#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Content.Pipeline.Graphics { /// /// Provides properties that define various aspects of a geometry batch. /// /// /// A geometry batch is a subcomponent of a mesh, representing a single piece of homogeneous geometry /// that can be submitted to the GPU in a single draw call. It contains an indexed triangle list /// (using a single material) where all vertices share the same set of data channels. Vertices are made /// unique if there are differences in any of their data channels. Coordinates that require unique vertices on /// either side of a join create unique vertices. /// public class GeometryContent : ContentItem { /// /// Gets the list of triangle indices for this geometry batch. /// /// /// Use these indices to reference into the collection of position indices and vertex channels of the geometry batch. /// public IndexCollection Indices { get; private set; } /// /// Gets or sets the material of the parent mesh. /// public MaterialContent Material { get; set; } /// /// Gets or sets the parent for this object. /// public MeshContent Parent { get; set; } /// /// Gets the set of vertex batches for the geometry batch. /// public VertexContent Vertices { get; private set; } public GeometryContent() { Indices = new IndexCollection(); Vertices = new VertexContent(this); } } }