewport.
The Y coordinate of the viewport.
The width of the viewport.
The height of the viewport.
The minimum Z distance of the viewport.
The maximum Z distance of the viewport.
Initializes a new instance of the structure.
The X coordinate of the viewport.
The Y coordinate of the viewport.
The width of the viewport.
The height of the viewport.
No documentation.
D3D11_ASYNC_GETDATA_FLAG
No documentation.
D3D11_ASYNC_GETDATA_DONOTFLUSH
None.
None
No documentation.
D3D11_BIND_FLAG
No documentation.
D3D11_BIND_VERTEX_BUFFER
No documentation.
D3D11_BIND_INDEX_BUFFER
No documentation.
D3D11_BIND_CONSTANT_BUFFER
No documentation.
D3D11_BIND_SHADER_RESOURCE
No documentation.
D3D11_BIND_STREAM_OUTPUT
No documentation.
D3D11_BIND_RENDER_TARGET
No documentation.
D3D11_BIND_DEPTH_STENCIL
No documentation.
D3D11_BIND_UNORDERED_ACCESS
None.
None
No documentation.
D3D11_BLEND_OP
No documentation.
D3D11_BLEND_OP_ADD
No documentation.
D3D11_BLEND_OP_SUBTRACT
No documentation.
D3D11_BLEND_OP_REV_SUBTRACT
No documentation.
D3D11_BLEND_OP_MIN
No documentation.
D3D11_BLEND_OP_MAX
No documentation.
D3D11_BLEND
No documentation.
D3D11_BLEND_ZERO
No documentation.
D3D11_BLEND_ONE
No documentation.
D3D11_BLEND_SRC_COLOR
No documentation.
D3D11_BLEND_INV_SRC_COLOR
No documentation.
D3D11_BLEND_SRC_ALPHA
No documentation.
D3D11_BLEND_INV_SRC_ALPHA
No documentation.
D3D11_BLEND_DEST_ALPHA
No documentation.
D3D11_BLEND_INV_DEST_ALPHA
No documentation.
D3D11_BLEND_DEST_COLOR
No documentation.
D3D11_BLEND_INV_DEST_COLOR
No documentation.
D3D11_BLEND_SRC_ALPHA_SAT
No documentation.
D3D11_BLEND_BLEND_FACTOR
No documentation.
D3D11_BLEND_INV_BLEND_FACTOR
No documentation.
D3D11_BLEND_SRC1_COLOR
No documentation.
D3D11_BLEND_INV_SRC1_COLOR
No documentation.
D3D11_BLEND_SRC1_ALPHA
No documentation.
D3D11_BLEND_INV_SRC1_ALPHA
No documentation.
D3DX11_CHANNEL_FLAG
No documentation.
D3DX11_CHANNEL_RED
No documentation.
D3DX11_CHANNEL_BLUE
No documentation.
D3DX11_CHANNEL_GREEN
No documentation.
D3DX11_CHANNEL_ALPHA
No documentation.
D3DX11_CHANNEL_LUMINANCE
None.
None
No documentation.
D3D11_COLOR_WRITE_ENABLE
No documentation.
D3D11_COLOR_WRITE_ENABLE_RED
No documentation.
D3D11_COLOR_WRITE_ENABLE_GREEN
No documentation.
D3D11_COLOR_WRITE_ENABLE_BLUE
No documentation.
D3D11_COLOR_WRITE_ENABLE_ALPHA
No documentation.
D3D11_COLOR_WRITE_ENABLE_ALL
No documentation.
D3D11_COMPARISON_FUNC
No documentation.
D3D11_COMPARISON_NEVER
No documentation.
D3D11_COMPARISON_LESS
No documentation.
D3D11_COMPARISON_EQUAL
No documentation.
D3D11_COMPARISON_LESS_EQUAL
No documentation.
D3D11_COMPARISON_GREATER
No documentation.
D3D11_COMPARISON_NOT_EQUAL
No documentation.
D3D11_COMPARISON_GREATER_EQUAL
No documentation.
D3D11_COMPARISON_ALWAYS
No documentation.
D3D11_FORMAT_SUPPORT2
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
No documentation.
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
None.
None
No documentation.
D3D11_COUNTER
No documentation.
D3D11_COUNTER_DEVICE_DEPENDENT_0
No documentation.
D3D11_COUNTER_TYPE
No documentation.
D3D11_COUNTER_TYPE_FLOAT32
No documentation.
D3D11_COUNTER_TYPE_UINT16
No documentation.
D3D11_COUNTER_TYPE_UINT32
No documentation.
D3D11_COUNTER_TYPE_UINT64
No documentation.
D3D11_CPU_ACCESS_FLAG
No documentation.
D3D11_CPU_ACCESS_WRITE
No documentation.
D3D11_CPU_ACCESS_READ
None.
None
No documentation.
D3D11_CULL_MODE
No documentation.
D3D11_CULL_NONE
No documentation.
D3D11_CULL_FRONT
No documentation.
D3D11_CULL_BACK
No documentation.
D3D11_DEBUG_FEATURE_FLAGS
No documentation.
D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP
No documentation.
D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP
No documentation.
D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP
No documentation.
D3D11_CLEAR_FLAG
No documentation.
D3D11_CLEAR_DEPTH
No documentation.
D3D11_CLEAR_STENCIL
No documentation.
D3D11_DSV_DIMENSION
No documentation.
D3D11_DSV_DIMENSION_UNKNOWN
No documentation.
D3D11_DSV_DIMENSION_TEXTURE1D
No documentation.
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
No documentation.
D3D11_DSV_DIMENSION_TEXTURE2D
No documentation.
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
No documentation.
D3D11_DSV_DIMENSION_TEXTURE2DMS
No documentation.
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
No documentation.
D3D11_DSV_FLAG
No documentation.
D3D11_DSV_READ_ONLY_DEPTH
No documentation.
D3D11_DSV_READ_ONLY_STENCIL
None.
None
No documentation.
D3D11_DEPTH_WRITE_MASK
No documentation.
D3D11_DEPTH_WRITE_MASK_ZERO
No documentation.
D3D11_DEPTH_WRITE_MASK_ALL
No documentation.
D3D11_DEVICE_CONTEXT_TYPE
No documentation.
D3D11_DEVICE_CONTEXT_IMMEDIATE
No documentation.
D3D11_DEVICE_CONTEXT_DEFERRED
No documentation.
D3D11_CREATE_DEVICE_FLAG
No documentation.
D3D11_CREATE_DEVICE_SINGLETHREADED
No documentation.
D3D11_CREATE_DEVICE_DEBUG
No documentation.
D3D11_CREATE_DEVICE_SWITCH_TO_REF
No documentation.
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
No documentation.
D3D11_CREATE_DEVICE_BGRA_SUPPORT
None.
None
No documentation.
D3DX11_EFFECT_VARIABLE_FLAGS
No documentation.
D3DX11_EFFECT_VARIABLE_ANNOTATION
No documentation.
D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
None.
None
No documentation.
D3DX11_FFT_CREATE_FLAG
No documentation.
D3DX11_FFT_CREATE_FLAG_NO_PRECOMPUTE_BUFFERS
None.
None
No documentation.
D3DX11_FFT_DATA_TYPE
No documentation.
D3DX11_FFT_DATA_TYPE_REAL
No documentation.
D3DX11_FFT_DATA_TYPE_COMPLEX
No documentation.
D3DX11_FFT_DIM_MASK
No documentation.
D3DX11_FFT_DIM_MASK_1D
No documentation.
D3DX11_FFT_DIM_MASK_2D
No documentation.
D3DX11_FFT_DIM_MASK_3D
No documentation.
D3D11_FEATURE
No documentation.
D3D11_FEATURE_THREADING
No documentation.
D3D11_FEATURE_DOUBLES
No documentation.
D3D11_FEATURE_FORMAT_SUPPORT
No documentation.
D3D11_FEATURE_FORMAT_SUPPORT2
No documentation.
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
No documentation.
D3D11_FILL_MODE
No documentation.
D3D11_FILL_WIREFRAME
No documentation.
D3D11_FILL_SOLID
No documentation.
D3D11_FILTER
No documentation.
D3D11_FILTER_MIN_MAG_MIP_POINT
No documentation.
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
No documentation.
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
No documentation.
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
No documentation.
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
No documentation.
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
No documentation.
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
No documentation.
D3D11_FILTER_MIN_MAG_MIP_LINEAR
No documentation.
D3D11_FILTER_ANISOTROPIC
No documentation.
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
No documentation.
D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
No documentation.
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
No documentation.
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
No documentation.
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
No documentation.
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
No documentation.
D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
No documentation.
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
No documentation.
D3D11_FILTER_COMPARISON_ANISOTROPIC
No documentation.
