//----------------------------------------------------------------------------- // SpriteEffect.fx // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #include "Macros.fxh" DECLARE_TEXTURE(Texture, 0); BEGIN_CONSTANTS MATRIX_CONSTANTS float4x4 MatrixTransform _vs(c0) _cb(c0); END_CONSTANTS void SpriteVertexShader(inout float4 color : COLOR0, inout float2 texCoord : TEXCOORD0, inout float4 position : SV_Position) { position = mul(position, MatrixTransform); } float4 SpritePixelShader(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : SV_Target0 { return SAMPLE_TEXTURE(Texture, texCoord) * color; } technique SpriteBatch { pass { VertexShader = compile vs_2_0 SpriteVertexShader(); PixelShader = compile ps_2_0 SpritePixelShader(); } }