10 Commits

Author SHA1 Message Date
Glatzemann
3d5b24d6f6 Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1) 2015-03-15 01:11:09 +01:00
SND\eagleeyestudios_cp
ae61d9850c Fixed some Linux Reference Issues. Linux version of GL3 system still missing 2015-03-15 01:11:00 +01:00
Glatzemann
10aea90e56 - optimized ContentProject enumeration loading
- extended ContentBuilder tool to support ContentProjects
2015-03-15 01:10:53 +01:00
SND\eagleeyestudios_cp
a35bd9d6bd Content Compiler 3:
- Implemented Website Button event
- Implemented Support button event
- Implemented deletion of files & folders from the project
- Added Events for adding files via context menu
2012-09-11 19:58:00 +00:00
Glatzemann
7eb3e5241e - prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
Glatzemann
016694c770 added custom parameters to ContentPipeline BuildItem 2012-08-27 05:33:46 +00:00
Glatzemann
e5936ba781 - added target platform cli argument to ContentBuilder tool ( e.g. /T=psvita) 2012-08-25 16:26:18 +00:00
Glatzemann
3764074514 - some cosmetics on XNBValidator tool
- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
Glatzemann
d64036a520 added rudimentary ContentProcessor support to ContentBuilder tool 2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00