Glatzemann
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a2dda0ffa2
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Some more work on build script for Windows 8 (Metro style). Win8-Build now uses tuned project files and new build system. There's a bunch of errors when building for Win8 now. This is ok for now because it is a sign that it is moving in the right direction. Now everything not supported by WinRT needs to be replaced for solving these errors.
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2012-02-20 13:59:52 +00:00 |
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SND\AstrorEnales_cp
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41a38aa51f
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Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;))
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2012-01-16 20:08:38 +00:00 |
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SND\AstrorEnales_cp
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1441ae2704
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Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
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2012-01-16 15:03:28 +00:00 |
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Glatzemann
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5eaba32696
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fixed issue #524 ("Sprites are disappearing after some frames")
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2011-12-12 08:50:49 +00:00 |
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Glatzemann
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9994697275
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fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
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2011-12-09 08:46:25 +00:00 |
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Glatzemann
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5ddd0955b4
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- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464)
- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463)
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2011-11-28 16:33:22 +00:00 |
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Glatzemann
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0d196c2f53
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Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
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2011-11-28 16:06:52 +00:00 |
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Glatzemann
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a89e52a428
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some more work on graphics device
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2011-11-07 09:01:42 +00:00 |
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Glatzemann
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68875fe086
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MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
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2011-11-07 06:52:52 +00:00 |
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