using System; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [Developer("AstrorEnales")] [TestState(TestStateAttribute.TestState.Tested)] public static class Mouse { private static IMouse mouse; public static WindowHandle WindowHandle { get { return NativeInstance.WindowHandle; } set { NativeInstance.WindowHandle = value; } } private static IMouse NativeInstance { get { if (mouse == null) { mouse = AddInSystemFactory.Instance.GetDefaultCreator().Mouse; } return mouse; } } public static MouseState GetState() { return NativeInstance.GetState(); } public static void SetPosition(int x, int y) { NativeInstance.SetPosition(x, y); } } }