D3DX11_FILTER_FLAG
No documentation.
D3DX11_FILTER_NONE
No documentation.
D3DX11_FILTER_POINT
No documentation.
D3DX11_FILTER_LINEAR
No documentation.
D3DX11_FILTER_TRIANGLE
No documentation.
D3DX11_FILTER_BOX
No documentation.
D3DX11_FILTER_MIRROR_U
No documentation.
D3DX11_FILTER_MIRROR_V
No documentation.
D3DX11_FILTER_MIRROR_W
No documentation.
D3DX11_FILTER_MIRROR
No documentation.
D3DX11_FILTER_DITHER
No documentation.
D3DX11_FILTER_DITHER_DIFFUSION
No documentation.
D3DX11_FILTER_SRGB_IN
No documentation.
D3DX11_FILTER_SRGB_OUT
No documentation.
D3DX11_FILTER_SRGB
No documentation.
D3D11_FILTER_TYPE
No documentation.
D3D11_FILTER_TYPE_POINT
No documentation.
D3D11_FILTER_TYPE_LINEAR
No documentation.
D3D11_FORMAT_SUPPORT
No documentation.
D3D11_FORMAT_SUPPORT_BUFFER
No documentation.
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
No documentation.
D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
No documentation.
D3D11_FORMAT_SUPPORT_SO_BUFFER
No documentation.
D3D11_FORMAT_SUPPORT_TEXTURE1D
No documentation.
D3D11_FORMAT_SUPPORT_TEXTURE2D
No documentation.
D3D11_FORMAT_SUPPORT_TEXTURE3D
No documentation.
D3D11_FORMAT_SUPPORT_TEXTURECUBE
No documentation.
D3D11_FORMAT_SUPPORT_SHADER_LOAD
No documentation.
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
No documentation.
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
No documentation.
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
No documentation.
D3D11_FORMAT_SUPPORT_MIP
No documentation.
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
No documentation.
D3D11_FORMAT_SUPPORT_RENDER_TARGET
No documentation.
D3D11_FORMAT_SUPPORT_BLENDABLE
No documentation.
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
No documentation.
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
No documentation.
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
No documentation.
D3D11_FORMAT_SUPPORT_DISPLAY
No documentation.
D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
No documentation.
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
No documentation.
D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
No documentation.
D3D11_FORMAT_SUPPORT_SHADER_GATHER
No documentation.
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
No documentation.
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
No documentation.
D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
No documentation.
D3DX11_IMAGE_FILE_FORMAT
No documentation.
D3DX11_IFF_BMP
No documentation.
D3DX11_IFF_JPG
No documentation.
D3DX11_IFF_PNG
No documentation.
D3DX11_IFF_DDS
No documentation.
D3DX11_IFF_TIFF
No documentation.
D3DX11_IFF_GIF
No documentation.
D3DX11_IFF_WMP
No documentation.
D3D11_INPUT_CLASSIFICATION
No documentation.
D3D11_INPUT_PER_VERTEX_DATA
No documentation.
D3D11_INPUT_PER_INSTANCE_DATA
No documentation.
D3D11_MAP_FLAG
No documentation.
D3D11_MAP_FLAG_DO_NOT_WAIT
None.
None
No documentation.
D3D11_MAP
No documentation.
D3D11_MAP_READ
No documentation.
D3D11_MAP_WRITE
No documentation.
D3D11_MAP_READ_WRITE
No documentation.
D3D11_MAP_WRITE_DISCARD
No documentation.
D3D11_MAP_WRITE_NO_OVERWRITE
No documentation.
D3D11_MESSAGE_CATEGORY
No documentation.
D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED
No documentation.
D3D11_MESSAGE_CATEGORY_MISCELLANEOUS
No documentation.
D3D11_MESSAGE_CATEGORY_INITIALIZATION
No documentation.
D3D11_MESSAGE_CATEGORY_CLEANUP
No documentation.
D3D11_MESSAGE_CATEGORY_COMPILATION
No documentation.
D3D11_MESSAGE_CATEGORY_STATE_CREATION
No documentation.
D3D11_MESSAGE_CATEGORY_STATE_SETTING
No documentation.
D3D11_MESSAGE_CATEGORY_STATE_GETTING
No documentation.
D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION
No documentation.
D3D11_MESSAGE_CATEGORY_EXECUTION
No documentation.
D3D11_MESSAGE_ID
No documentation.
D3D11_MESSAGE_ID_UNKNOWN
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD
No documentation.
D3D11_MESSAGE_ID_STRING_FROM_APPLICATION
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_THIS
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15
No documentation.
D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING
No documentation.
D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA
No documentation.
D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA
No documentation.
D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN
No documentation.
D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS
No documentation.
D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE
No documentation.
D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY
No documentation.
D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG
No documentation.
D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED
No documentation.
D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR
No documentation.
D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH
No documentation.
D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH
No documentation.
D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID
No documentation.
D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX
No documentation.
D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE
No documentation.
D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE
No documentation.
D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE
No documentation.
D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE
No documentation.
D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE
No documentation.
D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE
No documentation.
D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX
No documentation.
D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE
No documentation.
D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID
No documentation.
D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE
No documentation.
D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED
No documentation.
D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN
No documentation.
D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED
No documentation.
D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED
No documentation.
D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED
No documentation.
D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS
No documentation.
D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN
No documentation.
D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE
No documentation.
D3D11_MESSAGE_ID_REF_THREADING_MODE
No documentation.
D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION
No documentation.
D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION
No documentation.
D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION
No documentation.
D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE
No documentation.
D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER
No documentation.
D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY
No documentation.
D3D11_MESSAGE_ID_REF_INFO
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0
No documentation.
D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT
No documentation.
D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT
No documentation.
D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT
No documentation.
D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH
No documentation.
D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY
No documentation.
D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY
No documentation.
D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER
No documentation.
D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED
No documentation.
D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER
No documentation.
D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC
No documentation.
D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER
No documentation.
D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER
No documentation.
D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE
No documentation.
D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION
No documentation.
D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE
No documentation.
D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS
No documentation.
D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION
No documentation.
D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS
No documentation.
D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN
No documentation.
D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE
No documentation.
D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS
No documentation.
D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH
No documentation.
D3D11_MESSAGE_ID_D3D10_MESSAGES_END
No documentation.
D3D11_MESSAGE_ID_D3D10L9_MESSAGES_START
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE
No documentation.
D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS
No documentation.
D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE
No documentation.
D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS
No documentation.
D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS
No documentation.
D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS
No documentation.
D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY
No documentation.
D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK
No documentation.
D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK
No documentation.
D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE
No documentation.
D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE
No documentation.
D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED
No documentation.
D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND
No documentation.
D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE
No documentation.
D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3
No documentation.
D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR
No documentation.
D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA
No documentation.
D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP
No documentation.
D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT
No documentation.
D3D11_MESSAGE_ID_D3D10L9_MESSAGES_END
No documentation.
D3D11_MESSAGE_ID_D3D11_MESSAGES_START
No documentation.
D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED
No documentation.
D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT
No documentation.
D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES
No documentation.
D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL
No documentation.
D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL
No documentation.
D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD
No documentation.
D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE
No documentation.
D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS
No documentation.
D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH
No documentation.
D3D11_MESSAGE_ID_CREATE_CONTEXT
No documentation.
D3D11_MESSAGE_ID_LIVE_CONTEXT
No documentation.
D3D11_MESSAGE_ID_DESTROY_CONTEXT
No documentation.
D3D11_MESSAGE_ID_CREATE_BUFFER
No documentation.
D3D11_MESSAGE_ID_LIVE_BUFFER
No documentation.
D3D11_MESSAGE_ID_DESTROY_BUFFER
No documentation.
D3D11_MESSAGE_ID_CREATE_TEXTURE1D
No documentation.
D3D11_MESSAGE_ID_LIVE_TEXTURE1D
No documentation.
D3D11_MESSAGE_ID_DESTROY_TEXTURE1D
No documentation.
D3D11_MESSAGE_ID_CREATE_TEXTURE2D
No documentation.
D3D11_MESSAGE_ID_LIVE_TEXTURE2D
No documentation.
D3D11_MESSAGE_ID_DESTROY_TEXTURE2D
No documentation.
D3D11_MESSAGE_ID_CREATE_TEXTURE3D
No documentation.
D3D11_MESSAGE_ID_LIVE_TEXTURE3D
No documentation.
D3D11_MESSAGE_ID_DESTROY_TEXTURE3D
No documentation.
D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW
No documentation.
D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW
No documentation.
D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW
No documentation.
D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW
No documentation.
D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW
No documentation.
D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW
No documentation.
