#region Using Statements using System; using System.IO; using ANX.Framework.NonXNA; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { public struct GamePadState { #region Private Members private GamePadThumbSticks thumbSticks; private GamePadTriggers triggers; private GamePadButtons buttons; private GamePadDPad dPad; private Buttons buttonsValue; private bool isConnected; private int packetNumber; #endregion // Private Members public GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad) { this.thumbSticks = thumbSticks; this.triggers = triggers; this.buttons = buttons; this.dPad = dPad; this.isConnected = true; this.packetNumber = 0; this.buttonsValue = this.buttons.Buttons | this.dPad.Buttons; } public GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger, params Buttons[] buttons) { this.thumbSticks = new GamePadThumbSticks(leftThumbStick, rightThumbStick); this.triggers = new GamePadTriggers(leftTrigger, rightTrigger); Buttons buttonField = 0; for (int i = 0; i < buttons.Length; i++) { buttonField |= buttons[i]; } this.buttonsValue = buttonField; this.isConnected = true; this.packetNumber = 0; this.buttons = new GamePadButtons(this.buttonsValue); this.dPad = new GamePadDPad(this.buttonsValue); } //public GamePadState(int value, bool isConnected, int packetNumber, Vector2 thumbStickLeft, Vector2 thumbStickRight, float triggerLeft, float triggerRight) //{ // this.buttonsValue = value; // //TODO: this.buttons = new GamePadButtons(value); // this.dPad = new GamePadDPad(value); // this.isConnected = isConnected; // this.packetNumber = packetNumber; // this.thumbSticks = new GamePadThumbSticks(thumbStickLeft, thumbStickRight); // this.triggers = new GamePadTriggers(triggerLeft, triggerRight); //} public override bool Equals(object obj) { if (obj != null && obj.GetType() == typeof(GamePadState)) { return this == (GamePadState)obj; } return false; } public static bool operator ==(GamePadState lhs, GamePadState rhs) { return lhs.buttonsValue == rhs.buttonsValue; } public static bool operator !=(GamePadState lhs, GamePadState rhs) { return lhs.buttonsValue != rhs.buttonsValue; } public override int GetHashCode() { return (int)buttonsValue; } public override string ToString() { return String.Format("{{IsConnected:{0}}}", IsConnected); } public bool IsButtonDown(Buttons button) { return ((this.buttonsValue & button) == button); } public bool IsButtonUp(Buttons button) { return ((this.buttonsValue & button) != button); } public GamePadButtons Buttons { get { return this.buttons; } } public GamePadDPad DPad { get { return this.dPad; } } public bool IsConnected { get { return this.isConnected; } internal set { this.isConnected = value; } } public int PacketNumber { get { return this.packetNumber; } internal set { this.packetNumber = value; } } public GamePadThumbSticks ThumbSticks { get { return this.thumbSticks; } } public GamePadTriggers Triggers { get { return this.triggers; } } } }