using System; using System.Collections; using System.ComponentModel; using System.Globalization; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Design { #if !WINDOWSMETRO //TODO: search replacement for Win8 [Developer("GinieDP")] [TestState(TestStateAttribute.TestState.Tested)] public class RayConverter : MathTypeConverter { public RayConverter() { base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor("Position", "Direction"); supportStringConvert = false; } public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { return base.ConvertFrom(context, culture, value); } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == null) throw new ArgumentNullException("destinationType"); if (value is Ray) { Ray instance = (Ray)value; if (IsTypeInstanceDescriptor(destinationType)) return CreateInstanceDescriptor(new object[] { instance.Position, instance.Direction }); } return base.ConvertTo(context, culture, value, destinationType); } public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues) { if (propertyValues == null) throw new ArgumentNullException("propertyValues"); return new Ray((Vector3)propertyValues["Position"], (Vector3)propertyValues["Direction"]); } } #endif }