D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW
No documentation.
D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW
No documentation.
D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW
No documentation.
D3D11_MESSAGE_ID_CREATE_VERTEXSHADER
No documentation.
D3D11_MESSAGE_ID_LIVE_VERTEXSHADER
No documentation.
D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER
No documentation.
D3D11_MESSAGE_ID_CREATE_HULLSHADER
No documentation.
D3D11_MESSAGE_ID_LIVE_HULLSHADER
No documentation.
D3D11_MESSAGE_ID_DESTROY_HULLSHADER
No documentation.
D3D11_MESSAGE_ID_CREATE_DOMAINSHADER
No documentation.
D3D11_MESSAGE_ID_LIVE_DOMAINSHADER
No documentation.
D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER
No documentation.
D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER
No documentation.
D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER
No documentation.
D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER
No documentation.
D3D11_MESSAGE_ID_CREATE_PIXELSHADER
No documentation.
D3D11_MESSAGE_ID_LIVE_PIXELSHADER
No documentation.
D3D11_MESSAGE_ID_DESTROY_PIXELSHADER
No documentation.
D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT
No documentation.
D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT
No documentation.
D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT
No documentation.
D3D11_MESSAGE_ID_CREATE_SAMPLER
No documentation.
D3D11_MESSAGE_ID_LIVE_SAMPLER
No documentation.
D3D11_MESSAGE_ID_DESTROY_SAMPLER
No documentation.
D3D11_MESSAGE_ID_CREATE_BLENDSTATE
No documentation.
D3D11_MESSAGE_ID_LIVE_BLENDSTATE
No documentation.
D3D11_MESSAGE_ID_DESTROY_BLENDSTATE
No documentation.
D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE
No documentation.
D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE
No documentation.
D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE
No documentation.
D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE
No documentation.
D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE
No documentation.
D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE
No documentation.
D3D11_MESSAGE_ID_CREATE_QUERY
No documentation.
D3D11_MESSAGE_ID_LIVE_QUERY
No documentation.
D3D11_MESSAGE_ID_DESTROY_QUERY
No documentation.
D3D11_MESSAGE_ID_CREATE_PREDICATE
No documentation.
D3D11_MESSAGE_ID_LIVE_PREDICATE
No documentation.
D3D11_MESSAGE_ID_DESTROY_PREDICATE
No documentation.
D3D11_MESSAGE_ID_CREATE_COUNTER
No documentation.
D3D11_MESSAGE_ID_LIVE_COUNTER
No documentation.
D3D11_MESSAGE_ID_DESTROY_COUNTER
No documentation.
D3D11_MESSAGE_ID_CREATE_COMMANDLIST
No documentation.
D3D11_MESSAGE_ID_LIVE_COMMANDLIST
No documentation.
D3D11_MESSAGE_ID_DESTROY_COMMANDLIST
No documentation.
D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE
No documentation.
D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE
No documentation.
D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE
No documentation.
D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_LIVE_DEVICE
No documentation.
D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY
No documentation.
D3D11_MESSAGE_ID_CREATE_COMPUTESHADER
No documentation.
D3D11_MESSAGE_ID_LIVE_COMPUTESHADER
No documentation.
D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER
No documentation.
D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW
No documentation.
D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW
No documentation.
D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL
No documentation.
D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE
No documentation.
D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE
No documentation.
D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD
No documentation.
D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL
No documentation.
D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY
No documentation.
D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE
No documentation.
D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE
No documentation.
D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED
No documentation.
D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT
No documentation.
D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD
No documentation.
D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS
No documentation.
D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP
No documentation.
D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD
No documentation.
D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY
No documentation.
D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS
No documentation.
D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE
No documentation.
D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD
No documentation.
D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT
No documentation.
D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE
No documentation.
D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT
No documentation.
D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY
No documentation.
D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY
No documentation.
D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET
No documentation.
D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH
No documentation.
D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET
No documentation.
D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET
No documentation.
D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE
No documentation.
D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE
No documentation.
D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET
No documentation.
D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS
No documentation.
D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT
No documentation.
D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED
No documentation.
D3D11_MESSAGE_ID_REF_WARNING
No documentation.
D3D11_MESSAGE_ID_D3D11_MESSAGES_END
No documentation.
D3D11_MESSAGE_SEVERITY
No documentation.
D3D11_MESSAGE_SEVERITY_CORRUPTION
No documentation.
D3D11_MESSAGE_SEVERITY_ERROR
No documentation.
D3D11_MESSAGE_SEVERITY_WARNING
No documentation.
D3D11_MESSAGE_SEVERITY_INFO
No documentation.
D3DX11_NORMALMAP_FLAG
No documentation.
D3DX11_NORMALMAP_MIRROR_U
No documentation.
D3DX11_NORMALMAP_MIRROR_V
No documentation.
D3DX11_NORMALMAP_MIRROR
No documentation.
D3DX11_NORMALMAP_INVERTSIGN
No documentation.
D3DX11_NORMALMAP_COMPUTE_OCCLUSION
None.
None
No documentation.
D3D11_QUERY_MISC_FLAG
No documentation.
D3D11_QUERY_MISC_PREDICATEHINT
None.
None
No documentation.
D3D11_QUERY
No documentation.
D3D11_QUERY_EVENT
No documentation.
D3D11_QUERY_OCCLUSION
No documentation.
D3D11_QUERY_TIMESTAMP
No documentation.
D3D11_QUERY_TIMESTAMP_DISJOINT
No documentation.
D3D11_QUERY_PIPELINE_STATISTICS
No documentation.
D3D11_QUERY_OCCLUSION_PREDICATE
No documentation.
D3D11_QUERY_SO_STATISTICS
No documentation.
D3D11_QUERY_SO_OVERFLOW_PREDICATE
No documentation.
D3D11_QUERY_SO_STATISTICS_STREAM0
No documentation.
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
No documentation.
D3D11_QUERY_SO_STATISTICS_STREAM1
No documentation.
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
No documentation.
D3D11_QUERY_SO_STATISTICS_STREAM2
No documentation.
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
No documentation.
D3D11_QUERY_SO_STATISTICS_STREAM3
No documentation.
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
No documentation.
D3D11_RTV_DIMENSION
No documentation.
D3D11_RTV_DIMENSION_UNKNOWN
No documentation.
D3D11_RTV_DIMENSION_BUFFER
No documentation.
D3D11_RTV_DIMENSION_TEXTURE1D
No documentation.
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
No documentation.
D3D11_RTV_DIMENSION_TEXTURE2D
No documentation.
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
No documentation.
D3D11_RTV_DIMENSION_TEXTURE2DMS
No documentation.
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
No documentation.
D3D11_RTV_DIMENSION_TEXTURE3D
No documentation.
D3D11_RLDO_FLAGS
No documentation.
D3D11_RLDO_SUMMARY
No documentation.
D3D11_RLDO_DETAIL
None.
None
No documentation.
D3D11_RESOURCE_DIMENSION
No documentation.
D3D11_RESOURCE_DIMENSION_UNKNOWN
No documentation.
D3D11_RESOURCE_DIMENSION_BUFFER
No documentation.
D3D11_RESOURCE_DIMENSION_TEXTURE1D
No documentation.
D3D11_RESOURCE_DIMENSION_TEXTURE2D
No documentation.
D3D11_RESOURCE_DIMENSION_TEXTURE3D
No documentation.
D3D11_RESOURCE_MISC_FLAG
No documentation.
D3D11_RESOURCE_MISC_GENERATE_MIPS
No documentation.
D3D11_RESOURCE_MISC_SHARED
No documentation.
D3D11_RESOURCE_MISC_TEXTURECUBE
No documentation.
D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
No documentation.
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
No documentation.
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
No documentation.
D3D11_RESOURCE_MISC_RESOURCE_CLAMP
No documentation.
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
No documentation.
D3D11_RESOURCE_MISC_GDI_COMPATIBLE
None.
None
No documentation.
D3D11_USAGE
No documentation.
D3D11_USAGE_DEFAULT
No documentation.
D3D11_USAGE_IMMUTABLE
No documentation.
D3D11_USAGE_DYNAMIC
No documentation.
D3D11_USAGE_STAGING
No documentation.
D3DX11_SCAN_DATA_TYPE
No documentation.
D3DX11_SCAN_DATA_TYPE_FLOAT
No documentation.
D3DX11_SCAN_DATA_TYPE_INT
No documentation.
D3DX11_SCAN_DATA_TYPE_UINT
No documentation.
D3DX11_SCAN_DIRECTION
No documentation.
D3DX11_SCAN_DIRECTION_FORWARD
No documentation.
D3DX11_SCAN_DIRECTION_BACKWARD
No documentation.
