using System; using ANX.Framework.NonXNA; namespace DualTextureSample { static class Program { static void Main(string[] args) { AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10"); //AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11"); //AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3"); using (Game1 game = new Game1()) { game.Run(); } } } }