#region Using Statements using System; using System.IO; using ANX.Framework.NonXNA.RenderSystem; using ANX.Framework.NonXNA; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.Graphics { public class Texture2D : Texture, IGraphicsResource { #region Private Members private int width; private int height; #endregion // Private Members internal Texture2D(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } public Texture2D(GraphicsDevice graphicsDevice, int width, int height) : base(graphicsDevice) { this.width = width; this.height = height; base.levelCount = 1; base.format = SurfaceFormat.Color; CreateNativeTextureSurface(graphicsDevice, SurfaceFormat.Color, width, height, levelCount); } public Texture2D(GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat format) : base(graphicsDevice) { this.width = width; this.height = height; base.levelCount = 1; //TODO: mipmap paramter?!?!? base.format = format; CreateNativeTextureSurface(graphicsDevice, format, width, height, levelCount); } public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream) { throw new NotImplementedException(); } public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream, int width, int height, bool zoom) { throw new NotImplementedException(); } public void GetData(int level, Nullable rect, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void SaveAsJpeg(Stream stream, int width, int height) { throw new NotImplementedException(); } public void SaveAsPng(Stream stream, int width, int height) { throw new NotImplementedException(); } public void SetData(int level, Nullable rect, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void SetData(T[] data) where T : struct { this.nativeTexture.SetData(GraphicsDevice, data); } public void SetData(T[] data, int startIndex, int elementCount) where T : struct { this.nativeTexture.SetData(GraphicsDevice, data, startIndex, elementCount); } public override void Dispose() { base.Dispose(true); } protected override void Dispose(Boolean disposeManaged) { base.Dispose(disposeManaged); } public Rectangle Bounds { get { return new Rectangle(0, 0, this.width, this.height); } } public int Width { get { return this.width; } } public int Height { get { return this.height; } } internal void CreateNativeTextureSurface(GraphicsDevice device, SurfaceFormat format, int width, int height, int levelCount) { base.nativeTexture = AddInSystemFactory.Instance.GetDefaultCreator().CreateTexture(device, format, width, height, levelCount); } } }