#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX.XInput;

#endregion

#region License

//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license. 
// If you do not accept the license, do not use the software.
//
// 1.Definitions
//   The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning 
//   here as under U.S. copyright law.
//   A "contribution" is the original software, or any additions or changes to the software.
//   A "contributor" is any person that distributes its contribution under this license.
//   "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
//   (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations 
//       in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to 
//       reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
//       or any derivative works that you create.
//   (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in 
//       section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
//       patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution 
//       in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
//   (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
//   (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your 
//       patent license from such contributor to the software ends automatically.
//   (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
//       notices that are present in the software.
//   (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
//       a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or 
//       object code form, you may only do so under a license that complies with this license.
//   (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
//       or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
//       extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a 
//       particular purpose and non-infringement.

#endregion // License

namespace Xinput
{
    class Program
    {
        static void Main(string[] args)
        {
            Controller[] controller = new Controller[5];
            controller[0] = new Controller(UserIndex.One);
            controller[1] = new Controller(UserIndex.Two);
            controller[2] = new Controller(UserIndex.Three);
            controller[3] = new Controller(UserIndex.Four);
            controller[4] = new Controller(UserIndex.Any);
            foreach (Controller item in controller)
            {
                Console.WriteLine(item.IsConnected);
                if (item.IsConnected)
                {
                    Console.WriteLine(item.GetState().Gamepad.ToString());
                }
            }
            var test = controller[0].GetCapabilities(DeviceQueryType.Gamepad);
            for (int i = 0; i <16; i++)
            {
                Console.WriteLine( "{0,3} - {1}",i, ( (GamepadButtonFlags)i ).ToString( ) );
            }
            int a = 4;
            int b = 15;
            int c = a & b;
            Console.WriteLine(c);
            //var state = controller[0].GetState();
            Console.Read();
        }
    }
}