SND\AstrorEnales_cp
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bb32753f59
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- Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
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2012-01-21 20:55:40 +00:00 |
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SND\AstrorEnales_cp
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b6bd56bab6
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Implemented GLSL shader techniques
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2012-01-16 13:48:21 +00:00 |
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SND\AstrorEnales_cp
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ad4fc131de
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Going through TODOs in OpenGL render system, and implemented
most of the EffectParameter.SetData overloads.
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2011-12-27 11:03:03 +00:00 |
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SND\AstrorEnales_cp
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8239306d2e
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- Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
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2011-12-08 19:48:15 +00:00 |
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SND\AstrorEnales_cp
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c8f7fb74be
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Working on the OpenGL3 render system.
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2011-11-30 21:57:17 +00:00 |
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Glatzemann
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d8d88b141c
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added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
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2011-11-22 14:51:30 +00:00 |
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SND\AstrorEnales_cp
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c1f4b8a9be
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Finally got the GL-Rendering to work, now investigating the
wrong texture
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2011-11-21 20:01:03 +00:00 |
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SND\AstrorEnales_cp
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ad1bc47a24
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Working on all OpenGL classes and working on hardcore
error checking integration (later on this will be disabled).
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2011-11-20 16:17:18 +00:00 |
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SND\AstrorEnales_cp
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58a839db81
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Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
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2011-11-20 12:49:11 +00:00 |
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SND\AstrorEnales_cp
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9fcf9ec91f
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- Working on the SpriteBatch_GLSL.fx
- Working on the Parameters property which now collects
the names and ids
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2011-11-17 20:06:13 +00:00 |
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SND\AstrorEnales_cp
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c3007a980e
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- Fixed the OpenTK reference in GL render system
- Improved the gl shader bytes generation alot, their now way smaller and
kinda safe against outside manipulation
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2011-11-17 19:31:46 +00:00 |
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Glatzemann
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44b2f9efef
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restored missing projects in new location
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2011-11-16 14:27:53 +00:00 |
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