updated StockShaderCodeGenerator (sscg) to support DX11 shaders updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
- Improved the gl shader bytes generation alot, their now way smaller and kinda safe against outside manipulation
removed old shader files included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling