using System; using ANX.Framework.Graphics; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.NonXNA.RenderSystem { public interface INativeBuffer : IDisposable { void SetData(GraphicsDevice graphicsDevice, T[] data) where T : struct; void SetData(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct; void SetData(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct; void GetData(T[] data) where T : struct; void GetData(T[] data, int startIndex, int elementCount) where T : struct; } }