#region Using Statements using System; using System.Collections.Generic; using System.Linq; using ANX.Framework; using ANX.Framework.Audio; using ANX.Framework.Content; using ANX.Framework.GamerServices; using ANX.Framework.Graphics; using ANX.Framework.Input; using ANX.Framework.Media; #endregion namespace RenderTarget { public class Game1 : ANX.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D texture; RenderTarget2D renderTarget; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "SampleContent"; this.Window.Title = "ANX.Framework - RenderTarget sample - you should see a green rectangle"; } protected override void Initialize() { //graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; //graphics.ApplyChanges(); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); this.renderTarget = new RenderTarget2D(GraphicsDevice, graphics.PreferredBackBufferWidth - 100, graphics.PreferredBackBufferHeight - 100); //, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); this.texture = Content.Load(@"Textures/ANX.logo"); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.SetRenderTarget(this.renderTarget); GraphicsDevice.Clear(ClearOptions.Target, Color.Green, 1.0f, 0); //GraphicsDevice.Clear(Color.Green); GraphicsDevice.SetRenderTarget(null); GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(this.renderTarget, new Vector2(50, 50), Color.White); spriteBatch.End(); base.Draw(gameTime); } } }