#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.Graphics; using ANX.Framework.NonXNA.RenderSystem; using SharpDX.Direct3D10; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.DX10 { public class RenderTarget2D_DX10 : Texture2D_DX10, INativeRenderTarget2D, INativeTexture2D { #region Private Members #endregion // Private Members public RenderTarget2D_DX10(GraphicsDevice graphics, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) : base(graphics) { if (mipMap) { throw new NotImplementedException("creating RenderTargets with mip map not yet implemented"); } this.surfaceFormat = surfaceFormat; GraphicsDeviceWindowsDX10 graphicsDX10 = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX10; SharpDX.Direct3D10.Device device = graphicsDX10.NativeDevice; SharpDX.Direct3D10.Texture2DDescription description = new SharpDX.Direct3D10.Texture2DDescription() { Width = width, Height = height, MipLevels = 1, ArraySize = 1, Format = FormatConverter.Translate(preferredFormat), SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0), Usage = SharpDX.Direct3D10.ResourceUsage.Default, BindFlags = SharpDX.Direct3D10.BindFlags.ShaderResource | SharpDX.Direct3D10.BindFlags.RenderTarget, CpuAccessFlags = SharpDX.Direct3D10.CpuAccessFlags.None, OptionFlags = SharpDX.Direct3D10.ResourceOptionFlags.None, }; this.nativeTexture = new SharpDX.Direct3D10.Texture2D(graphicsDX10.NativeDevice, description); this.nativeShaderResourceView = new SharpDX.Direct3D10.ShaderResourceView(graphicsDX10.NativeDevice, this.nativeTexture); // description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx // more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx this.formatSize = FormatConverter.FormatSize(surfaceFormat); } } }