SND\AstrorEnales_cp
772d4be8d3
- OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
...
- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
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- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
ad4fc131de
Going through TODOs in OpenGL render system, and implemented
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most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
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- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
SND\AstrorEnales_cp
c1f4b8a9be
Finally got the GL-Rendering to work, now investigating the
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wrong texture
2011-11-21 20:01:03 +00:00
SND\AstrorEnales_cp
ad1bc47a24
Working on all OpenGL classes and working on hardcore
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error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
SND\AstrorEnales_cp
58a839db81
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
2011-11-20 12:49:11 +00:00
SND\AstrorEnales_cp
9fcf9ec91f
- Working on the SpriteBatch_GLSL.fx
...
- Working on the Parameters property which now collects
the names and ids
2011-11-17 20:06:13 +00:00
SND\AstrorEnales_cp
c3007a980e
- Fixed the OpenTK reference in GL render system
...
- Improved the gl shader bytes generation alot, their now way smaller and
kinda safe against outside manipulation
2011-11-17 19:31:46 +00:00
Glatzemann
44b2f9efef
restored missing projects in new location
2011-11-16 14:27:53 +00:00