D3DX11_SCAN_OPCODE
No documentation.
D3DX11_SCAN_OPCODE_ADD
No documentation.
D3DX11_SCAN_OPCODE_MIN
No documentation.
D3DX11_SCAN_OPCODE_MAX
No documentation.
D3DX11_SCAN_OPCODE_MUL
No documentation.
D3DX11_SCAN_OPCODE_AND
No documentation.
D3DX11_SCAN_OPCODE_OR
No documentation.
D3DX11_SCAN_OPCODE_XOR
No documentation.
D3D11_BUFFEREX_SRV_FLAG
No documentation.
D3D11_BUFFEREX_SRV_FLAG_RAW
None.
None
No documentation.
D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
No documentation.
D3D11_STANDARD_MULTISAMPLE_PATTERN
No documentation.
D3D11_CENTER_MULTISAMPLE_PATTERN
No documentation.
D3D11_STENCIL_OP
No documentation.
D3D11_STENCIL_OP_KEEP
No documentation.
D3D11_STENCIL_OP_ZERO
No documentation.
D3D11_STENCIL_OP_REPLACE
No documentation.
D3D11_STENCIL_OP_INCR_SAT
No documentation.
D3D11_STENCIL_OP_DECR_SAT
No documentation.
D3D11_STENCIL_OP_INVERT
No documentation.
D3D11_STENCIL_OP_INCR
No documentation.
D3D11_STENCIL_OP_DECR
No documentation.
D3D11_TEXTURE_ADDRESS_MODE
No documentation.
D3D11_TEXTURE_ADDRESS_WRAP
No documentation.
D3D11_TEXTURE_ADDRESS_MIRROR
No documentation.
D3D11_TEXTURE_ADDRESS_CLAMP
No documentation.
D3D11_TEXTURE_ADDRESS_BORDER
No documentation.
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
No documentation.
D3D11_TEXTURECUBE_FACE
No documentation.
D3D11_TEXTURECUBE_FACE_POSITIVE_X
No documentation.
D3D11_TEXTURECUBE_FACE_NEGATIVE_X
No documentation.
D3D11_TEXTURECUBE_FACE_POSITIVE_Y
No documentation.
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y
No documentation.
D3D11_TEXTURECUBE_FACE_POSITIVE_Z
No documentation.
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
No documentation.
D3D11_BUFFER_UAV_FLAG
No documentation.
D3D11_BUFFER_UAV_FLAG_RAW
No documentation.
D3D11_BUFFER_UAV_FLAG_APPEND
No documentation.
D3D11_BUFFER_UAV_FLAG_COUNTER
None.
None
No documentation.
D3D11_UAV_DIMENSION
No documentation.
D3D11_UAV_DIMENSION_UNKNOWN
No documentation.
D3D11_UAV_DIMENSION_BUFFER
No documentation.
D3D11_UAV_DIMENSION_TEXTURE1D
No documentation.
D3D11_UAV_DIMENSION_TEXTURE1DARRAY
No documentation.
D3D11_UAV_DIMENSION_TEXTURE2D
No documentation.
D3D11_UAV_DIMENSION_TEXTURE2DARRAY
No documentation.
D3D11_UAV_DIMENSION_TEXTURE3D
No documentation.
ID3D11Texture2D
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
The initial texture data.
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
An array of initial texture data for each subresource.
Converts a height map into a normal map. The (x,y,z) components of each normal are mapped to the (r,g,b) channels of the output texture.
The device used to create the normal map.
The source height map texture.
The destination texture.
One or more flags that control generation of normal maps.
One or more flag specifying the source of height information.
Constant value multiplier that increases (or decreases) the values in the normal map. Higher values usually make bumps more visible, lower values usually make bumps less visible.
A object describing the result of the operation.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Texture2D::GetDesc([Out] D3D11_TEXTURE2D_DESC* pDesc)
No documentation.
GetDesc
void ID3D11Texture2D::GetDesc([Out] D3D11_TEXTURE2D_DESC* pDesc)
No documentation.
ID3DX11FFT
Initializes a new instance of the class.
The device context used to create the FFT.
Information that describes the shape of the FFT data as well as the scaling factors that should be used for forward and inverse transforms.
Initializes a new instance of the class.
The device context used to create the FFT.
Information that describes the shape of the FFT data as well as the scaling factors that should be used for forward and inverse transforms.
Flag affecting the behavior of the FFT.
Attaches buffers to an FFT context and performs any required precomputations.
The buffers must be no smaller than the corresponding buffer sizes returned by D3DX11CreateFFT*(). Temporary buffers can be shared between multiple contexts, though care should be taken not to concurrently execute multiple FFTs which share temp buffers.
Temporary buffers to attach.
Buffers to hold precomputed data.
Returns one of the return codes described in the topic {{Direct3D 11 Return Codes}}.
HRESULT ID3DX11FFT::AttachBuffersAndPrecompute([In] int NumTempBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppTempBuffers,[In] int NumPrecomputeBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppPrecomputeBufferSizes)
Creates a new one-dimensional complex FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
an interface reference.
HRESULT D3DX11CreateFFT1DComplex([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new one-dimensional complex FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Flag affecting the behavior of the FFT, can be 0 or a combination of flags from .
an interface reference.
HRESULT D3DX11CreateFFT1DComplex([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new one-dimensional real FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new one-dimensional real FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Flag affecting the behavior of the FFT, can be 0 or a combination of flags from .
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new two-dimensional complex FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new two-dimensional complex FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
Flag affecting the behavior of the FFT, can be 0 or a combination of flags from .
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new two-dimensional real FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new two-dimensional real FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
Flag affecting the behavior of the FFT, can be 0 or a combination of flags from .
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new three-dimensional complex FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
Length of the third dimension of the FFT.
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new three-dimensional complex FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
Length of the third dimension of the FFT.
Flag affecting the behavior of the FFT, can be 0 or a combination of flags from .
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new three-dimensional real FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
Length of the third dimension of the FFT.
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Creates a new three-dimensional real FFT.
Pointer to the interface to use for the FFT.
Length of the first dimension of the FFT.
Length of the second dimension of the FFT.
Length of the third dimension of the FFT.
Flag affecting the behavior of the FFT, can be 0 or a combination of flags from .
an interface reference.
HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11FFT::SetForwardScale([In] float ForwardScale)
No documentation.
No documentation.
float ID3DX11FFT::GetForwardScale()
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11FFT::SetInverseScale([In] float InverseScale)
No documentation.
No documentation.
float ID3DX11FFT::GetInverseScale()
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11FFT::AttachBuffersAndPrecompute([In] unsigned int NumTempBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppTempBuffers,[In] unsigned int NumPrecomputeBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppPrecomputeBufferSizes)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11FFT::AttachBuffersAndPrecompute([In] unsigned int NumTempBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppTempBuffers,[In] unsigned int NumPrecomputeBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppPrecomputeBufferSizes)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11FFT::ForwardTransform([In] const ID3D11UnorderedAccessView* pInputBuffer,[InOut] ID3D11UnorderedAccessView** ppOutputBuffer)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11FFT::InverseTransform([In] const ID3D11UnorderedAccessView* pInputBuffer,[InOut] ID3D11UnorderedAccessView** ppOutputBuffer)
Gets the buffer requirements.
The buffer requirements.
No documentation.
GetForwardScale
float ID3DX11FFT::GetForwardScale()
No documentation.
GetInverseScale
float ID3DX11FFT::GetInverseScale()
No documentation.
ID3DX11EffectDepthStencilViewVariable
Set an array of depth-stencil-view resources.
A pointer to an array of depth-stencil-view interfaces. See .
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
Set an array of depth-stencil-view resources.
A pointer to an array of depth-stencil-view interfaces. See .
The zero-based array index to set the first interface.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
Get an array of depth-stencil-view resources.
The number of elements in the array.
Returns an array of depth-stencil-view interfaces. See .
HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
Get an array of depth-stencil-view resources.
The zero-based array index to get the first interface.
The number of elements in the array.
Returns an array of depth-stencil-view interfaces. See .
HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilViewVariable::SetDepthStencil([In] ID3D11DepthStencilView* pResource)
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilViewVariable::GetDepthStencil([In] ID3D11DepthStencilView** ppResource)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D11DepthStencilView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D11DepthStencilView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D11DepthStencilView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3D11DepthStencilState
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11DepthStencilState::GetDesc([Out] D3D11_DEPTH_STENCIL_DESC* pDesc)
No documentation.
GetDesc
void ID3D11DepthStencilState::GetDesc([Out] D3D11_DEPTH_STENCIL_DESC* pDesc)
No documentation.
ID3D11ClassInstance
Initializes a class-instance object that represents an HLSL class instance.
