8 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
41a38aa51f Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;)) 2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
5eaba32696 fixed issue ("Sprites are disappearing after some frames") 2011-12-12 08:50:49 +00:00
Glatzemann
9994697275 fixed issue ("Wrong render size after applying changes")
fixed issue  ("DepthStencilBuffer resizing")
fixed issue  ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
Glatzemann
5ddd0955b4 - swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue )
- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature )
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. 2011-11-28 16:06:52 +00:00
Glatzemann
a89e52a428 some more work on graphics device 2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086 MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00