using ANX.Framework; using ANX.Framework.Graphics; using ANX.Framework.NonXNA; using Dx11 = SharpDX.Direct3D11; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.Metro { public class BlendState_Metro : BaseStateObject, INativeBlendState { #region Private private Dx11.BlendStateDescription blendStateDescription; private Dx11.BlendState nativeBlendState; private SharpDX.Color4 blendFactor; private int multiSampleMask; #endregion #region Public public Color BlendFactor { set { const float colorConvert = 1f / 255f; blendFactor.Red = value.R * colorConvert; blendFactor.Green = value.G * colorConvert; blendFactor.Blue = value.B * colorConvert; blendFactor.Alpha = value.A * colorConvert; } } public int MultiSampleMask { set { this.multiSampleMask = value; } } public BlendFunction AlphaBlendFunction { set { Dx11.BlendOperation alphaBlendOperation = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[i].AlphaBlendOperation, ref alphaBlendOperation); } } } public BlendFunction ColorBlendFunction { set { Dx11.BlendOperation blendOperation = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[i].BlendOperation, ref blendOperation); } } } public Blend AlphaDestinationBlend { set { Dx11.BlendOption destinationAlphaBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[i].DestinationAlphaBlend, ref destinationAlphaBlend); } } } public Blend ColorDestinationBlend { set { Dx11.BlendOption destinationBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[i].DestinationBlend, ref destinationBlend); } } } public ColorWriteChannels ColorWriteChannels { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[0].RenderTargetWriteMask, ref renderTargetWriteMask); } } public ColorWriteChannels ColorWriteChannels1 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[1].RenderTargetWriteMask, ref renderTargetWriteMask); } } public ColorWriteChannels ColorWriteChannels2 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[2].RenderTargetWriteMask, ref renderTargetWriteMask); } } public ColorWriteChannels ColorWriteChannels3 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[3].RenderTargetWriteMask, ref renderTargetWriteMask); } } public Blend AlphaSourceBlend { set { Dx11.BlendOption sourceAlphaBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[i].SourceAlphaBlend, ref sourceAlphaBlend); } } } public Blend ColorSourceBlend { set { Dx11.BlendOption sourceBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { SetValueIfDifferentAndMarkDirty( ref blendStateDescription.RenderTarget[i].SourceBlend, ref sourceBlend); } } } #endregion #region Constructor public BlendState_Metro() : base() { for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { blendStateDescription.RenderTarget[i] = new Dx11.RenderTargetBlendDescription(); blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4); blendStateDescription.IndependentBlendEnable = true; } } #endregion #region Apply public void Apply(GraphicsDevice graphicsDevice) { UpdateNativeBlendState(); this.bound = true; NativeDxDevice.Current.OutputMerger.SetBlendState( nativeBlendState, this.blendFactor, this.multiSampleMask); } #endregion #region Dispose public void Dispose() { if (this.nativeBlendState != null) { this.nativeBlendState.Dispose(); this.nativeBlendState = null; } } #endregion #region UpdateNativeBlendState private void UpdateNativeBlendState() { if (isDirty == true || nativeBlendState == null) { if (nativeBlendState != null) { nativeBlendState.Dispose(); nativeBlendState = null; } nativeBlendState = new Dx11.BlendState(NativeDxDevice.Current.NativeDevice, blendStateDescription); isDirty = false; } } #endregion } }