Instances can be created (or gotten) before or after a shader is created. Use the same shader linkage object to acquire a class instance and create the shader the instance is going to be used in. For more information about using the interface, see {{Dynamic Linking}}.
An instance of .
The type name of a class to initialize.
Identifies the constant buffer that contains the class data.
The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.
The texture slot for the first texture; there may be multiple textures following the offset.
The sampler slot for the first sampler; there may be multiple samplers following the offset.
Returns S_OK if successful; otherwise, returns one of the following {{Direct3D 11 Return Codes}}.
HRESULT ID3D11ClassLinkage::CreateClassInstance([In] const char* pClassTypeName,[In] int ConstantBufferOffset,[In] int ConstantVectorOffset,[In] int TextureOffset,[In] int SamplerOffset,[Out] ID3D11ClassInstance** ppInstance)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11ClassInstance::GetClassLinkage([Out] ID3D11ClassLinkage** ppLinkage)
No documentation.
No documentation.
void ID3D11ClassInstance::GetDesc([Out] D3D11_CLASS_INSTANCE_DESC* pDesc)
No documentation.
No documentation.
No documentation.
void ID3D11ClassInstance::GetInstanceName([Out, Buffer, Optional] char* pInstanceName,[InOut] SIZE_T* pBufferLength)
No documentation.
No documentation.
No documentation.
void ID3D11ClassInstance::GetTypeName([Out, Buffer, Optional] char* pTypeName,[InOut] SIZE_T* pBufferLength)
Gets the instance name of the current HLSL class.
GetInstanceName will return a valid name only for instances acquired using .For more information about using the interface, see {{Dynamic Linking}}.
The instance name of the current HLSL class.
void GetInstanceName([Out, Buffer, Optional] LPSTR pInstanceName,[InOut] SIZE_T* pBufferLength)
Gets the type of the current HLSL class.
GetTypeName will return a valid name only for instances acquired using .For more information about using the interface, see {{Dynamic Linking}}.
Type of the current HLSL class.
void GetTypeName([Out, Buffer, Optional] LPSTR pTypeName,[InOut] SIZE_T* pBufferLength)
No documentation.
GetClassLinkage
void ID3D11ClassInstance::GetClassLinkage([Out] ID3D11ClassLinkage** ppLinkage)
No documentation.
GetDesc
void ID3D11ClassInstance::GetDesc([Out] D3D11_CLASS_INSTANCE_DESC* pDesc)
No documentation.
ID3D11Texture3D
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
The initial texture data.
Initializes a new instance of the class.
The device with which to associate the texture.
The description of the texture.
An array of initial texture data for each subresource.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11Texture3D::GetDesc([Out] D3D11_TEXTURE3D_DESC* pDesc)
No documentation.
GetDesc
void ID3D11Texture3D::GetDesc([Out] D3D11_TEXTURE3D_DESC* pDesc)
Functions
Constant SdkVersion.
D3D11_SDK_VERSION
DLLs loaders
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT D3D11CreateDeviceAndSwapChain([In, Optional] IDXGIAdapter* pAdapter,[In] D3D_DRIVER_TYPE DriverType,[In] HINSTANCE Software,[In] D3D11_CREATE_DEVICE_FLAG Flags,[In, Buffer, Optional] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,[Out, Optional] IDXGISwapChain** ppSwapChain,[Out, Optional] ID3D11Device** ppDevice,[Out, Optional] D3D_FEATURE_LEVEL* pFeatureLevel,[Out, Optional] ID3D11DeviceContext** ppImmediateContext)
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HRESULT D3D11CreateDevice([In, Optional] IDXGIAdapter* pAdapter,[In] D3D_DRIVER_TYPE DriverType,[In] HINSTANCE Software,[In] D3D11_CREATE_DEVICE_FLAG Flags,[In, Buffer, Optional] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[Out, Fast] ID3D11Device** ppDevice,[Out, Optional] D3D_FEATURE_LEVEL* pFeatureLevel,[Out, Optional] ID3D11DeviceContext** ppImmediateContext)
Functions
DLLs loaders
No documentation.
No documentation.
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HRESULT D3DX11CreateFFT2DComplex([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
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HRESULT D3DX11CreateFFT([In] ID3D11DeviceContext* pDeviceContext,[In] const D3DX11_FFT_DESC* pDesc,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out, Fast] ID3DX11FFT** ppFFT)
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HRESULT D3DX11CreateFFT1DComplex([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
No documentation.
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HRESULT D3DX11CreateSegmentedScan([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int MaxElementScanSize,[Out, Fast] ID3DX11SegmentedScan** ppScan)
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HRESULT D3DX11CreateFFT2DReal([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
No documentation.
No documentation.
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HRESULT D3DX11CreateScan([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int MaxElementScanSize,[In] unsigned int MaxScanCount,[Out, Fast] ID3DX11Scan** ppScan)
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HRESULT D3DX11CreateFFT1DReal([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
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HRESULT D3DX11CreateFFT3DComplex([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Z,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
No documentation.
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HRESULT D3DX11CreateFFT3DReal([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Z,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT)
Functions
DLLs loaders
No documentation.
No documentation.
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HRESULT D3DX11CheckVersion([In] unsigned int D3DSdkVersion,[In] unsigned int D3DX11SdkVersion)
No documentation.
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No documentation.
No documentation.
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HRESULT D3DX11CreateTextureFromResourceW([In] ID3D11Device* pDevice,[In] HINSTANCE hSrcModule,[In] const wchar_t* pSrcResource,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[Out] ID3D11Resource** ppTexture,[Out] HRESULT* pHResult)
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HRESULT D3DX11CreateShaderResourceViewFromResourceW([In] ID3D11Device* pDevice,[In] HINSTANCE hSrcModule,[In] const wchar_t* pSrcResource,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[In] ID3D11ShaderResourceView** ppShaderResourceView,[Out] HRESULT* pHResult)
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HRESULT D3DX11CreateTextureFromMemory([In] ID3D11Device* pDevice,[In] const void* pSrcData,[In] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[Out] ID3D11Resource** ppTexture,[Out] HRESULT* pHResult)
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HRESULT D3DX11GetImageInfoFromMemory([In] const void* pSrcData,[In] SIZE_T SrcDataSize,[In] ID3DX11ThreadPump* pPump,[In] D3DX11_IMAGE_INFO* pSrcInfo,[Out] HRESULT* pHResult)
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HRESULT D3DX11SHProjectCubeMap([In] ID3D11DeviceContext* pContext,[In] unsigned int Order,[In] ID3D11Texture2D* pCubeMap,[Out, Buffer] float* pROut,[Out, Buffer, Optional] float* pGOut,[Out, Buffer, Optional] float* pBOut)
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HRESULT D3DX11ComputeNormalMap([In] ID3D11DeviceContext* pContext,[In] ID3D11Texture2D* pSrcTexture,[In] D3DX11_NORMALMAP_FLAG Flags,[In] D3DX11_CHANNEL_FLAG Channel,[In] float Amplitude,[In] ID3D11Texture2D* pDestTexture)
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HRESULT D3DX11CreateShaderResourceViewFromMemory([In] ID3D11Device* pDevice,[In] const void* pSrcData,[In] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[In] ID3D11ShaderResourceView** ppShaderResourceView,[Out] HRESULT* pHResult)
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HRESULT D3DX11GetImageInfoFromResourceW([In] HINSTANCE hSrcModule,[In] const wchar_t* pSrcResource,[In] ID3DX11ThreadPump* pPump,[In] D3DX11_IMAGE_INFO* pSrcInfo,[Out] HRESULT* pHResult)
No documentation.
No documentation.
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HRESULT D3DX11CreateShaderResourceViewFromFileW([In] ID3D11Device* pDevice,[In] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[In] ID3D11ShaderResourceView** ppShaderResourceView,[Out] HRESULT* pHResult)
No documentation.
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HRESULT D3DX11LoadTextureFromTexture([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pSrcTexture,[In] D3DX11_TEXTURE_LOAD_INFO* pLoadInfo,[In] ID3D11Resource* pDstTexture)
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HRESULT D3DX11GetImageInfoFromFileW([In] const wchar_t* pSrcFile,[In] ID3DX11ThreadPump* pPump,[In] D3DX11_IMAGE_INFO* pSrcInfo,[Out] HRESULT* pHResult)
No documentation.
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HRESULT D3DX11CreateTextureFromFileW([In] ID3D11Device* pDevice,[In] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[Out] ID3D11Resource** ppTexture,[Out] HRESULT* pHResult)
No documentation.
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HRESULT D3DX11SaveTextureToMemory([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pSrcTexture,[In] D3DX11_IMAGE_FILE_FORMAT DestFormat,[Out] ID3D10Blob** ppDestBuf,[In] unsigned int Flags)
No documentation.
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HRESULT D3DX11FilterTexture([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pTexture,[In] unsigned int SrcLevel,[In] unsigned int MipFilter)
No documentation.
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HRESULT D3DX11SaveTextureToFileW([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pSrcTexture,[In] D3DX11_IMAGE_FILE_FORMAT DestFormat,[In] const wchar_t* pDestFile)
Functions
DLLs loaders
No documentation.
No documentation.
No documentation.
No documentation.
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HRESULT D3DX11CreateEffectFromMemory([In] const void* pData,[In] SIZE_T DataLength,[In] unsigned int FXFlags,[In] ID3D11Device* pDevice,[Out, Fast] ID3DX11Effect** ppEffect)
No documentation.
ID3D11ComputeShader
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the class.
The native pointer.
No documentation.
ID3DX11EffectBlendVariable
Get a pointer to a blend-state interface.
Returns .
HRESULT ID3D10EffectBlendVariable::GetBlendState([None] int Index,[Out] ID3D10BlendState** ppBlendState)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectBlendVariable::GetBlendState([In] unsigned int Index,[Out] ID3D11BlendState** ppBlendState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectBlendVariable::SetBlendState([In] unsigned int Index,[In] ID3D11BlendState* pBlendState)
No documentation.
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HRESULT ID3DX11EffectBlendVariable::UndoSetBlendState([In] unsigned int Index)
No documentation.
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No documentation.
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HRESULT ID3DX11EffectBlendVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_BLEND_DESC* pBlendDesc)
No documentation.
ID3D11DomainShader
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the class.
The native pointer.
No documentation.
ID3D11DepthStencilView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the DepthStencil flag.
ID3D11Device::CreateDepthStencilView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the DepthStencil flag.
A structure describing the to be created.
ID3D11Device::CreateDepthStencilView
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11DepthStencilView::GetDesc([Out] D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
No documentation.
GetDesc
void ID3D11DepthStencilView::GetDesc([Out] D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
No documentation.
ID3D11SamplerState
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11SamplerState::GetDesc([Out] D3D11_SAMPLER_DESC* pDesc)
No documentation.
GetDesc
void ID3D11SamplerState::GetDesc([Out] D3D11_SAMPLER_DESC* pDesc)
No documentation.
ID3D11InputLayout
Initializes a new instance of the object to describe the
input-buffer data for the input-assembler stage.
ID3D11Device::CreateInputLayout
The device used to create the layout.
An array of input elements describing the layout of the input data.
The compiled shader used to validate the input elements.
Initializes a new instance of the object to describe the
input-buffer data for the input-assembler stage.
ID3D11Device::CreateInputLayout
The device used to create the layout.
An array of input elements describing the layout of the input data.
The shader signature used to validate the input elements.
Initializes a new instance of the class.
The native pointer.
No documentation.
ID3D11InfoQueue
No documentation.
No documentation.
No documentation.
HRESULT ID3D11InfoQueue::GetMessageW([In] unsigned longlong MessageIndex,[Out, Buffer, Optional] D3D11_MESSAGE* pMessage,[InOut] SIZE_T* pMessageByteLength)
No documentation.
No documentation.
HRESULT ID3D11InfoQueue::GetStorageFilter([Out, Buffer, Optional] D3D11_INFO_QUEUE_FILTER* pFilter,[InOut] SIZE_T* pFilterByteLength)
No documentation.
No documentation.
HRESULT ID3D11InfoQueue::GetRetrievalFilter([Out, Buffer, Optional] D3D11_INFO_QUEUE_FILTER* pFilter,[InOut] SIZE_T* pFilterByteLength)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11InfoQueue::SetMessageCountLimit([In] unsigned longlong MessageCountLimit)
No documentation.
void ID3D11InfoQueue::ClearStoredMessages()
No documentation.
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HRESULT ID3D11InfoQueue::GetMessageW([In] unsigned longlong MessageIndex,[In] void* pMessage,[InOut] SIZE_T* pMessageByteLength)
No documentation.
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unsigned longlong ID3D11InfoQueue::GetNumMessagesAllowedByStorageFilter()
No documentation.
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unsigned longlong ID3D11InfoQueue::GetNumMessagesDeniedByStorageFilter()
No documentation.
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unsigned longlong ID3D11InfoQueue::GetNumStoredMessages()
No documentation.
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unsigned longlong ID3D11InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter()
No documentation.
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unsigned longlong ID3D11InfoQueue::GetNumMessagesDiscardedByMessageCountLimit()
No documentation.
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unsigned longlong ID3D11InfoQueue::GetMessageCountLimit()
No documentation.
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HRESULT ID3D11InfoQueue::AddStorageFilterEntries([In] D3D11_INFO_QUEUE_FILTER* pFilter)
No documentation.
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HRESULT ID3D11InfoQueue::GetStorageFilter([In] void* pFilter,[InOut] SIZE_T* pFilterByteLength)
No documentation.
void ID3D11InfoQueue::ClearStorageFilter()
No documentation.
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HRESULT ID3D11InfoQueue::PushEmptyStorageFilter()
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HRESULT ID3D11InfoQueue::PushCopyOfStorageFilter()
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HRESULT ID3D11InfoQueue::PushStorageFilter([In] D3D11_INFO_QUEUE_FILTER* pFilter)
No documentation.
void ID3D11InfoQueue::PopStorageFilter()
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unsigned int ID3D11InfoQueue::GetStorageFilterStackSize()
No documentation.
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HRESULT ID3D11InfoQueue::AddRetrievalFilterEntries([In] D3D11_INFO_QUEUE_FILTER* pFilter)
No documentation.
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HRESULT ID3D11InfoQueue::GetRetrievalFilter([In] void* pFilter,[InOut] SIZE_T* pFilterByteLength)
No documentation.
void ID3D11InfoQueue::ClearRetrievalFilter()
No documentation.
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HRESULT ID3D11InfoQueue::PushEmptyRetrievalFilter()
No documentation.
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HRESULT ID3D11InfoQueue::PushCopyOfRetrievalFilter()
No documentation.
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HRESULT ID3D11InfoQueue::PushRetrievalFilter([In] D3D11_INFO_QUEUE_FILTER* pFilter)
No documentation.
void ID3D11InfoQueue::PopRetrievalFilter()
No documentation.
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unsigned int ID3D11InfoQueue::GetRetrievalFilterStackSize()
No documentation.
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HRESULT ID3D11InfoQueue::AddMessage([In] D3D11_MESSAGE_CATEGORY Category,[In] D3D11_MESSAGE_SEVERITY Severity,[In] D3D11_MESSAGE_ID ID,[In] const char* pDescription)
No documentation.
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HRESULT ID3D11InfoQueue::AddApplicationMessage([In] D3D11_MESSAGE_SEVERITY Severity,[In] const char* pDescription)
No documentation.
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No documentation.
HRESULT ID3D11InfoQueue::SetBreakOnCategory([In] D3D11_MESSAGE_CATEGORY Category,[In] BOOL bEnable)
No documentation.
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HRESULT ID3D11InfoQueue::SetBreakOnSeverity([In] D3D11_MESSAGE_SEVERITY Severity,[In] BOOL bEnable)
No documentation.
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HRESULT ID3D11InfoQueue::SetBreakOnID([In] D3D11_MESSAGE_ID ID,[In] BOOL bEnable)
No documentation.
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BOOL ID3D11InfoQueue::GetBreakOnCategory([In] D3D11_MESSAGE_CATEGORY Category)
No documentation.
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BOOL ID3D11InfoQueue::GetBreakOnSeverity([In] D3D11_MESSAGE_SEVERITY Severity)
No documentation.
No documentation.
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BOOL ID3D11InfoQueue::GetBreakOnID([In] D3D11_MESSAGE_ID ID)
No documentation.
No documentation.
void ID3D11InfoQueue::SetMuteDebugOutput([In] BOOL bMute)
No documentation.
No documentation.
BOOL ID3D11InfoQueue::GetMuteDebugOutput()
No documentation.
GetMessageCountLimit
unsigned longlong ID3D11InfoQueue::GetMessageCountLimit()
No documentation.
GetNumMessagesAllowedByStorageFilter
unsigned longlong ID3D11InfoQueue::GetNumMessagesAllowedByStorageFilter()
No documentation.
GetNumMessagesDeniedByStorageFilter
unsigned longlong ID3D11InfoQueue::GetNumMessagesDeniedByStorageFilter()
No documentation.
GetNumStoredMessages
unsigned longlong ID3D11InfoQueue::GetNumStoredMessages()
No documentation.
GetNumStoredMessagesAllowedByRetrievalFilter
unsigned longlong ID3D11InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter()
No documentation.
