using System; using System.Runtime.InteropServices; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.GL3.Helpers { internal static class WindowsInterop { #region RECT (Helper struct) [StructLayout(LayoutKind.Sequential)] private struct RECT { /// /// X position of upper-left corner. /// public int Left; /// /// Y position of upper-left corner. /// public int Top; /// /// X position of lower-right corner. /// public int Right; /// /// Y position of lower-right corner. /// public int Bottom; } #endregion #region Invokes [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint uFlags); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect); #endregion #region ResizeWindow public static void ResizeWindow(IntPtr windowHandle, int backBufferWidth, int backBufferHeight) { RECT windowRect; RECT clientRect; if (GetWindowRect(windowHandle, out windowRect) && GetClientRect(windowHandle, out clientRect)) { int width = backBufferWidth + (windowRect.Right - windowRect.Left) - clientRect.Right; int height = backBufferHeight + (windowRect.Bottom - windowRect.Top) - clientRect.Bottom; SetWindowPos(windowHandle, IntPtr.Zero, windowRect.Left, windowRect.Top, width, height, 0); } } #endregion } }