using System; using System.Runtime.InteropServices; using ANX.Framework.Graphics; using SharpDX; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.BaseDirectX { public abstract class BaseTexture2D : IDisposable where S : class, IDisposable { #region Private protected int mipCount; protected int tempSubresource; protected int pitch; private int formatSize; protected SurfaceFormat surfaceFormat; protected bool useRenderTexture; protected S NativeTextureStaging; #endregion #region Public public abstract int Width { get; } public abstract int Height { get; } public S NativeTexture { get; protected set; } public GraphicsDevice GraphicsDevice { get; protected set; } #endregion #region Constructor protected BaseTexture2D(GraphicsDevice graphicsDevice, SurfaceFormat setSurfaceFormat, int setMipCount) { mipCount = setMipCount; useRenderTexture = mipCount > 1; GraphicsDevice = graphicsDevice; surfaceFormat = setSurfaceFormat; // description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx // more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx formatSize = BaseFormatConverter.FormatSize(surfaceFormat); } #endregion #region SetData public void SetData(GraphicsDevice graphicsDevice, T[] data) where T : struct { SetData(graphicsDevice, 0, data, 0, data.Length); } public void SetData(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct { SetData(graphicsDevice, 0, data, startIndex, elementCount); } public void SetData(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { //TODO: handle offsetInBytes parameter //TODO: handle startIndex parameter //TODO: handle elementCount parameter unsafe { GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); byte* colorData = (byte*)handle.AddrOfPinnedObject(); switch (surfaceFormat) { case SurfaceFormat.Color: SetDataColor(0, offsetInBytes, colorData, startIndex, elementCount); return; case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: case SurfaceFormat.Dxt5: SetDataDxt(0, offsetInBytes, colorData, startIndex, elementCount, data.Length); return; } handle.Free(); } throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat)); } #endregion #region SetDataColor private unsafe void SetDataColor(int level, int offsetInBytes, byte* colorData, int startIndex, int elementCount) { int mipmapWidth = Math.Max(Width >> level, 1); int mipmapHeight = Math.Max(Height >> level, 1); IntPtr dataPtr = MapWrite(level); int srcIndex = 0; byte* pTexels = (byte*)dataPtr; for (int row = 0; row < mipmapHeight; row++) { int rowStart = row * pitch; for (int col = 0; col < mipmapWidth; col++) { int colStart = rowStart + (col * formatSize); pTexels[colStart++] = colorData[srcIndex++]; pTexels[colStart++] = colorData[srcIndex++]; pTexels[colStart++] = colorData[srcIndex++]; pTexels[colStart++] = colorData[srcIndex++]; } } Unmap(); } #endregion #region SetDataDxt private unsafe void SetDataDxt(int level, int offsetInBytes, byte* colorData, int startIndex, int elementCount, int dataLength) { int mipmapWidth = Math.Max(Width >> level, 1); int mipmapHeight = Math.Max(Height >> level, 1); int w = (mipmapWidth + 3) >> 2; int h = (mipmapHeight + 3) >> 2; formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16; IntPtr dataPtr = MapWrite(level); var ds = new DataStream(dataPtr, mipmapWidth * mipmapHeight * 4 * 2, true, true); int col = 0; int index = 0; // startIndex int count = dataLength; // elementCount int actWidth = w * formatSize; for (int i = 0; i < h; i++) { ds.Position = (i * pitch) + (col * formatSize); if (count <= 0) break; else if (count < actWidth) { for (int idx = index; idx < index + count; idx++) ds.WriteByte(colorData[idx]); break; } for (int idx = index; idx < index + actWidth; idx++) ds.WriteByte(colorData[idx]); index += actWidth; count -= actWidth; } Unmap(); } #endregion #region SetData (TODO) public void SetData(int level, Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct { //TODO: handle rect parameter if (rect != null) throw new Exception("Texture2D SetData with rectangle is not yet implemented!"); unsafe { GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); byte* colorData = (byte*)handle.AddrOfPinnedObject(); switch (surfaceFormat) { case SurfaceFormat.Color: SetDataColor(level, 0, colorData, startIndex, elementCount); return; case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: case SurfaceFormat.Dxt5: SetDataDxt(level, 0, colorData, startIndex, elementCount, data.Length); return; } handle.Free(); } throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat)); } #endregion protected abstract IntPtr MapWrite(int level); protected abstract IntPtr MapRead(int level); protected abstract void Unmap(); #region Dispose public virtual void Dispose() { if (NativeTexture != null) { NativeTexture.Dispose(); NativeTexture = null; } } #endregion } }