using System; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [Developer("AstrorEnales")] [TestState(TestStateAttribute.TestState.Tested)] public static class Keyboard { private static IKeyboard keyboard; internal static WindowHandle WindowHandle { get { return NativeInstance.WindowHandle; } set { NativeInstance.WindowHandle = value; } } private static IKeyboard NativeInstance { get { if (keyboard == null) { keyboard = AddInSystemFactory.Instance.GetDefaultCreator().Keyboard; AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem); } return keyboard; } } public static KeyboardState GetState() { return NativeInstance.GetState(); } public static KeyboardState GetState(PlayerIndex playerIndex) { return NativeInstance.GetState(playerIndex); } } }