GetNumMessagesDiscardedByMessageCountLimit
unsigned longlong ID3D11InfoQueue::GetNumMessagesDiscardedByMessageCountLimit()
No documentation.
GetStorageFilterStackSize
unsigned int ID3D11InfoQueue::GetStorageFilterStackSize()
No documentation.
GetRetrievalFilterStackSize
unsigned int ID3D11InfoQueue::GetRetrievalFilterStackSize()
No documentation.
GetMuteDebugOutput
BOOL ID3D11InfoQueue::GetMuteDebugOutput()
No documentation.
ID3D11GeometryShader
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
An array of instances describing the layout of the output buffers.
An array of buffer strides; each stride is the size of an element for that buffer.
The index number of the stream to be sent to the rasterizer stage. Set to NoRasterizedStream if no stream is to be rasterized.
Initializes a new instance of the class.
The device used to create the shader.
The compiled shader bytecode.
An array of instances describing the layout of the output buffers.
An array of buffer strides; each stride is the size of an element for that buffer.
The index number of the stream to be sent to the rasterizer stage. Set to NoRasterizedStream if no stream is to be rasterized.
A dynamic class linkage interface.
Initializes a new instance of the class.
The native pointer.
Properties defining the way a buffer (containing vertex data) is bound
to the pipeline for rendering.
Initializes a new instance of the struct.
The buffer being bound.
The stride between vertex element (in bytes).
The offset to the first vertex (in bytes).
Gets or sets the buffer being bound.
Gets or sets the stride between vertex elements in the buffer (in bytes).
Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).
No documentation.
ID3DX11EffectShaderResourceVariable
Set an array of shader resources.
The address of an array of shader-resource-view interfaces. See .
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)
Set an array of shader resources.
The address of an array of shader-resource-view interfaces. See .
The zero-based array index to get the first interface.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)
Get an array of shader resources.
The number of elements in the array.
Returns an array of shader-resource-view interfaces. See .
HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)
Get an array of shader resources.
The zero-based array index to get the first interface.
The number of elements in the array.
Returns an array of shader-resource-view interfaces. See .
HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderResourceVariable::SetResource([In] ID3D11ShaderResourceView* pResource)
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderResourceVariable::GetResource([Out] ID3D11ShaderResourceView** ppResource)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderResourceVariable::SetResourceArray([In, Buffer] ID3D11ShaderResourceView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderResourceVariable::SetResourceArray([In, Buffer] ID3D11ShaderResourceView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderResourceVariable::GetResourceArray([Out, Buffer] ID3D11ShaderResourceView** ppResources,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3D11RenderTargetView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the RenderTarget flag.
ID3D11Device::CreateRenderTargetView
Creates a for accessing resource data.
The device to use when creating this .
The resource that represents the render-target surface. This surface must have been created with the RenderTarget flag.
A structure describing the to be created.
ID3D11Device::CreateRenderTargetView
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11RenderTargetView::GetDesc([Out] D3D11_RENDER_TARGET_VIEW_DESC* pDesc)
No documentation.
GetDesc
void ID3D11RenderTargetView::GetDesc([Out] D3D11_RENDER_TARGET_VIEW_DESC* pDesc)
No documentation.
ID3D11RasterizerState
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Constructs a new based on the specified description.
The device with which to associate the state object.
The state description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
void ID3D11RasterizerState::GetDesc([Out] D3D11_RASTERIZER_DESC* pDesc)
No documentation.
GetDesc
void ID3D11RasterizerState::GetDesc([Out] D3D11_RASTERIZER_DESC* pDesc)
No documentation.
ID3DX11EffectScalarVariable
Set a floating-point variable.
A reference to the variable.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetFloat([None] float Value)
Set an array of floating-point variables.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetFloatArray([In, Buffer] float* pData,[None] int Offset,[None] int Count)
Set an array of floating-point variables.
A reference to the start of the data to set.
Must be set to 0; this is reserved for future use.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetFloatArray([In, Buffer] float* pData,[None] int Offset,[None] int Count)
Get an array of floating-point variables.
The number of array elements to set.
Returns an array of floats.
HRESULT ID3D10EffectScalarVariable::GetFloatArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count)
Get an array of floating-point variables.
Must be set to 0; this is reserved for future use.
The number of array elements to set.
Returns an array of floats.
HRESULT ID3D10EffectScalarVariable::GetFloatArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count)
Set an integer variable.
A reference to the variable.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetInt([None] int Value)
Set an array of integer variables.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetIntArray([In, Buffer] int* pData,[None] int Offset,[None] int Count)
Set an array of integer variables.
A reference to the start of the data to set.
Must be set to 0; this is reserved for future use.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetIntArray([In, Buffer] int* pData,[None] int Offset,[None] int Count)
Get an array of integer variables.
The number of array elements to set.
Returns an array of integer variables.
HRESULT ID3D10EffectScalarVariable::GetIntArray([Out, Buffer] int* pData,[None] int Offset,[None] int Count)
Get an array of integer variables.
Must be set to 0; this is reserved for future use.
The number of array elements to set.
Returns an array of integer variables.
HRESULT ID3D10EffectScalarVariable::GetIntArray([Out, Buffer] int* pData,[None] int Offset,[None] int Count)
Set a boolean variable.
A reference to the variable.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetBool([None] BOOL Value)
Get a boolean variable.
Returns a boolean.
HRESULT ID3D10EffectScalarVariable::GetBool([Out] BOOL* pValue)
Set an array of boolean variables.
A reference to the start of the data to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetBoolArray([In, Buffer] BOOL* pData,[None] int Offset,[None] int Count)
Set an array of boolean variables.
A reference to the start of the data to set.
Must be set to 0; this is reserved for future use.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::SetBoolArray([In, Buffer] BOOL* pData,[None] int Offset,[None] int Count)
Get an array of boolean variables.
Must be set to 0; this is reserved for future use.
The number of array elements to set.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT ID3D10EffectScalarVariable::GetBoolArray([Out, Buffer] BOOL* pData,[None] int Offset,[None] int Count)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::SetFloat([In] const float Value)
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::GetFloat([Out] float* pValue)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::SetFloatArray([In, Buffer] const float* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::GetFloatArray([Out, Buffer] float* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::SetInt([In] const int Value)
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::GetInt([Out] int* pValue)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::SetIntArray([In, Buffer] const int* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::GetIntArray([Out, Buffer] int* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::SetBool([In] const BOOL Value)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::GetBool([Out] BOOL* pValue)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::SetBoolArray([In, Buffer] const BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectScalarVariable::GetBoolArray([Out, Buffer] BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count)
No documentation.
ID3D11ClassLinkage
Create a new instance of .
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11ClassLinkage::GetClassInstance([In] const char* pClassInstanceName,[In] unsigned int InstanceIndex,[Out] ID3D11ClassInstance** ppInstance)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3D11ClassLinkage::CreateClassInstance([In] const char* pClassTypeName,[In] unsigned int ConstantBufferOffset,[In] unsigned int ConstantVectorOffset,[In] unsigned int TextureOffset,[In] unsigned int SamplerOffset,[Out, Fast] ID3D11ClassInstance** ppInstance)
No documentation.
ID3DX11Scan
Creates a scan context.
The the scan is associated with.
Maximum single scan size, in elements (FLOAT, UINT, or INT)
Maximum number of scans in multiscan.
HRESULT D3DX11CreateScan([In] ID3D11DeviceContext* pDeviceContext,[None] int MaxElementScanSize,[None] int MaxScanCount,[Out] ID3DX11Scan** ppScan)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11Scan::SetScanDirection([In] D3DX11_SCAN_DIRECTION Direction)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11Scan::Scan([In] D3DX11_SCAN_DATA_TYPE ElementType,[In] D3DX11_SCAN_OPCODE OpCode,[In] unsigned int ElementScanSize,[In] ID3D11UnorderedAccessView* pSrc,[In] ID3D11UnorderedAccessView* pDst)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11Scan::Multiscan([In] D3DX11_SCAN_DATA_TYPE ElementType,[In] D3DX11_SCAN_OPCODE OpCode,[In] unsigned int ElementScanSize,[In] unsigned int ElementScanPitch,[In] unsigned int ScanCount,[In] ID3D11UnorderedAccessView* pSrc,[In] ID3D11UnorderedAccessView* pDst)
No documentation.
ID3D11Predicate
Constructs a new based on the specified description.
The device with which to associate the state object.
The query description.
The newly created object.
Initializes a new instance of the class.
The native pointer.
No documentation.
ID3DX11EffectRasterizerVariable
Get a pointer to a rasterizer interface.
Returns a pointer to a rasterizer interface (see ).
