using System; using ANX.Framework.NonXNA.RenderSystem; using VitaRenderTarget = Sce.PlayStation.Core.Graphics.RenderTarget; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.PsVita { public class PsVitaRenderTarget2D : PsVitaTexture2D, INativeRenderTarget2D { // TODO public PsVitaRenderTarget2D() : base(Framework.Graphics.SurfaceFormat.Color, 100, 100, 0) { } public override void Dispose() { } } }