13 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
772d4be8d3 - OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
SND\AstrorEnales_cp
bb32753f59 - Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\AstrorEnales_cp
b6bd56bab6 Implemented GLSL shader techniques 2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
ad4fc131de Going through TODOs in OpenGL render system, and implemented
most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
SND\AstrorEnales_cp
8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\AstrorEnales_cp
c8f7fb74be Working on the OpenGL3 render system. 2011-11-30 21:57:17 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
SND\AstrorEnales_cp
c1f4b8a9be Finally got the GL-Rendering to work, now investigating the
wrong texture
2011-11-21 20:01:03 +00:00
SND\AstrorEnales_cp
ad1bc47a24 Working on all OpenGL classes and working on hardcore
error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
SND\AstrorEnales_cp
58a839db81 Working on OpenGL vertex buffer, index buffer, effect and EffectParameter 2011-11-20 12:49:11 +00:00
SND\AstrorEnales_cp
9fcf9ec91f - Working on the SpriteBatch_GLSL.fx
- Working on the Parameters property which now collects
  the names and ids
2011-11-17 20:06:13 +00:00
SND\AstrorEnales_cp
c3007a980e - Fixed the OpenTK reference in GL render system
- Improved the gl shader bytes generation alot, their now way smaller and
  kinda safe against outside manipulation
2011-11-17 19:31:46 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00