HRESULT ID3D10EffectRasterizerVariable::GetRasterizerState([None] int Index,[Out] ID3D10RasterizerState** ppRasterizerState)
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectRasterizerVariable::GetRasterizerState([In] unsigned int Index,[Out] ID3D11RasterizerState** ppRasterizerState)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectRasterizerVariable::SetRasterizerState([In] unsigned int Index,[In] ID3D11RasterizerState* pRasterizerState)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectRasterizerVariable::UndoSetRasterizerState([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectRasterizerVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_RASTERIZER_DESC* pRasterizerDesc)
No documentation.
ID3D11CommandList
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
unsigned int ID3D11CommandList::GetContextFlags()
No documentation.
GetContextFlags
unsigned int ID3D11CommandList::GetContextFlags()
No documentation.
ID3DX11EffectClassInstanceVariable
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectClassInstanceVariable::GetClassInstance([In] ID3D11ClassInstance** ppClassInstance)
No documentation.
GetClassInstance
HRESULT ID3DX11EffectClassInstanceVariable::GetClassInstance([In] ID3D11ClassInstance** ppClassInstance)
No documentation.
ID3DX11EffectConstantBuffer
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectConstantBuffer::SetConstantBuffer([In] ID3D11Buffer* pConstantBuffer)
No documentation.
No documentation.
HRESULT ID3DX11EffectConstantBuffer::UndoSetConstantBuffer()
No documentation.
No documentation.
HRESULT ID3DX11EffectConstantBuffer::GetConstantBuffer([Out] ID3D11Buffer** ppConstantBuffer)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectConstantBuffer::SetTextureBuffer([In] ID3D11ShaderResourceView* pTextureBuffer)
No documentation.
No documentation.
HRESULT ID3DX11EffectConstantBuffer::UndoSetTextureBuffer()
No documentation.
No documentation.
HRESULT ID3DX11EffectConstantBuffer::GetTextureBuffer([Out] ID3D11ShaderResourceView** ppTextureBuffer)
No documentation.
ID3DX11EffectGroup
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
BOOL ID3DX11EffectGroup::IsValid()
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectGroup::GetDesc([In] D3DX11_GROUP_DESC* pDesc)
No documentation.
No documentation.
No documentation.
ID3DX11EffectVariable* ID3DX11EffectGroup::GetAnnotationByIndex([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
ID3DX11EffectVariable* ID3DX11EffectGroup::GetAnnotationByName([In] const char* Name)
No documentation.
No documentation.
No documentation.
ID3DX11EffectTechnique* ID3DX11EffectGroup::GetTechniqueByIndex([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
ID3DX11EffectTechnique* ID3DX11EffectGroup::GetTechniqueByName([In] const char* Name)
No documentation.
IsValid
BOOL ID3DX11EffectGroup::IsValid()
No documentation.
ID3DX11EffectInterfaceVariable
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectInterfaceVariable::SetClassInstance([In] ID3DX11EffectClassInstanceVariable* pEffectClassInstance)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectInterfaceVariable::GetClassInstance([In] ID3DX11EffectClassInstanceVariable** ppEffectClassInstance)
No documentation.
GetClassInstance
HRESULT ID3DX11EffectInterfaceVariable::GetClassInstance([In] ID3DX11EffectClassInstanceVariable** ppEffectClassInstance)
No documentation.
ID3DX11EffectPass
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
BOOL ID3DX11EffectPass::IsValid()
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetDesc([Out] D3DX11_PASS_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetVertexShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetGeometryShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetPixelShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetHullShaderDesc([In] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetDomainShaderDesc([In] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::GetComputeShaderDesc([In] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
ID3DX11EffectVariable* ID3DX11EffectPass::GetAnnotationByIndex([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
ID3DX11EffectVariable* ID3DX11EffectPass::GetAnnotationByName([In] const char* Name)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::Apply([In] unsigned int Flags,[In] ID3D11DeviceContext* pContext)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectPass::ComputeStateBlockMask([In] D3DX11_STATE_BLOCK_MASK* pStateBlockMask)
Set the state contained in a pass to the device.
Returns one of the following {{Direct3D 10 Return Codes}}.
HRESULT Apply([None] UINT Flags)
No documentation.
IsValid
BOOL ID3DX11EffectPass::IsValid()
No documentation.
GetDesc
HRESULT ID3DX11EffectPass::GetDesc([Out] D3DX11_PASS_DESC* pDesc)
No documentation.
GetVertexShaderDesc
HRESULT ID3DX11EffectPass::GetVertexShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
GetGeometryShaderDesc
HRESULT ID3DX11EffectPass::GetGeometryShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
GetPixelShaderDesc
HRESULT ID3DX11EffectPass::GetPixelShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc)
No documentation.
ID3DX11EffectShaderVariable
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetShaderDesc([In] unsigned int ShaderIndex,[Out] D3DX11_EFFECT_SHADER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetVertexShader([In] unsigned int ShaderIndex,[Out] ID3D11VertexShader** ppVS)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetGeometryShader([In] unsigned int ShaderIndex,[Out] ID3D11GeometryShader** ppGS)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetPixelShader([In] unsigned int ShaderIndex,[Out] ID3D11PixelShader** ppPS)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetHullShader([In] unsigned int ShaderIndex,[In] ID3D11HullShader** ppPS)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetDomainShader([In] unsigned int ShaderIndex,[In] ID3D11DomainShader** ppPS)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetComputeShader([In] unsigned int ShaderIndex,[In] ID3D11ComputeShader** ppPS)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetInputSignatureElementDesc([In] unsigned int ShaderIndex,[In] unsigned int Element,[Out] D3D11_SIGNATURE_PARAMETER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetOutputSignatureElementDesc([In] unsigned int ShaderIndex,[In] unsigned int Element,[Out] D3D11_SIGNATURE_PARAMETER_DESC* pDesc)
No documentation.
No documentation.
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectShaderVariable::GetPatchConstantSignatureElementDesc([In] unsigned int ShaderIndex,[In] unsigned int Element,[In] D3D11_SIGNATURE_PARAMETER_DESC* pDesc)
No documentation.
ID3DX11EffectTechnique
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
BOOL ID3DX11EffectTechnique::IsValid()
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectTechnique::GetDesc([Out] D3DX11_TECHNIQUE_DESC* pDesc)
No documentation.
No documentation.
No documentation.
ID3DX11EffectVariable* ID3DX11EffectTechnique::GetAnnotationByIndex([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
ID3DX11EffectVariable* ID3DX11EffectTechnique::GetAnnotationByName([In] const char* Name)
No documentation.
No documentation.
No documentation.
ID3DX11EffectPass* ID3DX11EffectTechnique::GetPassByIndex([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
ID3DX11EffectPass* ID3DX11EffectTechnique::GetPassByName([In] const char* Name)
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectTechnique::ComputeStateBlockMask([In] D3DX11_STATE_BLOCK_MASK* pStateBlockMask)
No documentation.
IsValid
BOOL ID3DX11EffectTechnique::IsValid()
No documentation.
GetDesc
HRESULT ID3DX11EffectTechnique::GetDesc([Out] D3DX11_TECHNIQUE_DESC* pDesc)
No documentation.
ID3DX11EffectType
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
BOOL ID3DX11EffectType::IsValid()
No documentation.
No documentation.
No documentation.
HRESULT ID3DX11EffectType::GetDesc([Out] D3DX11_EFFECT_TYPE_DESC* pDesc)
No documentation.
No documentation.
No documentation.
ID3DX11EffectType* ID3DX11EffectType::GetMemberTypeByIndex([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
ID3DX11EffectType* ID3DX11EffectType::GetMemberTypeByName([In] const char* Name)
No documentation.
No documentation.
No documentation.
ID3DX11EffectType* ID3DX11EffectType::GetMemberTypeBySemantic([In] const char* Semantic)
No documentation.
No documentation.
No documentation.
const char* ID3DX11EffectType::GetMemberName([In] unsigned int Index)
No documentation.
No documentation.
No documentation.
const char* ID3DX11EffectType::GetMemberSemantic([In] unsigned int Index)
No documentation.
IsValid
BOOL ID3DX11EffectType::IsValid()
No documentation.
GetDesc
HRESULT ID3DX11EffectType::GetDesc([Out] D3DX11_EFFECT_TYPE_DESC* pDesc)
No documentation.
ID3D11SwitchToRef
Initializes a new instance of the class.
The native pointer.
No documentation.
No documentation.
No documentation.
BOOL ID3D11SwitchToRef::SetUseRef([In] BOOL UseRef)
No documentation.
No documentation.
BOOL ID3D11SwitchToRef::GetUseRef()
No documentation.
GetUseRef
BOOL ID3D11SwitchToRef::GetUseRef()