SND\AstrorEnales_cp
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8239306d2e
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- Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
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2011-12-08 19:48:15 +00:00 |
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SND\AstrorEnales_cp
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ad1bc47a24
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Working on all OpenGL classes and working on hardcore
error checking integration (later on this will be disabled).
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2011-11-20 16:17:18 +00:00 |
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SND\AstrorEnales_cp
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58a839db81
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Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
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2011-11-20 12:49:11 +00:00 |
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SND\AstrorEnales_cp
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9fcf9ec91f
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- Working on the SpriteBatch_GLSL.fx
- Working on the Parameters property which now collects
the names and ids
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2011-11-17 20:06:13 +00:00 |
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Glatzemann
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fa49848f23
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updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
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2011-11-16 09:35:01 +00:00 |
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Glatzemann
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711d4aa68b
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created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
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2011-11-15 12:11:24 +00:00 |
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