#region Using Statements using System; using System.IO; using ANX.Framework.NonXNA; using NUnit.Framework; #endregion // Using Statements using XNAButtonState = Microsoft.Xna.Framework.Input.ButtonState; using ANXButtonState = ANX.Framework.Input.ButtonState; using XNAMouseState = Microsoft.Xna.Framework.Input.MouseState; using ANXMouseState = ANX.Framework.Input.MouseState; using ANXMouse = ANX.Framework.Input.Mouse; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.TestCenter.Strukturen.Input { [TestFixture] class MouseTest { static object[] twoInt = { new int[]{DataFactory.RandomBitPlus,DataFactory.RandomBitPlus}, new int[]{0,0} }; [TestFixtureSetUp] public void Setup() { AddInSystemFactory.Instance.Initialize(); if (AddInSystemFactory.Instance.GetPreferredSystem(AddInType.InputSystem) == null) { AddInSystemFactory.Instance.SetPreferredSystem(AddInType.InputSystem, "Test"); } } [TestCaseSource("twoInt")] public void GetState(int x, int y) { ANXMouse.SetPosition(x, y); AssertHelper.ConvertEquals(new ANXMouseState(x, y, 0, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released, ANXButtonState.Released), ANXMouse.GetState(), "GetState"); } } }