using System; using System.Globalization; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(100)] [Developer("AstrorEnales")] [TestState(TestStateAttribute.TestState.Tested)] public class DisplayMode { public SurfaceFormat Format { get; private set; } public int Height { get; private set; } public int Width { get; private set; } public float AspectRatio { get; private set; } public Rectangle TitleSafeArea { get; private set; } internal DisplayMode(int width, int height, SurfaceFormat format) { this.Width = width; this.Height = height; this.Format = format; AspectRatio = (height == 0 || width == 0) ? 0f : (float)width / height; TitleSafeArea = new Rectangle(0, 0, width, height); } public override string ToString() { return String.Format(CultureInfo.CurrentCulture, "{{Width:{0} Height:{1} Format:{2} AspectRatio:{3}}}", Width, Height, Format, AspectRatio); } } }