11 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
7031e5b44e Cleanup in many graphics classes, mostly regions, usings and class order, added attributes and implemented some smaller methods 2012-09-04 08:31:17 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
a2dda0ffa2 Some more work on build script for Windows 8 (Metro style). Win8-Build now uses tuned project files and new build system. There's a bunch of errors when building for Win8 now. This is ok for now because it is a sign that it is moving in the right direction. Now everything not supported by WinRT needs to be replaced for solving these errors. 2012-02-20 13:59:52 +00:00
SND\AstrorEnales_cp
41a38aa51f Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;)) 2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
5eaba32696 fixed issue #524 ("Sprites are disappearing after some frames") 2011-12-12 08:50:49 +00:00
Glatzemann
9994697275 fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
Glatzemann
5ddd0955b4 - swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464)
- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463)
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. 2011-11-28 16:06:52 +00:00
Glatzemann
a89e52a428 some more work on graphics device 2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086 MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00