#region Using Statements using System; using System.Runtime.InteropServices; using ANX.Framework.NonXNA.Development; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(0)] [Developer("Glatzemann")] [TestState(TestStateAttribute.TestState.Untested)] public class Texture3D : Texture, IGraphicsResource { public int Depth { get; private set; } public int Width { get; private set; } public int Height { get; private set; } public Texture3D(GraphicsDevice graphics, int width, int height, int depth, [MarshalAsAttribute(UnmanagedType.U1)] bool mipMap, SurfaceFormat format) : base(graphics) { } public void GetData(int level, int left, int top, int right, int bottom, int front, int back, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void SetData(int level, int left, int top, int right, int bottom, int front, int back, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void SetData(T[] data) where T : struct { throw new NotImplementedException(); } public void SetData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } protected override void Dispose(bool disposeManaged) { throw new NotImplementedException(); } internal override void ReCreateNativeTextureSurface() { throw new NotImplementedException(); } } }